Elder Scrolls
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Elder Scrolls

"It's, uh, good you got here when you did. You were much more, eh, merciful than I was about to be to those creatures."
―Luzmash[src]

Luzmash is an Orsimer found at the docks of the Deleyn's Mill. He is a resident of the Deleyn's Mill village in Glenumbra.

Interactions[]

Ash and Reprieve[]

The village of Deleyn's Mill is under siege. Fire threatens to burn the village to the ground while enraged forest creatures attack the remaining villagers. The witches of the Beldama Wyrd are trying to contain the situation. Luzmash is one of the six villagers to be rescued.

Conversations[]

Show: Ash and Reprieve

"It's, uh, good you got here when you did. You were much more, eh, merciful than I was about to be to those creatures."

Are you all right? "Ha! Better than those imps after I get though with them! Um, assuming you didn't kill them all already. You did? Kill them all, I mean. Didn't you?"

The way is clear to the mill. You'll find safety there. "Well, if I do run into any hostile creatures along the way, they'll regret the day they decided to invade out village!"
With no help from you. Now get to the mill - it's safe there.
After all the remaining survivors are rounded up in the mill.

"I still don't know what happened out there. I've never felt fear like that before. I just froze. Sorry about any trouble I gave you back there."

Bugs[]

This section contains bugs related to Luzmash. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • During "Ash and Reprieve," Luzmash may be duplicated, requiring the Vestige to talk to him twice.

Appearances[]

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