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[[File:LockMW.png|50px|right]]
{{Tocright}}{{For|other instances|Lock}}
 
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{{TOCright}}{{For|2=Lock}}{{Main|Effects (Morrowind)}}
'''Lock''' is a [[Magic|magical]] [[Effects|effect]] and a [[Spells (Morrowind)|spell]] that secures doors and [[Containers (Morrowind)|containers]]. Its magnitude directly corresponds to the [[Lock Level|lock level]] placed on the object. This effect occurs instantaneously and does not require a duration. Objects remain secured unless unlocked with a [[keys|key]], [[Lockpick (Morrowind)|lockpick]], or [[Open (Morrowind)|spell]]. Lock is a member of the [[Alteration (Morrowind)|Alteration]] school of magic, governed by [[Willpower (Morrowind)|Willpower]]. Its base [[Magicka (Morrowind)|Magicka]] cost is 2 points.
 
  +
{{Quote|This effect locks a container or door. The magnitude of the effect is the lock level placed on the container or door. The effect has no duration; the container or door remains locked until unlocked by key, pick, or spell.|{{Morrowind}} [[Construction Set]]|The Elder Scrolls III: Morrowind}}
 
'''Lock''' is an effect and a [[Spells (Morrowind)|spell]] in {{Morrowind}} that is a member of the [[Alteration (Morrowind)|Alteration]] school of magic, governed by [[Willpower (Morrowind)|Willpower]]. Its base [[Magicka (Morrowind)|Magicka]] cost is 2.00 points.
   
  +
==Characters==
Lock can be used on most containers, including those that are rarely or never found locked by default (such as barrels, sacs, and urns). It cannot be used on doors that lead to a different area.
 
  +
The following [[Characters (Morrowind)|people]] use this spell:
  +
*[[Berserker]]s {{BM}}
  +
*[[Ri'Shajirr]]
   
==Uses==
+
==Locations==
  +
This spell may be found on the dead bodies at the following locations:
This effect can be used for several purposes:
 
  +
*[[Beran Ancestral Tomb]]
 
  +
*[[Berandas#Underground|Berandas, Underground]]
*When preparing to commit a crime it can be used to lock nearby interior doors, preventing people from entering the room and witnessing the ensuing events.
 
  +
*[[Koal Cave]]
 
  +
*[[Missamsi]]
*When preparing to commit murder, doors can be locked to prevent escape should things go awry and the intended victim attempts to flee.
 
  +
*[[Vas]], Tower
 
*When being chased, it can be used to lock an interior door behind the [[Nerevarine]], halting the pursuit. Most people, including [[Guards (Morrowind)|guards]] and [[Ordinators]] do not have the means or tendency to unlock doors.
 
 
*As an effect with a low Magicka base cost, it can be used to efficiently train Alteration [[Skills (Morrowind)|skill]]. Lock can be cast repeatedly on the same object without unlocking it between castings.
 
 
*When used in conjunction with [[lockpicking]], it can be used to train [[Security (Morrowind)|Security]] skill by repeatedly locking and unlocking an object.
 
   
 
==Spells==
 
==Spells==
The following [[Spells (Morrowind)|spells]] consist of a Lock effect:
+
The following spells consist of a Lock effect. They may include additional effects. See articles for details.
 
{|class="wikitable sortable" style="width:100%; text-align:center"
 
  +
|-
{| cellpadding="0" cellspacing="0" class="wikitable" style="width:100%; text-align:center"
 
 
!colspan="10"|Lock Spells
|- style="height:34px"
 
  +
|-
!colspan="9"|Lock Spells
 
  +
!Name
  +
!Type
 
!Cost<small><br />{{M}}</small>
 
!Magnitude<small><br />Min.</small>
 
!Magnitude<small><br />Max.</small>
 
!Duration<small><br />(sec.)</small>
  +
!Range
 
!Area<br /><small>(ft.)</small>
  +
!{{G}}
 
![[Console Commands (Morrowind)|Base ID]]
 
|-
 
|-
!valign="top"|Name
 
!valign="top"|Type
 
!valign="top"|Cost<small><br />{{M}}</small>
 
!valign="top"|Magnitude<br /><small>Min.</small>
 
!valign="top"|Magnitude<br /><small>Max.</small>
 
!valign="top"|Area<small><br />(ft.)</small>
 
!valign="top"|Range
 
!valign="top"|{{G}}
 
!valign="top"|[[Console Commands (Morrowind)|Base ID]]
 
|- style="height:30px"
 
 
![[Fenrick's Doorjam]]
 
![[Fenrick's Doorjam]]
|Spell||1||10||10||0||[[Touch]]||✓||<span style="font-size: x-small">fenrick's doorjam</span>
+
|[[Spells (Morrowind)|Spell]]||1||10||10||Instant||[[Touch]]||0||✓||<span style="font-size: x-small">fenrick's doorjam</span>
  +
|-
|- style="height:30px"
 
 
!Lock
 
!Lock
|Spell||1||5||5||0||Touch|| ||<span style="font-size: x-small">lock</span>
+
|Spell||1||5||5||Instant||Touch||0|| ||<span style="font-size: x-small">lock</span>
 
|}
 
|}
{| cellpadding="0" cellspacing="0" width="100%"
+
{|width="100%"
 
|align="right"|<small>''{{G}} = Available for purchase from a spell merchant.''</small>
 
|align="right"|<small>''{{G}} = Available for purchase from a spell merchant.''</small>
 
|}
 
|}
Line 46: Line 46:
 
==Merchants==
 
==Merchants==
 
The following [[Spell Merchants (Morrowind)|spell merchants]] are purveyors of one or more spells consisting of a Lock effect:
 
The following [[Spell Merchants (Morrowind)|spell merchants]] are purveyors of one or more spells consisting of a Lock effect:
  +
{|class="wikitable sortable highlight" style="width:100%; text-align:center"
 
  +
|-
{| class="wikitable sortable" style="width:100%; text-align:center"
 
|- style="height:34px"
 
 
!colspan="5"|Lock Merchants
 
!colspan="5"|Lock Merchants
 
|-
 
|-
!Name!!Faction!![[Mercantile (Morrowind)|M]]!!Location!!Spell(s)
+
!Name!!Faction!![[Mercantile (Morrowind)|MS]]!!Location!!Spell(s)
  +
|-
|- style="height:30px"
 
 
![[Fevyn Ralen]]
 
![[Fevyn Ralen]]
|[[House Telvanni]]||&nbsp;10&nbsp;||[[Vivec City|Vivec,]] [[Vivec, Telvanni Canton|Telvanni Canton]] [[Telvanni Waistworks|Waistworks]]: [[Telvanni Mage]]||<span style="font-size: x-small">Fenrick's Door Jam</span>
+
|[[House Telvanni (Morrowind)|Telvanni]]||10||[[Vivec, Telvanni Canton]]: <small>[[Telvanni Waistworks]], [[Telvanni Mage|Mage]]</small>||<small>Fenrick's Doorjam</small>
  +
|-
|- style="height:30px"
 
 
![[Medila Indaren]]
 
![[Medila Indaren]]
|[[Mages Guild (Morrowind)|Mages Guild]]||10||[[Caldera]]: [[Caldera Mages Guild|Mages Guild]]||<span style="font-size: x-small">Fenrick's Door Jam</span>
+
|[[Mages Guild (Morrowind)|Mages Guild]]||10||[[Caldera (Morrowind)|Caldera]]: <small>[[Caldera Mages Guild|Mages Guild]]</small>||<small>Fenrick's Doorjam</small>
  +
|-
|- style="height:30px"
 
 
![[Tinaso Alan]]
 
![[Tinaso Alan]]
|[[House Telvanni]]||10||&nbsp;[[Tel Mora]]: [[Tel Mora Tower Services|Tower Services]]||<span style="font-size: x-small">Fenrick's Door Jam</span>
+
|Telvanni||10||[[Tel Mora (Morrowind)|Tel Mora]]: <small>[[Tel Mora Tower Services|Tower Services]]</small>||<small>Fenrick's Doorjam</small>
 
|}
 
|}
  +
''<nowiki>*</nowiki> <small>This person's services are available to [[Factions (Morrowind)|faction]] members of a sufficient rank only.</small>''
   
 
==Items==
 
==Items==
The following items are [[enchant]]ed with a Lock effect. They may include additional effects. See articles for details.
+
The following items consist of a Lock effect. They may include additional effects. See articles for details.
   
  +
===Apparel and jewelry===
{| border="0" cellpadding="1" cellspacing="1" class="wikitable" style="width:100%; text-align:center"
+
{|class="wikitable sortable" style="width:100%; text-align:center"
|- style="height:34px"
 
  +
|-
!colspan="7"|Enchanted Items
+
!colspan="6"|Enchanted Apparel and Jewelry
  +
|-
  +
!Item
  +
!Type
 
!Magnitude<small><br />Min.</small>
 
!Magnitude<small><br />Max.</small>
  +
!Duration<small><br />(sec.)</small>
 
![[Console Commands (Morrowind)|Item ID]]
 
|-
 
|-
!valign="top"|Item
 
!valign="top"|Type
 
!valign="top"|Magnitude<small><br />Min.</small>
 
!valign="top"|Magnitude<small><br />Max.</small>
 
!valign="top"|Area<small><br />(ft.)</small>
 
!valign="top"|Range
 
!valign="top"|[[Console Commands (Morrowind)|Item ID]]
 
|- style="height:30px"
 
 
![[Amulet of Locking]]
 
![[Amulet of Locking]]
|[[Amulets (Morrowind)|Amulet]]||5||5||0||[[Touch]]||<span style="font-size: x-small">amulet of locking</span>
+
|Amulet||5||5||Instant||<span style="font-size: x-small">amulet of locking</span>
  +
|-
|- style="height:30px"
 
 
![[Fenrick's Doorjam Ring]]
 
![[Fenrick's Doorjam Ring]]
|[[Clothing_(Morrowind)#Ring|Ring]]||10||10||0||Touch||<span style="font-size: x-small">ring of fenrick's doorjam</span>
+
|Ring||10||10||Instant||<span style="font-size: x-small">fenrick's doorjam ring</span>
  +
|-
|- style="height:30px"
 
  +
![[Hlervu Locket]] *
  +
|Amulet||5||5||Instant||<span style="font-size: x-small">hlervu_locket_unique</span>
  +
|}
  +
''<nowiki>*</nowiki> <small>This item is unobtainable unless using the [[Console Commands (Morrowind)|console]].</small>''
  +
  +
===Potions and scrolls===
 
{|class="wikitable" style="width:100%; text-align:center"
  +
|-
  +
!colspan="8"|Potions and Scrolls
  +
|-
  +
!Item
  +
!Type
  +
!{{W}}
  +
!{{G}}
  +
!Magnitude<small><br />(Min.)</small>
  +
!Magnitude<small><br />(Max.)</small>
  +
!Duration<br /><small>(sec.)</small>
  +
![[Console Commands (Morrowind)|Item ID]]
  +
|-
 
![[Scroll of Galmes' Seal]]
 
![[Scroll of Galmes' Seal]]
|[[Scrolls (Morrowind)|Scroll]]||20||80||1||[[Target]]||<span style="font-size: x-small">sc_galmesseal</span>
+
|[[Scrolls (Morrowind)|Scroll]]||0.20||63||20||80||Instant||<span style="font-size: x-small">sc_galmsesseal</span>
|}{{clr}}
+
|}
  +
  +
==Trivia==
 
*Lock can be used on most [[Containers (Morrowind)|containers]], including those that are rarely or never found locked by default (such as barrels, sacks, and urns). It cannot be used on doors that lead to a different area.
  +
  +
===Uses===
 
This effect can be used for several purposes:
 
*When preparing to commit a crime it can be used to lock nearby interior doors, preventing people from entering the room and witnessing the ensuing events.
 
*When preparing to commit murder, doors can be locked to prevent escape should things go awry and the intended victim attempts to flee.
 
*When being chased, it can be used to lock an interior door behind the [[Nerevarine]], halting the pursuit. Most people, including [[Guards (Morrowind)|guards]] and [[Ordinator (Morrowind)|Ordinators]] do not have the means or tendency to unlock doors.
 
*As an effect with a low Magicka base cost, it can be used to efficiently train Alteration [[Skills (Morrowind)|skill]]. Lock can be cast repeatedly on the same object without unlocking it between castings.
 
*When used in conjunction with [[lockpicking]], it can be used to train [[Security (Morrowind)|Security]] skill by repeatedly locking and unlocking an object.
   
 
==See also==
 
==See also==
*[[Open (Morrowind)]]
+
*[[Open (Morrowind)|Open]]
   
 
==Appearances==
 
==Appearances==
*{{Morrowind}} {{1st}}
+
*{{Morrowind}}
 
*{{Oblivion}}
 
*{{Oblivion}}
 
[[Category:Morrowind: Alteration]]
 
[[Category:Morrowind: Alteration]]

Revision as of 09:53, 24 May 2017

LockMW
For other uses, see Lock.
Main article: Effects (Morrowind)
"This effect locks a container or door. The magnitude of the effect is the lock level placed on the container or door. The effect has no duration; the container or door remains locked until unlocked by key, pick, or spell."
The Elder Scrolls III: Morrowind Construction Set[src]

Lock is an effect and a spell in The Elder Scrolls III: Morrowind that is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.

Characters

The following people use this spell:

Locations

This spell may be found on the dead bodies at the following locations:

Spells

The following spells consist of a Lock effect. They may include additional effects. See articles for details.

Lock Spells
Name Type Cost
MagickaIcon
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Range Area
(ft.)
Gold Base ID
Fenrick's Doorjam Spell 1 10 10 Instant Touch 0 fenrick's doorjam
Lock Spell 1 5 5 Instant Touch 0 lock
Gold = Available for purchase from a spell merchant.

Merchants

The following spell merchants are purveyors of one or more spells consisting of a Lock effect:

Lock Merchants
Name Faction MS Location Spell(s)
Fevyn Ralen Telvanni 10 Vivec, Telvanni Canton: Telvanni Waistworks, Mage Fenrick's Doorjam
Medila Indaren Mages Guild 10 Caldera: Mages Guild Fenrick's Doorjam
Tinaso Alan Telvanni 10 Tel Mora: Tower Services Fenrick's Doorjam

* This person's services are available to faction members of a sufficient rank only.

Items

The following items consist of a Lock effect. They may include additional effects. See articles for details.

Apparel and jewelry

Enchanted Apparel and Jewelry
Item Type Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Item ID
Amulet of Locking Amulet 5 5 Instant amulet of locking
Fenrick's Doorjam Ring Ring 10 10 Instant fenrick's doorjam ring
Hlervu Locket * Amulet 5 5 Instant hlervu_locket_unique

* This item is unobtainable unless using the console.

Potions and scrolls

Potions and Scrolls
Item Type WeightIcon Gold Magnitude
(Min.)
Magnitude
(Max.)
Duration
(sec.)
Item ID
Scroll of Galmes' Seal Scroll 0.20 63 20 80 Instant sc_galmsesseal

Trivia

  • Lock can be used on most containers, including those that are rarely or never found locked by default (such as barrels, sacks, and urns). It cannot be used on doors that lead to a different area.

Uses

This effect can be used for several purposes:

  • When preparing to commit a crime it can be used to lock nearby interior doors, preventing people from entering the room and witnessing the ensuing events.
  • When preparing to commit murder, doors can be locked to prevent escape should things go awry and the intended victim attempts to flee.
  • When being chased, it can be used to lock an interior door behind the Nerevarine, halting the pursuit. Most people, including guards and Ordinators do not have the means or tendency to unlock doors.
  • As an effect with a low Magicka base cost, it can be used to efficiently train Alteration skill. Lock can be cast repeatedly on the same object without unlocking it between castings.
  • When used in conjunction with lockpicking, it can be used to train Security skill by repeatedly locking and unlocking an object.

See also

Appearances