Madness Axes are weapons in The Elder Scrolls IV: Shivering Isles.

Acquisition[edit | edit source]

Madness Axes can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one axe from three pieces of madness ore. Providing a Madness War Axe Matrix will cause the weapon to be enchanted, as well.

The quality of the axe and, if applicable, its enchantment is scaled to the Hero's level at the time when asking Cutter to make it.

Stats[edit | edit source]

Level Name Base Value Weight Base Damage Health Enchantments Charges Uses Hammer ID Enchanted Hammer ID
1–2 Impure Madness Axe 25 Gold 14 WeightIcon.png 9 DamageIcon.png 135 Health-icon.png Damage Health 2 pts 150 75 00091DCF 0009275D
3–4 Unpolished Madness Axe 50 Gold 18 WeightIcon.png 11 DamageIcon.png 190 Health-icon.png Damage Health 5 pts 600 66 00091FBE 0009275E
5–7 Lesser Madness Axe 115 Gold 22 WeightIcon.png 13 DamageIcon.png 250 Health-icon.png Damage Health 7 pts 1050 75 00091FDD 0009275F
8–9 Madness Axe 255 Gold 26 WeightIcon.png 15 DamageIcon.png 315 Health-icon.png Damage Health 10 pts 1650 75 0001F406 0001F49F
10–13 Fine Madness Axe 530 Gold 30 WeightIcon.png 17 DamageIcon.png 390 Health-icon.png Damage Health 12 pts 2100 75 0001F407 0001F49E
14–17 Very Fine Madness Axe 1080 Gold 34 WeightIcon.png 19 DamageIcon.png 475 Health-icon.png Damage Health 15 pts 2850 75 0001F408 0001F49D
18–22 Grand Madness Axe 2275 Gold 38 WeightIcon.png 21 DamageIcon.png 570 Health-icon.png Damage Health 17 pts 3350 74 0001F409 0001F49C
23+ Perfect Madness Axe 3925 Gold 42 WeightIcon.png 23 DamageIcon.png 665 Health-icon.png Damage Health 20 pts 4150 75 0001F40A 0001F49B
Reach: 0.80
Speed: 1.10
  • The Enchantment column only applies when forging an axe with a matrix.
  • Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted axes will be worth more.
  • Base Damage refers to the base damage rating without factoring the effects of the Blunt skill, Strength, or the condition of the weapon.

See also[edit | edit source]

Appearances[edit | edit source]

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