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Elder Scrolls
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![[Fevyn Ralen]]
 
![[Fevyn Ralen]]
|[[House Telvanni|Telvanni]]||10||[[Vivec, Telvanni Canton]]: <small>[[Telvanni Waistworks]], [[Telvanni Mage|Mage]]</small>||<small>Fenrick's Doorjam</small>
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|[[House Telvanni (Morrowind)|Telvanni]]||10||[[Vivec, Telvanni Canton]]: <small>[[Telvanni Waistworks]], [[Telvanni Mage|Mage]]</small>||<small>Fenrick's Doorjam</small>
 
|-
 
|-
 
![[Medila Indaren]]
 
![[Medila Indaren]]
|[[Mages Guild (Morrowind)|Mages Guild]]||10||[[Caldera]]: <small>[[Caldera Mages Guild|Mages Guild]]</small>||<small>Fenrick's Doorjam</small>
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|[[Mages Guild (Morrowind)|Mages Guild]]||10||[[Caldera (Morrowind)|Caldera]]: <small>[[Caldera Mages Guild|Mages Guild]]</small>||<small>Fenrick's Doorjam</small>
 
|-
 
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![[Tinaso Alan]]
 
![[Tinaso Alan]]
|Telvanni||10||[[Tel Mora]]: <small>[[Tel Mora Tower Services|Tower Services]]</small>||<small>Fenrick's Doorjam</small>
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|Telvanni||10||[[Tel Mora (Morrowind)|Tel Mora]]: <small>[[Tel Mora Tower Services|Tower Services]]</small>||<small>Fenrick's Doorjam</small>
 
|}
 
|}
 
''<nowiki>*</nowiki> <small>This person's services are available to [[Factions (Morrowind)|faction]] members of a sufficient rank only.</small>''
 
''<nowiki>*</nowiki> <small>This person's services are available to [[Factions (Morrowind)|faction]] members of a sufficient rank only.</small>''

Revision as of 09:53, 24 May 2017

LockMW
For other uses, see Lock.
Main article: Effects (Morrowind)
"This effect locks a container or door. The magnitude of the effect is the lock level placed on the container or door. The effect has no duration; the container or door remains locked until unlocked by key, pick, or spell."
The Elder Scrolls III: Morrowind Construction Set[src]

Lock is an effect and a spell in The Elder Scrolls III: Morrowind that is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.

Characters

The following people use this spell:

Locations

This spell may be found on the dead bodies at the following locations:

Spells

The following spells consist of a Lock effect. They may include additional effects. See articles for details.

Lock Spells
Name Type Cost
MagickaIcon
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Range Area
(ft.)
Gold Base ID
Fenrick's Doorjam Spell 1 10 10 Instant Touch 0 fenrick's doorjam
Lock Spell 1 5 5 Instant Touch 0 lock
Gold = Available for purchase from a spell merchant.

Merchants

The following spell merchants are purveyors of one or more spells consisting of a Lock effect:

Lock Merchants
Name Faction MS Location Spell(s)
Fevyn Ralen Telvanni 10 Vivec, Telvanni Canton: Telvanni Waistworks, Mage Fenrick's Doorjam
Medila Indaren Mages Guild 10 Caldera: Mages Guild Fenrick's Doorjam
Tinaso Alan Telvanni 10 Tel Mora: Tower Services Fenrick's Doorjam

* This person's services are available to faction members of a sufficient rank only.

Items

The following items consist of a Lock effect. They may include additional effects. See articles for details.

Apparel and jewelry

Enchanted Apparel and Jewelry
Item Type Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Item ID
Amulet of Locking Amulet 5 5 Instant amulet of locking
Fenrick's Doorjam Ring Ring 10 10 Instant fenrick's doorjam ring
Hlervu Locket * Amulet 5 5 Instant hlervu_locket_unique

* This item is unobtainable unless using the console.

Potions and scrolls

Potions and Scrolls
Item Type WeightIcon Gold Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Item ID
Scroll of Galmes' Seal Scroll 0.20 63 20 80 Instant sc_galmsesseal

Trivia

  • Lock can be used on most containers, including those that are rarely or never found locked by default (such as barrels, sacks, and urns). It cannot be used on doors that lead to a different area.

Uses

This effect can be used for several purposes:

  • When preparing to commit a crime it can be used to lock nearby interior doors, preventing people from entering the room and witnessing the ensuing events.
  • When preparing to commit murder, doors can be locked to prevent escape should things go awry and the intended victim attempts to flee.
  • When being chased, it can be used to lock an interior door behind the Nerevarine, halting the pursuit. Most people, including guards and Ordinators do not have the means or tendency to unlock doors.
  • As an effect with a low Magicka base cost, it can be used to efficiently train Alteration skill. Lock can be cast repeatedly on the same object without unlocking it between castings.
  • When used in conjunction with lockpicking, it can be used to train Security skill by repeatedly locking and unlocking an object.

See also

Appearances