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− | {{mod|The Elder Scrolls IV: Shivering Isles}} |
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{{ShiveringIslesWeapons |
{{ShiveringIslesWeapons |
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− | |image = |
+ | |image = Madness War Axe.png |
+ | |damage = [[#Stats|See table]] |
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+ | |weight = [[#Stats|See table]] |
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+ | |value = [[#Stats|See table]] |
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+ | |health = [[#Stats|See table]] |
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+ | |reach = 0.80 |
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+ | |speed = 1.10 |
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+ | |enchantment = [[Damage Health (Oblivion)|Damage Health]] 2-20 pts |
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+ | |charge = [[#Stats|See table]] |
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+ | |uses = [[#Stats|See table]] |
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+ | |class = [[War Axes (Oblivion)|War Axe]] |
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+ | |id = [[#Stats|See table]] |
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}} |
}} |
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+ | '''Madness Axes''' are [[Weapons (Shivering Isles)|weapons]] in {{Shivering Isles}}. |
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+ | ==Acquisition== |
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+ | {{Clr}} |
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==Stats== |
==Stats== |
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− | {| |
+ | {|class="wikitable sortable highlight" style="text-align: center; width: 95%" |
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− | |-align="center" style="background:#333333; color:#f0f0f0;" |
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− | ! Hammer ID |
+ | !Enchanted Hammer ID |
+ | |- |
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+ | |'''1–2''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Impure Madness Axe |
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− | | |
+ | |14 {{W}} |
− | | |
+ | |9 {{D}} |
− | | |
+ | |135 {{H}} |
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+ | |{{ID|00091DCF}} |
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+ | |{{ID|0009275D}} |
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− | | align="center" | 00091DCF |
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+ | |- |
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− | | align="center" | 0009275D |
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+ | |'''3–4''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Unpolished Madness Axe |
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− | | align="left" | Unpolished Madness Axe |
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− | | |
+ | |18 {{W}} |
− | | |
+ | |11 {{D}} |
− | | |
+ | |190 {{H}} |
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+ | |{{ID|00091FBE}} |
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+ | |{{ID|0009275E}} |
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− | | align="center" | 00091FBE |
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+ | |- |
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− | | align="center" | 0009275E |
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+ | |'''5–7''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Lesser Madness Axe |
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− | | |
+ | |22 {{W}} |
− | | |
+ | |13 {{D}} |
− | | |
+ | |250 {{H}} |
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+ | |{{ID|00091FDD}} |
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+ | |{{ID|0009275F}} |
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− | | align="center" | 00091FDD |
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+ | |- |
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− | | align="center" | 0009275F |
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+ | |'''8–9''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Madness Axe |
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− | | align="left" | Madness Axe |
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− | | |
+ | |26 {{W}} |
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+ | |15 {{D}} |
− | | |
+ | |315 {{H}} |
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+ | |{{ID|0001F406}} |
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+ | |{{ID|0001F49F}} |
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− | | align="center" | 0001F406 |
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+ | |- |
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− | | align="center" | 0001F49F |
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+ | |'''10–13''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Fine Madness Axe |
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− | | |
+ | |30 {{W}} |
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+ | |17 {{D}} |
− | | |
+ | |390 {{H}} |
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+ | |{{ID|0001F407}} |
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+ | |{{ID|0001F49E}} |
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− | | align="center" | 0001F407 |
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+ | |- |
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− | | align="center" | 0001F49E |
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+ | |'''14–17''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Very Fine Madness Axe |
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− | | align="left" | Very Fine Madness Axe |
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− | | |
+ | |34 {{W}} |
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+ | |19 {{D}} |
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+ | |475 {{H}} |
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− | | align="left" | Damage Health 15 pts |
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+ | |{{ID|0001F408}} |
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+ | |{{ID|0001F49D}} |
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− | | align="center" | 0001F408 |
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+ | |- |
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− | | align="center" | 0001F49D |
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+ | |'''18–22''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Grand Madness Axe |
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− | | align="left" | Grand Madness Axe |
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− | | |
+ | |38 {{W}} |
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+ | |21 {{D}} |
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+ | |570 {{H}} |
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− | | align="left" | Damage Health 17 pts |
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+ | |{{ID|0001F409}} |
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+ | |{{ID|0001F49C}} |
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− | | align="center" | 0001F409 |
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+ | |- |
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− | | align="center" | 0001F49C |
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+ | |'''23+''' |
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− | |- align="right" |
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− | | |
+ | |align="left"|Perfect Madness Axe |
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− | | align="left" | Perfect Madness Axe |
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− | | |
+ | |42 {{W}} |
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+ | |23 {{D}} |
− | | |
+ | |665 {{H}} |
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− | | align="left" | Damage Health 20 pts |
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+ | |{{ID|0001F40A}} |
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+ | |{{ID|0001F49B}} |
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− | | align="center" | 0001F40A |
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+ | |- |
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− | | align="center" | 0001F49B |
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− | |- align="center" |
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+ | |- |
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− | |- align="center" |
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|} |
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− | * |
+ | *The '''Enchantment''' column only applies when forging an axe with a matrix. |
− | * |
+ | *'''Base Value''' refers to the value without factoring the effects of the [[Mercantile (Oblivion)|Mercantile]] skill or [[Characters (Oblivion)|NPC]] [[disposition]]. Note that enchanted axes will be worth more. |
− | * |
+ | *'''Base Damage''' refers to the base [[Damage (Oblivion)|damage]] rating without factoring the effects of the [[Blunt]] skill, [[Strength (Oblivion)|Strength]], or the [[Weapons (Oblivion)#Weapon health|condition]] of the weapon. |
==See also== |
==See also== |
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==Appearances== |
==Appearances== |
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− | *{{Shivering Isles |
+ | *{{Shivering Isles}} |
+ | |||
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+ | <!--Interwiki links--> |
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+ | [[ru:Топор безумия]] |
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− | [[Category:Shivering Isles: Leveled Weapons]] |
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[[Category:Shivering Isles: War Axes]] |
[[Category:Shivering Isles: War Axes]] |
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[[Category:Shivering Isles: Enchanted Weapons]] |
[[Category:Shivering Isles: Enchanted Weapons]] |
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⚫ |
Latest revision as of 15:19, 20 March 2020
Madness Axes are weapons in The Elder Scrolls IV: Shivering Isles.
Acquisition[]
Madness Axes can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one axe from three pieces of madness ore. Providing a Madness War Axe Matrix will cause the weapon to be enchanted, as well.
The quality of the axe and, if applicable, its enchantment is scaled to the Hero's level at the time when asking Cutter to make it.
Stats[]
Level | Name | Base Value | Weight | Base Damage | Health | Enchantments | Charges | Uses | Hammer ID | Enchanted Hammer ID |
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1–2 | Impure Madness Axe | 25 | 14 | 9 | 135 | Damage Health 2 pts | 150 | 75 | 00091DCF | 0009275D |
3–4 | Unpolished Madness Axe | 50 | 18 | 11 | 190 | Damage Health 5 pts | 600 | 66 | 00091FBE | 0009275E |
5–7 | Lesser Madness Axe | 115 | 22 | 13 | 250 | Damage Health 7 pts | 1050 | 75 | 00091FDD | 0009275F |
8–9 | Madness Axe | 255 | 26 | 15 | 315 | Damage Health 10 pts | 1650 | 75 | 0001F406 | 0001F49F |
10–13 | Fine Madness Axe | 530 | 30 | 17 | 390 | Damage Health 12 pts | 2100 | 75 | 0001F407 | 0001F49E |
14–17 | Very Fine Madness Axe | 1080 | 34 | 19 | 475 | Damage Health 15 pts | 2850 | 75 | 0001F408 | 0001F49D |
18–22 | Grand Madness Axe | 2275 | 38 | 21 | 570 | Damage Health 17 pts | 3350 | 74 | 0001F409 | 0001F49C |
23+ | Perfect Madness Axe | 3925 | 42 | 23 | 665 | Damage Health 20 pts | 4150 | 75 | 0001F40A | 0001F49B |
Reach: 0.80 | ||||||||||
Speed: 1.10 |
- The Enchantment column only applies when forging an axe with a matrix.
- Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted axes will be worth more.
- Base Damage refers to the base damage rating without factoring the effects of the Blunt skill, Strength, or the condition of the weapon.