Looks-Under-Rocks is an Argonian researcher trying to retrieve a powerful relic from the Sunscale Strand. He is searching for his ancestors' artifacts.[1]


Buried in the PastEdit

Researchers seeking ancient relics around the Xanmeers found Renrijra pirates camped in the Argonian ruins they were planning to search.

The Fangs of SithisEdit

The artifacts buried beneath Sunscale Strand are dangerous. Looks-Under-Rocks warns that we may have trouble with them. I need to be careful when searching the ruins.

Pull the Last FangEdit

I left the ancient Argonian ruins with a single Fang of Sithis. According to Looks-Under-Rocks, the Renrijra pirates are in uproar. They may be feeling the effects of the other Fang in their midst.


Show: Buried in the Past

"You're not with the Renrijra pirates, are you? No, you don't have their stink. I could use some help, and I swear by the sap of my Hist that it won't do your purse any harm."

What do you mean? "The Renrijra are "stab first, talk later" types. You're something else. What a pity. If you were a pirate, you'd know what Barvyn and I came here for."
You're after the pirates' treasure? "Believe it or not, Barvyn and I are researching Argonian ruins, and the pirates are in our way. I'm sure they have plenty of loot, but that's not what we're after. If you're interested, ask Barvyn to fill you in. He's watching the lower road."
I'm interested. "Barvyn is near the log bridge to the pirate camp. He's been watching them, waiting for our chance to get those relics."
Tell me about these relics. "I would if I could! The relics here date from before my people stopped builing xanmeers and started living in mud huts. We know they're an important link to my people's past."

After climbing the Xanmeer:

"Excellent. You found all three puzzle stones and learned how to use them. Barvyn and I slipped past the pirates while you fought your way through the camp."

What do we do with the puzzle stones now? "The Hist lead us here. Maybe the stones sought me out because I know how to use them. Give them to me. I can make them work, I know it. The relics must be nearby."
Here you are. "Just as I thought. Combined, the stones become a single object: a Hist key! Barvyn found what looks like an entrance into the ruins below, but it's magically sealed. I think this will open the door."
What will we find? "Ancient relics. But know this: the creations of my ancestors are not toys. Many possess aspects of the Hist that were dangerous even then. I thank you for what you've done so far, but the danger isn't over. We must proceed carefully."
Show: The Fangs of Sithis

"Take the Hist key to Barvyn at the entrance of the ruins. He's there now, trying to open the door, but he can't do it without the Hist key. But that's probably a good thing."

Why is that a good thing? "The artifacts below are dangerous. I need to review my notes and see if I can figure out what we're dealing with. Tell Barvyn to wait, or we may walk into some serious trouble."
I'll take the key to Barvyn and pass along your warning.

After Barvyn enters the ruins:

"Wait, stop! There's great danger!"

What's wrong? "My notes ... that key. I figured out what's buried under the xanmeer, and it must stay buried. Barvyn went in? We have to warn him."
You don't want the relics? "Oh, no. We need to leave them sealed in the xanmeer, for all our sakes. We have to stop Barvyn before he gets to the Fangs of Sithis."
What are the Fangs of Sithis? "A blight upon the land. In the hands of my ancestors, the Fangs could be used to destroy whole villages. They turned crops to ash and created undead horrors out of my people's enemies. But that's not the worst of it."
What's worse than that? "It is said that wielding the Fangs gives you to Sithis, which casts all you are, and all you could be, into a great void. You see, the Fangs consume the bearer's soul. They bestow you with great power, but strip away all that makes you a person."
How can we stop Barvyn? "Beat him to the Fangs! But it won't be easy. The ruins are full of traps and guardians, and Barvyn has a tremendous advantage. The Hist key will let him bypass most of these dangers. I'm afraid I can't go with you. I'm not strong enough."
Is there any way you can help? "Perhaps. My ancestors created the traps so that their descendants could bypass them. If you encounter a trap, the solution should be somewhere nearby. There's no protection from the guardians beyond the Hist key, unfortunately."

After retrieving the first Fang:

"You're back! Did you stop Barvyn? And the Fangs ... did you get the Fangs of Sithis?"

The Fang Barvyn took strongly affected him. He survived ... but barely. "Give me the Fang. I've got a special coffer to shield me from its magic. What happened to Barvyn need not happen to anyone else. Poor bastard. I'm glad he survived. But he only had one Fang of Sithis? There should be two. Hmm."
Show: Pull the Last Fang

"The pirates must have gotten into the ruins. The door to the xanmeer isn't sealed. I'll wager the commotion I heard from the pirates' ship involves the missing Fang."

If it affects them like it affected Barvyn, I wouldn't be surprised. "I heard pirates beg Captain Nahrevii for mercy. Then, screams. That's the other Fang's influence at work. I'll take the first Fang of Sithis to our secondary camp not far from here. Get the other Fang away from the pirates and meet me there."
I'll get that Fang.

After returning with the second Fang of Sithis:

"You survived! Truly the Hist guides you. But did you succeed?"

I found the second Fang of Sithis. "I thank you, as should all Argonians. It would have been better had the Fangs been left buried, but now they've been unearthed, we must keep them safe. So far, you're the only person unaffected by them."
Why is that? "I'm not sure. It worries me, but not as much as the Fangs in the wrong hands. Here, take the first Fang while I consider what we should do with them."
All right. I hope I remain immune to them.

After talking to Sharava:

"The Shadowscales want the Fangs of Sithis. There are so many of them! But they're dangerous. The Fanfs in the hands of assassins? I can't imagine anything worse."

We've seen what the Fangs can do to people. Will the Shadowscales be able to control them? "I don't know. But even if they can, then what? The Shadowscales undergo rigorous mental, physical and spiritual training from an early age. Maybe they could hold the Fangs safely, but wouldn't that make them too powerful?"
I need to talk to Sharava before I decide.
I'm not turning the Fangs over to the Shadowscales. Hold onto them. I'll protect you. "All right. It's likely we'll both die here, but you've accomplished miracles already. Perhaps fending off a band of Shadowscales isn't beyond your power. Give me the Fangs."
Here, take them.

After giving the Fangs to Looks-Under-Rocks:

"I can't believe we survived that! You made the right choice, I think. Anything else would have been disaster."

What do we do now? "I don't know what you're planning, but I need a good, long rest. I'll head over to Hatching Pools in a few days. You have a new weapon to try out, I think. I wish you luck, and a long life!"

After giving the Fangs to Sharava:

"I think you made the right choice after all. The Shadowscales have battled our enemies for years ... I should trust them. And I do. Their leader promised I'll be safe and I believe her. I hope to see you again, though. Take care."




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