Madness Boots can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one pair of boots from two pieces of madness ore. Providing a Madness Boots Matrix will cause the boots to be enchanted, as well.

The quality of the boots and, if applicable, their enchantment is scaled to the Hero's level at the time when asking Cutter to make them.


Level Name Base Value Weight Base Armor Health Enchantments Armor ID Enchanted ID
1–3 Impure Madness Boots 35 GoldIcon 9.8 WeightIcon 4.25 ArmorIcon 200 Health-icon Fortify Skill: Athletics 2 pts 0009213C 0009254F
4–7 Lesser Madness Boots 80 GoldIcon 11.3 WeightIcon 4.75 ArmorIcon 325 Health-icon Fortify Skill: Athletics 4 pts 00092202 00092553
8–11 Madness Boots 190 GoldIcon 12.8 WeightIcon 5.25 ArmorIcon 500 Health-icon Fortify Skill: Athletics 6 pts 0001F43E 0001F45D
12–17 Fine Madness Boots 400 GoldIcon 14.6 WeightIcon 5.75 ArmorIcon 775 Health-icon Fortify Skill: Athletics 8 pts 0001F43F 0001F47F
18–22 Grand Madness Boots 940 GoldIcon 16.9 WeightIcon 6.75 ArmorIcon 1150 Health-icon Fortify Skill: Athletics 10 pts 0001F440 0001F47E
23+ Perfect Madness Boots 1545GoldIcon 18.6 WeightIcon 8.00 ArmorIcon 1450 Health-icon Fortify Skill: Athletics 12 pts 0001F441 0001F47D
  • *The Enchantment column only applies when forging boots with a matrix.
  • Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted boots will be worth more.
  • Base Armor refers to the armor rating without factoring the effects of the Heavy Armor skill or the condition of the piece.

See alsoEdit


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