- For other uses, see Mages Guild.
The Mages Guild is a joinable faction in The Elder Scrolls Online.
Players may join the Mages Guild regardless of their Alliance, much like the Fighters Guild, as they have not taken sides in the Alliance War in Cyrodiil.
Reputation with the Mages Guild can be increased by collecting special lore books in Alliance territory and in Cyrodiil. The Mages Guild questline revolves around the Daedric Prince of Madness, Sheogorath.
The Mages Guild has headquarters in the region of Rivenspire in High Rock, and The Rift in Skyrim.
Quests[]
To begin quest for the Mages Guild, the Vestige must complete on of the three invitations quests offered in the first non-tutotial zone of each alliance. Upon joining, there are two types of Mages Guild quests: the main questline and repeatable quests. The main Mages Guild questline is a series of quests related to a bargain made between Arch-Mage Shalidor and Sheogorath. Each main quest occurs sequentially in one of each alliance's zones, its equivalent zones in the other alliances having the same quest available. For example, the first quest, "Long Lost Lore," is available in Auridon, Glenumbra, and Stonefalls. Prior to the One Tamriel update, each quest was only available in zones belonging to the player's alliance. During repeatable quests, the Vestige is tasked with recovering a madenning artifact of Sheogorath in a specified alliance zone.
Nemarc's Invitation
Nemarc's Invitation
Nemarc's Invitation
Long Lost Lore
Simply Misplaced
Circus of Cheerful Slaughter
Chateau of the Ravenous Rodent
The Mad God's Bargain
The Arch-Mage's Boon
Madness in Alik'r Desert
Madness in Auridon
Madness in Bangkorai
Madness in Deshaan
Madness in Eastmarch
Madness in Glenumbra
Madness in Grahtwood
Madness in Greenshade
Madness in Malabal Tor
Madness in Reaper's March
Madness in Rivenspire
Madness in Shadowfen
Madness in Stonefalls
Madness in Stormhaven
Madness in the Rift
Mages guild skills[]
Ultimate Abilities[]
- Meteor: calls down a meteor, dealing Fire Damage and knocking back nearby enemies.
Active abilities[]
- Magelight: summons a hovering light that reveals nearby invisible enemies and improves the caster's Spell Critical.
- Entropy: damages an enemy over time while also healing the caster.
- Fire Rune: place a rune on the ground that explodes for Fire Damage when any enemy crosses it.
- Equilibrium: exchanges the caster's health for magicka and negates their ability to heal themself for a few seconds.
Passive abilities[]
- Persuasive Will: grants the ability to Persuade some NPCs during conversations.
- Mage Adept: reduces cost of Mages Guild abilities.
- Everlasting Magic: increases duration of Mages Guild abilities.
- Magicka Controller: increases Max Magicka and Magicka Recovery based on # of Mages Guild abilities slotted.
- Might of the Guild: casting a Mages Guild ability improves the Spell Damage of the next attack.
Mages guild ranks[]
- Rank 1: Persuasive Will passive ability can be unlocked.
- Rank 2: Magelight active ability can be unlocked.
- Rank 3: Mage Adept passive ability can be unlocked.
- Rank 4: Entropy active ability can be unlocked.
- Rank 5: Everlasting Magic passive ability can be unlocked.
- Rank 6: Fire Rune active ability can be unlocked.
- Rank 7: Magicka Controller passive ability can be unlocked.
- Rank 8: Equilibrium active ability can be unlocked.
- Rank 9: Might of the Guild passive ability can be unlocked.
- Rank 10: Meteor ultimate ability can be unlocked.
List of lore books[]
For a list of the lore books which will increase player rank in The Elder Scrolls Online, see Lorebooks.