For other uses, see Lock.
Main article: Effects (Morrowind)
"This effect locks a container or door. The magnitude of the effect is the lock level placed on the container or door. The effect has no duration; the container or door remains locked until unlocked by key, pick, or spell."
The Elder Scrolls III: Morrowind Construction Set[src]

Lock is an effect and a spell in The Elder Scrolls III: Morrowind that is a member of the Alteration school of magic, governed by Willpower. Its base Magicka cost is 2.00 points.


The following people use this spell:


This spell may be found on the dead bodies at the following locations:


The following spells consist of a Lock effect. They may include additional effects. See articles for details.

Lock Spells
Name Type Cost
Range Area
GoldIcon Base ID
Fenrick's Doorjam Spell11010InstantTouch0fenrick's doorjam
Lock Spell155InstantTouch0 lock
GoldIcon = Available for purchase from a spell merchant.


The following spell merchants are purveyors of one or more spells consisting of a Lock effect:

Lock Merchants
Fevyn Ralen Telvanni10Vivec, Telvanni Canton: Telvanni Waistworks, MageFenrick's Doorjam
Medila Indaren Mages Guild10Caldera: Mages GuildFenrick's Doorjam
Tinaso Alan Telvanni10Tel Mora: Tower ServicesFenrick's Doorjam

* This person's services are available to faction members of a sufficient rank only.


The following items consist of a Lock effect. They may include additional effects. See articles for details.

Apparel and jewelryEdit

Enchanted Apparel and Jewelry
Item Type Magnitude
Item ID
Amulet of Locking Amulet55Instantamulet of locking
Fenrick's Doorjam Ring Ring1010Instantfenrick's doorjam ring
Hlervu Locket * Amulet55Instanthlervu_locket_unique

* This item is unobtainable unless using the console.

Potions and scrollsEdit

Potions and Scrolls
Item Type WeightIcon GoldIcon Magnitude
Item ID
Scroll of Galmes' Seal Scroll0.20632080Instantsc_galmsesseal


  • Lock can be used on most containers, including those that are rarely or never found locked by default (such as barrels, sacks, and urns). It cannot be used on doors that lead to a different area.


This effect can be used for several purposes:

  • When preparing to commit a crime it can be used to lock nearby interior doors, preventing people from entering the room and witnessing the ensuing events.
  • When preparing to commit murder, doors can be locked to prevent escape should things go awry and the intended victim attempts to flee.
  • When being chased, it can be used to lock an interior door behind the Nerevarine, halting the pursuit. Most people, including guards and Ordinators do not have the means or tendency to unlock doors.
  • As an effect with a low Magicka base cost, it can be used to efficiently train Alteration skill. Lock can be cast repeatedly on the same object without unlocking it between castings.
  • When used in conjunction with lockpicking, it can be used to train Security skill by repeatedly locking and unlocking an object.

See alsoEdit


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