Madness Claymores are weapons in The Elder Scrolls IV: Shivering Isles.

Acquisition[edit | edit source]

Madness Claymores can be forged from madness ore by the smith Cutter, who operates Cutter's Weapons in Crucible. She can forge one claymore from four pieces of madness ore. Providing a Madness Claymore Matrix will cause the claymore to be enchanted, as well.

The quality of the claymore and, if applicable, its enchantment, is scaled to the Hero's level at the time when asking Cutter to make it.

Stats[edit | edit source]

Level Name Base Value Weight Base Damage Health Enchantments Charges Uses Claymore ID Enchanted Claymore ID
1–2 Impure Madness Claymore 60 Gold 25 WeightIcon.png 13 DamageIcon.png 195 Health-icon.png Damage Health 2 pts 150 75 00091DD1 00092765
3–4 Unpolished Madness Claymore 105 Gold 31 WeightIcon.png 15 DamageIcon.png 255 Health-icon.png Damage Health 5 pts 600 66 00091FBF 00092766
5–7 Lesser Madness Claymore 220 Gold 36 WeightIcon.png 17 DamageIcon.png 325 Health-icon.png Damage Health 7 pts 1050 75 00092019 00092767
8–9 Madness Claymore 455 Gold 41 WeightIcon.png 19 DamageIcon.png 400 Health-icon.png Damage Health 10 pts 1650 75 0001F3F6 0001F48F
10–13 Fine Madness Claymore 875 Gold 47 WeightIcon.png 21 DamageIcon.png 485 Health-icon.png Damage Health 12 pts 2100 75 0001F3F7 0001F48E
14–17 Very Fine Madness Claymore 1675 Gold 53 WeightIcon.png 23 DamageIcon.png 575 Health-icon.png Damage Health 15 pts 2850 75 0001F3F8 0001F48D
18–22 Grand Madness Claymore 3100 Gold 59 WeightIcon.png 25 DamageIcon.png 675 Health-icon.png Damage Health 17 pts 3350 74 0001F3F9 0001F48C
23+ Perfect Madness Claymore 4900 Gold 65 WeightIcon.png 27 DamageIcon.png 780 Health-icon.png Damage Health 20 pts 4150 75 0001F3FA 0001F48B
Reach: 1.30
Speed: 0.80
  • The Enchantment column only applies when forging a claymore with a matrix.
  • Base Value refers to the value without factoring the effects of the Mercantile skill or NPC disposition. Note that enchanted claymores will be worth more.
  • Base Damage refers to the base damage rating without factoring the effects of the Blade skill, Strength, or the condition of the weapon.

See also[edit | edit source]

Appearances[edit | edit source]

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