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{{mod|The Elder Scrolls IV: Shivering Isles}}
 
 
{{ShiveringIslesWeapons
 
{{ShiveringIslesWeapons
 
|image = [[File:Madness_War_Axe.png|200px|right]]
 
|image = [[File:Madness_War_Axe.png|200px|right]]

Revision as of 09:27, 11 February 2013

Madness war axes can be forged from madness ore by the smith Cutter who operates Cutter's Weapons in Crucible. She can forge one war axe from three pieces of madness ore, and if you have a war axe matrix, you will get an enchanted war axe.

The quality of the war axe and, if applicable, its enchantment is determined by your character's level when you ask Cutter to forge the war axe for you.

Stats

Level Name Base Value Weight Base Damage Health Enchantments* Charges Uses Hammer ID Enchanted Hammer ID
1-2 Impure Madness Axe 25 Gold 14 WeightIcon 9 DamageIcon 135 Health-icon Damage Health 2 pts 150 75 00091DCF 0009275D
3-4 Unpolished Madness Axe 50 Gold 18 WeightIcon 11 DamageIcon 190 Health-icon Damage Health 5 pts 600 66 00091FBE 0009275E
5-7 Lesser Madness Axe 115 Gold 22 WeightIcon 13 DamageIcon 250 Health-icon Damage Health 7 pts 1050 75 00091FDD 0009275F
8-9 Madness Axe 255 Gold 26 WeightIcon 15 DamageIcon 315 Health-icon Damage Health 10 pts 1650 75 0001F406 0001F49F
10-13 Fine Madness Axe 530 Gold 30 WeightIcon 17 DamageIcon 390 Health-icon Damage Health 12 pts 2100 75 0001F407 0001F49E
14-17 Very Fine Madness Axe 1080 Gold 34 WeightIcon 19 DamageIcon 475 Health-icon Damage Health 15 pts 2850 75 0001F408 0001F49D
18-22 Grand Madness Axe 2275 Gold 38 WeightIcon 21 DamageIcon 570 Health-icon Damage Health 17 pts 3350 74 0001F409 0001F49C
23+ Perfect Madness Axe 3925 Gold 42 WeightIcon 23 DamageIcon 665 Health-icon Damage Health 20 pts 4150 75 0001F40A 0001F49B
Reach: 0.80
Speed: 1.10
  • *The Enchantment column only applies if you forge a war axe with a matrix.
  • Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition. Note that enchanted axes will be worth more.
  • Base Damage refers to the base damage rating without having the effects of the blunt skill, strength, or the condition of the weapon.

See also

Appearances