- For other uses, see Mace of Molag Bal.
The Mace is given to the Dragonborn after the completion of the Daedric Quest "The House of Horrors" this quest is started when the Dragonborn enters the Abandoned House in Markarth. It is initially called the Rusty Mace and made to look like an offering, placed at the Altar of Molag Bal.
- Deals 25 points of magicka and stamina damage per hit.
- Casts Soul Trap on the target for three seconds.
The Mace of Molag Bal can be upgraded at a grindstone with an ebony ingot and the Arcane Blacksmith perk. However, it does not benefit from any Smithing perks. This means that the weapon cannot be improved past flawless quality without boosting the Smithing skill over 100. This can be achieved by using enchanted apparel and/or Smithing potions.
- The weight and swing speed of the Mace of Molag Bal make it well-suited for some classes. Because the enchantments on this mace fall under the Destruction school of magic, perks (specifically the fire ones) unlocked in that school affect the mace.
- One disadvantage to this weapon is that it takes up a large amount of the screen when equipped in first person, limiting visibility of the player.
- The mace's enchantment is not leveled to your character so it can be a very powerful weapon for the early levels.
- The mace is useful as a powerful weapon, and is useful for debilitating enemies. This allows for speedy skill leveling, making enemies' attacks weaker.
- This weapon is good for enchanters looking for a way to fill their soul gems without having to cast Soul Trap all the time.
- This weapon also pairs well with the Daedric artifact of Azura, Azura's Star/The Black Star, a reusable soul gem. Using them in tandem will level Enchanting very quickly.
- Other characters may shout, "No... get that accursed mace away from me!" or, "That mace... Get it away from me. Get it away..." when it is equipped.
- Townsfolk may say to the Dragonborn, "Be careful with that fire," although the mace has no fire enchantment.
- The Mace of Molag Bal has a unique sound that plays when it is unsheathed. Also, the enchantment shader makes the mace look as if it's been drenched in blood.
- Werewolf form or stay stuck in the werewolf's body for a few seconds. The Mace will occasionally stay equipped when the Dragonborn enters
- It is possible to keep the Rusty Mace from the quest by leaving the house after obtaining it and storing it on a weapon rack/plaque. Then, return to the house, kill Logrolf and obtain the Mace of Molag Bal.
- Proudspire Manor, it may become labeled stolen when taken back. When putting the mace on a weapon plaque in
- Hearthfire add-on. Each time the house is entered, it will dive a little more in the wall until it is unable to be taken (the weapons rack becomes empty at the same time). The mace is bugged if placed on a weapons rack in the houses available with the
- When equipped in the left hand, the mace may not show an animation.
- In certain locations, when dropped, the mace will fall through the world, and not be able to be picked up.
- Markarth is entered through "A Night to Remember," it is likely Vigilant Tyranus will not appear in front of the Abandoned House, rendering the quest unable to be started. If
- If you equip the mace while in a kill animation you can still fill a soul gem it will also be invisible while still showing an attack animation.