Elder Scrolls
Elder Scrolls
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{{GA}}[[File:MagesGuildLogo2.jpg|thumb|right|The Mages Guild]]{{For|2=Mages Guild}}
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{{GA}}[[File:TESIV Banner Mages Guild 3.png|thumb|right]]
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{{For|2=Mages Guild}}
The '''Mages Guild''' is a [[Factions (Oblivion)|guild]] dedicated to the collection, preservation, and distribution of [[Magic|magical knowledge]] with an emphasis on ensuring that all citizens of [[Tamriel]] benefit from this knowledge. Members of the Guild receive many benefits, including [[Trainer (Oblivion)|training]], services, and education in the established laws regarding the proper use of magic. When [[Hannibal Traven]] took over the position of [[Arch-Mage]] in [[3E 431]] he immediately [[Necromancy Ban of 3E 431|banned]] the practice of [[Necromancy]] from the Mages Guild, causing many members to leave the guild.
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The '''Mages Guild''' is a [[Factions (Oblivion)|guild]] dedicated to the collection, preservation, and distribution of [[Magic|magical knowledge]] with an emphasis on ensuring that all citizens of [[Tamriel]] benefit from this knowledge. Members of the Guild receive many benefits, including [[Trainer (Oblivion)|training]], services, and education in the established laws regarding the proper use of magic. When [[Hannibal Traven (Oblivion)|Hannibal Traven]] took over the position of [[Arch-Mage]] in [[3E 431]] he immediately [[Necromancy Ban of 3E 431|banned]] the practice of [[Necromancy]] from the Mages Guild, causing many members to leave the guild.
   
 
==History and origin of the Mages Guild==
 
==History and origin of the Mages Guild==
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==Guild halls - Training, spells, and recharge of enchanted items==
 
==Guild halls - Training, spells, and recharge of enchanted items==
[[File:AnvilMagesGuild.jpg|thumb|right|The Mages Guild in [[Anvil]]]]The Mages Guild is headquartered at the [[Arcane University]] in [[Imperial City]]. Each city in Cyrodiil, except [[Kvatch]] (due to the Daedric invasion), has a local guild hall. Each guild hall (except for the one in Bruma) has a magic school specialty. This specialty is evidenced in the training services offered and the available spells for sale, often corresponding to their main magic school. Guild halls also offer to recharge [[enchant]]ed items for a fee of 1 {{G}} per recharge point. The Mages Guild halls are:
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[[File:Anvil Mages Guild.png|thumb|right|The Mages Guild in [[Anvil (Oblivion)|Anvil]].]] The Mages Guild is headquartered at the [[Arcane University (Oblivion)|Arcane University]] in [[Imperial City]]. Each city in Cyrodiil, except [[Kvatch (Oblivion)|Kvatch]] (due to the Daedric invasion), has a local guild hall. Each guild hall (except for the one in Bruma) has a magic school specialty. This specialty is evidenced in the training services offered and the available spells for sale, often corresponding to their main magic school. Guild halls also offer to recharge [[Enchanting (Oblivion)|enchanted]] items for a fee of 1 {{G}} per recharge point. The Mages Guild halls are:
 
*[[Anvil Mages Guild]] – [[Restoration (Oblivion)|Restoration]]
 
*[[Anvil Mages Guild]] – [[Restoration (Oblivion)|Restoration]]
 
*[[Bravil Mages Guild]] – [[Illusion (Oblivion)|Illusion]]
 
*[[Bravil Mages Guild]] – [[Illusion (Oblivion)|Illusion]]
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==Ranks and guild perks==
 
==Ranks and guild perks==
{|border="0" cellspacing="0" cellpadding="8" width="100%" align="center"
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{| width="100%" align="center"
 
![[File:MG-Associate.jpg]]<br />Associate
 
![[File:MG-Associate.jpg]]<br />Associate
 
![[File:MG-Apprentice.jpg]]<br />Apprentice
 
![[File:MG-Apprentice.jpg]]<br />Apprentice
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*''[[Associate]]'' – Key to the Mages Guild. Allows access to most rooms in all of the guild halls in major cities
 
*''[[Associate]]'' – Key to the Mages Guild. Allows access to most rooms in all of the guild halls in major cities
*''[[Skill Perk#Magic Arts|Apprentice]]'' – Access to the [[Arcane University]], Apprentice's Robe
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*''[[Skill Perk#Magic Arts|Apprentice]]'' – Access to the [[Arcane University (Oblivion)|Arcane University]], Apprentice's Robe
 
*''[[Skill Perk|Journeyman]]'' – A mage's staff (after completion of the quest: [[A Mage's Staff]])
 
*''[[Skill Perk|Journeyman]]'' – A mage's staff (after completion of the quest: [[A Mage's Staff]])
 
*''[[Evoker]]'' – [[Spelldrinker Amulet]]
 
*''[[Evoker]]'' – [[Spelldrinker Amulet]]
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*''[[Wizard]]'' – [[Wizard's Fury]] spell.
 
*''[[Wizard]]'' – [[Wizard's Fury]] spell.
 
*''[[Master-Wizard]]''
 
*''[[Master-Wizard]]''
*''[[Arch-Mage]]'' – Arch-Mage's Robe, Use of the [[Enchanted Chest]] and the altar of enchanting/spell making in the Arch-Mage's room
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*''[[Arch-Mage]]'' – Arch-Mage's Robe, use of the [[Enchanted Chest]] and the altar of enchanting/spell making in the Arch-Mage's room
   
 
===Arch-Mage===
 
===Arch-Mage===
With promotion to the rank of Arch-Mage within the [[Mages Guild]] access to the [[Arch-Mage's Quarters (Oblivion)|Arch-Mage's Quarters]] is given, which has an [[Altar of Enchanting]] and an [[Altar of Spellmaking]]. Additionally, the room contains an [[enchanted chest]], which can duplicate an [[Alchemy (Oblivion)|alchemical]] [[Ingredients (Oblivion)|ingredient]] by 10 once a week. Be sure to only put in one unit of the ingredient you wish to duplicate. Note, this does not work with [[Nirnroot (Oblivion)|Nirnroot]].
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With promotion to the rank of Arch-Mage within the [[Mages Guild]] access to the [[Arch-Mage's Quarters (Oblivion)|Arch-Mage's Quarters]] is given, which has an [[Altar of Enchanting]] and an [[Altar of Spellmaking (Oblivion)|Altar of Spellmaking]]. Additionally, the room contains an [[enchanted chest]], which can duplicate an [[Alchemy (Oblivion)|alchemical]] [[Ingredients (Oblivion)|ingredient]] by 10 once a week. Be sure to only put in one unit of the ingredient you wish to duplicate. Note, this does not work with [[Nirnroot (Oblivion)|Nirnroot]].
   
 
====Containers====
 
====Containers====
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====Hannibal Traven====
 
====Hannibal Traven====
[[Hannibal Traven]] can be found in either the Council Chamber or in his third floor quarters. If Traven is attacked, he defends himself with [[Destruction (Oblivion)|Destruction]] [[Spells (Oblivion)|spells]], high level [[Restoration (Oblivion)|Restoration]] spells, and [[Summon Storm Atronach (Oblivion)|Summon Storm Atronach]]. His [[Storm Atronach (Oblivion)|Atronach]] cannot be [[Soul Trap (Oblivion)|Soul Trapped]].
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[[Hannibal Traven (Oblivion)|Hannibal Traven]] can be found in either the Council Chamber or in his third floor quarters. If Traven is attacked, he defends himself with [[Destruction (Oblivion)|Destruction]] [[Spells (Oblivion)|spells]], high level [[Restoration (Oblivion)|Restoration]] spells, and [[Summon Storm Atronach (Oblivion)|Summon Storm Atronach]]. His [[Storm Atronach (Oblivion)|Atronach]] cannot be [[Soul Trap (Oblivion)|Soul Trapped]].
 
*[[Liberation or Apprehension?]]
 
*[[Liberation or Apprehension?]]
 
*[[Information at a Price]]
 
*[[Information at a Price]]
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*Assaulting or murdering a Guild member
 
*Assaulting or murdering a Guild member
   
If such a thing should happen, visit [[Raminus Polus]] in the [[Arcane University]]. He will give the Hero a quest to be re-accepted into the guild. Quests are as follows:
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If such a thing should happen, visit [[Raminus Polus]] in the [[Arcane University (Oblivion)|Arcane University]]. He will give the Hero a quest to be re-accepted into the guild. Quests are as follows:
 
*Collect 20 x [[Dragon's Tongue (Oblivion)|Dragon's Tongue]] and 20 x [[Redwort Flower]] (if the offense was theft)
 
*Collect 20 x [[Dragon's Tongue (Oblivion)|Dragon's Tongue]] and 20 x [[Redwort Flower]] (if the offense was theft)
 
*Collect 20 x [[Vampire Dust (Oblivion)|Vampire Dust]] and 20 x [[Daedra Heart (Oblivion)|Daedra Heart]] (if the offense was murder)
 
*Collect 20 x [[Vampire Dust (Oblivion)|Vampire Dust]] and 20 x [[Daedra Heart (Oblivion)|Daedra Heart]] (if the offense was murder)
 
A glitch sometimes occurs where the Hero only need part of the required materials (ex. with 20 Daedra Hearts and 3 Vampire Dusts).
 
A glitch sometimes occurs where the Hero only need part of the required materials (ex. with 20 Daedra Hearts and 3 Vampire Dusts).
   
If an Arch-Mage was expelled, they can [[Sneak (Oblivion)|sneak]] back into the Arch-Mage's quarters and duplicate the ingredients with the [[Enchanted Chest|enchanted chest]].
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If an Arch-Mage was expelled, they can [[Sneak (Oblivion)|sneak]] back into the Arch-Mage's quarters and duplicate the ingredients with the [[enchanted chest]].
   
 
Once the ingredients are recovered, the mage can re-enter the guild. Their previous rank and quest progression returns to what it was before the ban. Only two chances to rejoin the Mages' Guild are allowed; any further offenses will result in a permanent expulsion.
 
Once the ingredients are recovered, the mage can re-enter the guild. Their previous rank and quest progression returns to what it was before the ban. Only two chances to rejoin the Mages' Guild are allowed; any further offenses will result in a permanent expulsion.
   
 
==Members==
 
==Members==
:''For the main article with pictures of the members, see [[List of Mages Guild members]].''
+
:''For the main category with pictures of the members, see [[:Category:Oblivion: Mages Guild Members]].''
   
 
===[[Anvil Mages Guild|Anvil]]===
 
===[[Anvil Mages Guild|Anvil]]===
*[[Carahil]] – Archmagister; source of [[Anvil Recommendation]]. [[Trainer (Oblivion)|trains]] up to journeyman [[Illusion (Oblivion)|Illusion]].
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*[[Carahil]] – Archmagister; source of [[Anvil Recommendation]]. [[Trainer (Oblivion)|Trains]] up to journeyman [[Illusion (Oblivion)|Illusion]].
 
*[[Marc Gulitte]] – Spell merchant ([[Restoration (Oblivion)|Restoration]]). Trains up to journeyman [[Destruction (Oblivion)|Destruction]]. Recharges [[Enchanted Weapons (Oblivion)|enchanted weapons]].
 
*[[Marc Gulitte]] – Spell merchant ([[Restoration (Oblivion)|Restoration]]). Trains up to journeyman [[Destruction (Oblivion)|Destruction]]. Recharges [[Enchanted Weapons (Oblivion)|enchanted weapons]].
 
*[[Thaurron]] – [[Spell Merchants (Oblivion)|Spell merchant]] (Restoration).
 
*[[Thaurron]] – [[Spell Merchants (Oblivion)|Spell merchant]] (Restoration).
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*[[Aryarie]]
 
*[[Aryarie]]
 
*[[Carandial]]
 
*[[Carandial]]
*[[Fathis Aren]] – Actually lives in [[Fathis Aren’s Tower]] south of Bravil.
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*[[Fathis Aren]] – Actually lives in [[Fathis Aren's Tower]] south of Bravil.
*[[Henantier]] – Part of the Miscellaneous quest [[Through a Nightmare, Darkly]].
+
*[[Henantier]] – Part of the Miscellaneous quest "[[Through a Nightmare, Darkly]]."
   
 
===[[Bruma Mages Guild|Bruma]]===
 
===[[Bruma Mages Guild|Bruma]]===
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*[[Alberic Litte]] – Spell merchant (Conjuration, Illusion, Mysticism). Trains up to journeyman
 
*[[Alberic Litte]] – Spell merchant (Conjuration, Illusion, Mysticism). Trains up to journeyman
 
*[[Carmen Litte]] – Wife of Alberic Litte.
 
*[[Carmen Litte]] – Wife of Alberic Litte.
*[[Contumeliorus Florius]] – Recharges enchanted weapons.<br />
+
*[[Contumeliorus Florius]] – Recharges enchanted weapons.
   
===[[Imperial City]] ([[Arcane University]])===
+
===[[Imperial City]] ([[Arcane University (Oblivion)|Arcane University]])===
 
*[[Arch-Mage's Tower]]
 
*[[Arch-Mage's Tower]]
**[[Hannibal Traven]] – Mages Guild Arch-Mage, until the Hero achieves that rank. Quest giver.
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**[[Hannibal Traven (Oblivion)|Hannibal Traven]] – Mages Guild Arch-Mage, until the Hero achieves that rank. Quest giver.
 
**[[Caranya]] – Left hand of Traven
 
**[[Caranya]] – Left hand of Traven
 
**[[Irlav Jarol]] – Right hand of Traven
 
**[[Irlav Jarol]] – Right hand of Traven
 
**[[Raminus Polus]] – Spell merchant (various, high-quality). Quest giver.
 
**[[Raminus Polus]] – Spell merchant (various, high-quality). Quest giver.
**[[Bothiel (Oblivion)|Bothiel]] – Maintains the [[Orrery]], and is the source of that quest. Hangs out in the Arch-Mage’s Lobby.
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**[[Bothiel (Oblivion)|Bothiel]] – Maintains the [[Orrery]], and is the source of that quest. Hangs out in the Arch-Mage's Lobby.
*[[Arcane University#Praxographical Center|Praxographical Center]]
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*[[Praxographical Center]]
 
**[[Borissean]] – Spell merchant (various, high-quality)
 
**[[Borissean]] – Spell merchant (various, high-quality)
 
**[[Gaspar Stegine]] – Spell merchant (various, high-quality)
 
**[[Gaspar Stegine]] – Spell merchant (various, high-quality)
*[[Arcane University#Mystic Archives|Mystic Archives]]
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*[[Mystic Archives]]
 
**[[Tar-Meena]] – Mages Guild historian and librarian of the Mystic Archives.
 
**[[Tar-Meena]] – Mages Guild historian and librarian of the Mystic Archives.
 
**[[Boderi Farano (Oblivion)|Boderi Farano]]
 
**[[Boderi Farano (Oblivion)|Boderi Farano]]
 
*[[Practice Rooms]]
 
*[[Practice Rooms]]
 
**[[Renald Viernis]] – oversees the Practice Rooms.
 
**[[Renald Viernis]] – oversees the Practice Rooms.
*[[Arcane University#Chironasium|Chironasium]]
+
*[[Chironasium]]
 
**[[Delmar]] – In the Chironasium.
 
**[[Delmar]] – In the Chironasium.
 
**[[Martina Floria]] – Recharges enchanted weapons and master trainer for [[Illusion (Oblivion)|Illusion]].
 
**[[Martina Floria]] – Recharges enchanted weapons and master trainer for [[Illusion (Oblivion)|Illusion]].
*[[Arcane University|Lustratorium]]
+
*[[Lustratorium]]
 
**[[Julienne Fanis]] – Alchemy merchant with 15 {{G}}.
 
**[[Julienne Fanis]] – Alchemy merchant with 15 {{G}}.
   
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*[[Agata]] – Spell merchant ([[Mysticism (Oblivion)|Mysticism]]). Recharges enchanted weapons.
 
*[[Agata]] – Spell merchant ([[Mysticism (Oblivion)|Mysticism]]). Recharges enchanted weapons.
 
*[[Alves Uvenim]] – Alchemy merchant with 800 {{G}}; Spell merchant (Mysticism, various).
 
*[[Alves Uvenim]] – Alchemy merchant with 800 {{G}}; Spell merchant (Mysticism, various).
*[[S'drassa]] – Trains up to apprentice Alchemy. Source of miscellaneous quest [[Tears of the Savior]].
+
*[[S'drassa]] – Trains up to apprentice Alchemy. Source of miscellaneous quest "[[Tears of the Savior]]."
 
*[[Kalthar]] – Unsatisfied guild member.
 
*[[Kalthar]] – Unsatisfied guild member.
   
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===Others===
 
===Others===
 
*[[Ancotar]] – Resides outside [[Fort Caractacus]]. Involved in the [[Side Quests (Oblivion)|side quest]] [[Zero Visibility]].
 
*[[Ancotar]] – Resides outside [[Fort Caractacus]]. Involved in the [[Side Quests (Oblivion)|side quest]] [[Zero Visibility]].
  +
  +
==Gallery==
  +
<gallery>
  +
TESIV Banner Mages Guild.png
  +
TESIV Banner Mages Guild 2.png
  +
TESIV Banner Mages Guild 4.png
  +
TESIV Banner Mages Guild 5.png
  +
TESIV Banner Mages Guild 6.png
  +
MagesGuildLogo2.jpg
  +
</gallery>
   
 
==Books related to the Mages Guild==
 
==Books related to the Mages Guild==
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*''[[Origin of the Mages Guild]]''
 
*''[[Origin of the Mages Guild]]''
   
<!--Interlanguage links-->
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<!--Interwiki links-->
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[[de:Magiergilde (Oblivion)]]
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[[es:Gremio de Magos (Oblivion)]]
 
[[nl:Magiërs Gilde]]
 
[[nl:Magiërs Gilde]]
[[uk:Гільдія Магів (Oblivion)]]
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[[pl:Gildia Magów (Oblivion)]]
 
[[ru:Гильдия магов (Oblivion)]]
 
[[ru:Гильдия магов (Oblivion)]]
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[[uk:Гільдія магів (Oblivion)]]
 
[[Category:Oblivion: Mages Guild]]
 
[[Category:Oblivion: Mages Guild]]
 
[[Category:Imperial Factions]]
 
[[Category:Imperial Factions]]

Revision as of 15:07, 10 December 2019

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TESIV Banner Mages Guild 3
For other uses, see Mages Guild.

The Mages Guild is a guild dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge. Members of the Guild receive many benefits, including training, services, and education in the established laws regarding the proper use of magic. When Hannibal Traven took over the position of Arch-Mage in 3E 431 he immediately banned the practice of Necromancy from the Mages Guild, causing many members to leave the guild.

History and origin of the Mages Guild

Magebanner01

The banner of the Mages Guild

For additional history, see Origin of the Mages Guild by The Archmage Salarth

The Mages Guild was started in the early years of the Second Era. Previously, the only organization with a similar aim and structure to the Mages Guild we know today was the Psijic Order of the Isle of Artaeum.

Vanus Galerion, a Psijic of Artaeum and student of the famed Iachesis, began organizing users of magic from around Summerset Isle at the urban city of Firsthold. At the time, this gathering and conduction of magical experiments in populated areas was considered unacceptable. Even more shocking, Galerion proposed to make magical items, potions, and even spells available to any member of the general public who could afford to pay.

Galerion was brought before Iachesis and the King of Firsthold, Rilis XII, and made to state the intentions of the fraternity he was forming. Although it's not Recorded what he said to convince them, the charter was approved, and the Mages Guild was born.

Like a tree from an acorn, the Mages Guild grew branches all over Summerset Isle and gradually the mainland of Tamriel. Although initially the Guild was rejected in some areas of Tamriel, eventually it was accepted and became a powerful force in Tamriel. There have been only a few rare incidents of the Mages Guild actually becoming involved in local political struggles. On these occasions, the Guild's participation has been the ultimate decider in the conflict.

As begun by Vanus Galerion, the Mages Guild as an institution is presided over by a supreme council of six Archmagisters, with subsequent masters over certain areas, creating a bureaucracy of sorts. One need not be a member of the Mages Guild to know that this carefully contrived hierarchy is often nothing more than a chimera. As Vanus Galerion himself said bitterly, leaving Tamriel to travel to other lands, "The Guild has become nothing more than an intricate morass of political infighting."

Guild halls - Training, spells, and recharge of enchanted items

Anvil Mages Guild

The Mages Guild in Anvil.

The Mages Guild is headquartered at the Arcane University in Imperial City. Each city in Cyrodiil, except Kvatch (due to the Daedric invasion), has a local guild hall. Each guild hall (except for the one in Bruma) has a magic school specialty. This specialty is evidenced in the training services offered and the available spells for sale, often corresponding to their main magic school. Guild halls also offer to recharge enchanted items for a fee of 1 Gold per recharge point. The Mages Guild halls are:

Ranks and guild perks

MG-Associate
Associate
MG-Apprentice
Apprentice
MG-Journeyman
Journeyman
MG-Evoker
Evoker
MG-Conjurer
Conjurer
MG-Magician
Magician
MG-Warlock
Warlock
MG-Wizard
Wizard
MG-Master-Wizard
Master-Wizard
MG-Arch-Mage
Arch-Mage

Arch-Mage

With promotion to the rank of Arch-Mage within the Mages Guild access to the Arch-Mage's Quarters is given, which has an Altar of Enchanting and an Altar of Spellmaking. Additionally, the room contains an enchanted chest, which can duplicate an alchemical ingredient by 10 once a week. Be sure to only put in one unit of the ingredient you wish to duplicate. Note, this does not work with Nirnroot.

Containers

The containers in the Arch-Mage's Quarters reset every few days and should not be used for item storage. The desk beside the bed, however, does not reset.

Followers

Two apprentices, at a time, can be recruited by an Arch-Mage. Whether killed or dismissed, new apprentices can be recruited at any time from the Arcane University. Killing an Apprentice bars the Arch-Mage from the guild. Further, the apprentices can be compelled to collect potion ingredients for the Arch-Mage.

Quests

For other uses, see Mages Guild Quests.

Recommendation quests

Before officially becoming a full scholar of the Mages Guild and obtaining entrance to the Arcane University in the Imperial City, prospective students must advance to the rank of Apprentice by completing these recommendation quests:

After the rank of Associate

Raminus Polus

Raminus Polus appears in the Arch-Mage's Lobby during the day.

Hannibal Traven

Hannibal Traven can be found in either the Council Chamber or in his third floor quarters. If Traven is attacked, he defends himself with Destruction spells, high level Restoration spells, and Summon Storm Atronach. His Atronach cannot be Soul Trapped.

Re-joining the Mages Guild

Breaking the guild's rules causes a member to be expelled and their guild key removed. These rules include:

  • Stealing from a Guild member
  • Assaulting or murdering a Guild member

If such a thing should happen, visit Raminus Polus in the Arcane University. He will give the Hero a quest to be re-accepted into the guild. Quests are as follows:

A glitch sometimes occurs where the Hero only need part of the required materials (ex. with 20 Daedra Hearts and 3 Vampire Dusts).

If an Arch-Mage was expelled, they can sneak back into the Arch-Mage's quarters and duplicate the ingredients with the enchanted chest.

Once the ingredients are recovered, the mage can re-enter the guild. Their previous rank and quest progression returns to what it was before the ban. Only two chances to rejoin the Mages' Guild are allowed; any further offenses will result in a permanent expulsion.

Members

For the main category with pictures of the members, see Category:Oblivion: Mages Guild Members.

Anvil

Bravil

Bruma

(After reaching the Mages Guild quest "A Plot Revealed," the Bruma Mages Guild is no longer usable.)

Cheydinhal

Chorrol

Imperial City (Arcane University)

Leyawiin

Skingrad

Others

Gallery

Books related to the Mages Guild