Madness Boots can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one pair of boots from two pieces of madness ore. Providing a Madness Boots Matrix will cause the boots to be enchanted, as well.

The quality of the boots and, if applicable, their enchantment is scaled to the Hero's level at the time when asking Cutter to make them.

Stats[edit | edit source]

Level Name Base Value Weight Base Armor Health Enchantments Armor ID Enchanted ID
1–3 Impure Madness Boots 35 Gold 9.8 WeightIcon.png 4.25 ArmorIcon.png 200 Health-icon.png Fortify Skill: Athletics 2 pts 0009213C 0009254F
4–7 Lesser Madness Boots 80 Gold 11.3 WeightIcon.png 4.75 ArmorIcon.png 325 Health-icon.png Fortify Skill: Athletics 4 pts 00092202 00092553
8–11 Madness Boots 190 Gold 12.8 WeightIcon.png 5.25 ArmorIcon.png 500 Health-icon.png Fortify Skill: Athletics 6 pts 0001F43E 0001F45D
12–17 Fine Madness Boots 400 Gold 14.6 WeightIcon.png 5.75 ArmorIcon.png 775 Health-icon.png Fortify Skill: Athletics 8 pts 0001F43F 0001F47F
18–22 Grand Madness Boots 940 Gold 16.9 WeightIcon.png 6.75 ArmorIcon.png 1150 Health-icon.png Fortify Skill: Athletics 10 pts 0001F440 0001F47E
23+ Perfect Madness Boots 1545Gold 18.6 WeightIcon.png 8.00 ArmorIcon.png 1450 Health-icon.png Fortify Skill: Athletics 12 pts 0001F441 0001F47D
  • *The Enchantment column only applies when forging boots with a matrix.
  • Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted boots will be worth more.
  • Base Armor refers to the armor rating without factoring the effects of the Heavy Armor skill or the condition of the piece.

See also[edit | edit source]

Appearances[edit | edit source]

*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.