- For other uses, see Luck.
Luck is a primary attribute that is described in-game as "affecting every action you do in a small way." Although an overstatement (for instance it does not affect jumping or running), it does play a role in a vast number of actions.
Skills[]
Luck is the only attribute that does not directly govern any skills, and its bonus multiplier at level-up is dependent on how many times Luck affected the outcome of player actions instead of how many times a skill governed by it has leveled. As a result it is very rare to see even a x 2 multiplier which makes this atribute the hardest to increase. While Luck generally does not affect the quality or quantity of results when using skills, it does affect the chance of success when attempting skill-related tasks, including: casting a spell, crafting a potion, enchanting an item, lockpicking, negotiating a price with a merchant, repairing items, and sneaking without being detected.
Combat[]
In combat Luck affects the chance of evading an enemy's attack, blocking if equipped with a shield, and hitting a target with a weapon or spell. It is not a factor in reducing damage occurred from attacks upon being hit.
Comparison to other Elder Scrolls games[]
Unlike Morrowind's predecessor Daggerfall, Luck does not affect the quality of random loot found during gameplay. Although Luck is generally regarded as being less predominant to gameplay in Morrowind than in its successor, Oblivion, it should be raised to a minimum of 50 to avoid being at a disadvantage in terms of the chance of success when using skills.
Characters[]
Luck is a unique attribute in Morrowind by being equal for all characters at the beginning of the game, regardless of race or gender. All characters start with 40 Luck. None of the birthsigns provide a bonus to this attribute, and no classes receive a bonus to Luck. However, it is possible to create a character with a custom class and select Luck as a favored attribute to begin the game with 50.
Items[]
Luck is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Intelligence attribute. By increasing these factors, enchanted items can be used more often before needing to be recharged.
The following items increase, lower, or restore Luck. (They may have additional effects – see articles for further details.)
Note: Damage effects persist until restored; Drain effects are temporary; Constant effects cannot be dispelled.
Armor[]
There is only one piece of armor that affects luck in Morrowind, the expansion packs, and official plug-in. It was added to the game in the Siege at Firemoth plug-in.
Enchanted Armor and Shields | ||||||
---|---|---|---|---|---|---|
Piece | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Ward of Akavir (Siege at Firemoth plug-in) | Medium Shield | Fortify | 25 | Constant | Self | Ward of Akavir |
Clothing[]
Enchanted Clothing and Jewelry | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Belt of Jack of Trades | Belt | Fortify | 1–10 | 5 | Self | belt of jack of trades |
Black Jinx | Ring | Absorb | 10–50 | 120 | Touch | ring_blackjinx_uniq |
Caius' Ring | Ring | Fortify | 20 | 30 | Self | Cauis_ring |
Gaenor's Amulet TR | Amulet | Fortify | 15 | Constant | Self | amulet_gaenor |
Gambolpuddy | Right Glove | Fortify | 15–30 | 30 | Self | extravagant_rt_art_wild |
Hex Charm | Amulet | Damage | 1–20 | 1 | Touch | hex charm |
Left Hand of Zenithar | Left Glove | Fortify | 5 | Constant | Self | Left_Hand_of_Zenithar |
Ingredients[]
First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.
Alchemy Ingredients | |||||
---|---|---|---|---|---|
Item | Drain | Fortify | Restore | First Effect | Item ID |
Chokeweed | ✓ | ✓ | ingred_chokeweed_01 | ||
Corkbulb Root | ✓ | ingred_corkbulb_root_01 | |||
Corprus Weepings | ✓ | ingred_corprus_weepings_01 | |||
Crab Meat | ✓ | ingred_crab_meat_01 | |||
Dreugh Wax | ✓ | ingred_dreugh_wax_01 | |||
Gold Kanet | ✓ | ingred_gold_kanet_01 | |||
Gravetar BM | ✓ | ingred_gravetar_01 | |||
Guar Hide | ✓ | ingred_guar_hide_01 | |||
Hackle-Lo Leaf | ✓ | ingred_hackle-lo_leaf_01 | |||
Hypha Facia | ✓ | ✓ | ingred_bc_hypha_facia | ||
Kresh Fiber | ✓ | ✓ | ingred_kresh_fiber_01 | ||
Moon Sugar | ✓ | ingred_moon_sugar_01 | |||
Roland's Tear | ✓ | ingred_gold_kanet_unique | |||
Stoneflower Petals | ✓ | ingred_stoneflower_petals_01 |
Potions[]
Potions and Beverages | ||||
---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Item ID |
Fortify Potions | ||||
Bargain Potion of Fortify Luck | Fortify | 5 | 8 | p_fortify_luck_b |
Cheap Potion of Fortify Luck | Fortify | 8 | 15 | p_fortify_luck_c |
Standard Fortify Luck Potion | Fortify | 10 | 30 | p_fortify_luck_s |
Quality Potion of Fortify Luck | Fortify | 15 | 45 | p_fortify_luck_q |
Exclusive Fortify Luck | Fortify | 20 | 60 | p_fortify_luck_e |
Restore Potions | ||||
Bargain Restore Luck | Restore | 5 | - | p_restore_luck_b |
Cheap Restore Luck | Restore | 8 | - | p_restore_luck_c |
Standard Potion of Restore Luck | Restore | 10 | - | p_restore_luck_s |
Quality Restore Luck | Restore | 15 | - | p_restore_luck_q |
Exclusive Restore Luck | Restore | 20 | - | p_restore_luck_e |
Other | ||||
Spoiled Cure Disease Potion | Drain | 15 | 40 | p_drain_luck_q |
Scrolls[]
Enchanted Scrolls | |||||
---|---|---|---|---|---|
Item | Effect Type | Magnitude | Duration | Target | Item ID |
Scroll of Black Fate | Damage | 5–15 | 10 | Touch | sc_blackfate |
Scroll of Bodily Restoration BM | Restore | 20 | 1 | Self | sc_bodily_restoration |
Scroll of Grey Fate | Drain | 15–25 | 20 | Target | sc_greyfate |
Scroll of Red Fate | Absorb | 20–40 | 10 | Touch | sc_redfate |
Scroll of the Gambler's Prayer | Fortify | 15–45 | 60 | Self | sc_gamblersprayer |
Scroll of the Mind Feeder | Absorb | 0–20 | 30 | Touch | sc_mindfeeder |
Weapons[]
Enchanted Weapons | ||||||
---|---|---|---|---|---|---|
Item | Type | Effect Type | Magnitude | Duration | Target | Item ID |
Clutterbane | Blunt 1H | Absorb | 10 | 1 | Touch | clutterbane |
Haakon's Lucky Break BM | Blunt 2H | Fortify | 1–50 | 30 | Self | Lucky_Break |
Silver Staff of Chastening | Blunt 2H | Damage | 5–12 | 1 | Touch | silver staff of chastening |
Steel Staff of Chastening | Blunt 2H | Damage | 3–8 | 1 | Touch | steel staff of chastening |
Sunder | Blunt 1H | Fortify | 20 | Constant | Self | sunder |
Spells and magic effects[]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls III: Morrowind
- The Elder Scrolls Travels: Shadowkey
- The Elder Scrolls IV: Oblivion
Attributes in The Elder Scrolls III: Morrowind | |
---|---|
Primary | |
Secondary |
|