Madness Armor is one of the two new sets of armor added with The Elder Scrolls IV: Shivering Isles expansion. It is a set of eavy armor and is one of the better sets available in the game. This armor is forged from madness ores, which can be found in deposits in Ayleid Ruins or on various Grummites. You can also find matrices which can be used to imbue the armor with a default enchantment (see below). The only person who can forge this armor is Cutter. She is a Bosmer smith who lives and works at Cutter's Weapons in the Crucible.
Levels of Quality
The state of the madness armor will also turn out differently based on your level:
Level | Quality |
1-3 | Impure |
4-7 | Lesser |
8-11 | *None* (plain) |
12-16 | Fine |
17-22 | Grand |
23+ | Perfect |
Armor
Based on the *None* state of armor:
Armor Piece | Base Value | Weight | Base Armor | Health | Enchantments | Madness Ores |
Madness Boots | 190 | 13 | 5 | 500 | Fortify Athletics 6 pts | 2 madness ores |
Madness Cuirass | 670 | 42 | 5 | 1000 | Fortify Strength 6 pts | 5 madness ores |
Madness Gauntlets | 190 | 8 | 5 | 500 | Fortify Blade & Blunt 4 pts | 2 madness ores |
Madness Greaves | 335 | 25 | 8 | 750 | Fortify Endurance 6 pts | 3 madness ores |
Madness Helmet | 190 | 8 | 5 | 500 | Fortify Willpower 6 pts | 2 madness ores |
Madness Shield | 336 | 17 | 15 | 750 | Reflect Damage 7% | 2 madness ores |
- Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
- Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.
Enchantments
Using the matrices spread throughout the Shivering Isles you can forge magical armor; the magnitude depends on your character level when you order the item.
- Helmet: Fortify Willpower
- Cuirass: Fortify Strength
- Gauntlets: Fortify Blade, Fortify Blunt
- Greaves: Fortify Endurance
- Boots: Fortify Athletics
- Shield: Reflect Damage