Elder Scrolls
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Elder Scrolls

Meridia's Beacon is a quest item in The Elder Scrolls V: Skyrim.

Characteristics[]

"A new hand touches the beacon. Listen. Hear me and obey. A foul darkness has seeped into my temple. A darkness that you will destroy. Return my beacon to Mount Kilkreath. And I will make you the instrument of my cleansing light."
―Meridia[src]

When Meridia's Beacon is picked up, the quest "The Break of Dawn" will begin. Meridia will demand that the Dragonborn take the beacon back to her statue in order to cleanse her temple of a mentioned "Darkness."

The Beacon can be found in almost any boss chest after level 12. However, if the Dragonborn interacts with the Statue to Meridia before finding the Beacon, the item's location will be given and a marker put on the World Map.

Trivia[]

  • The beacon appears to be made of crystal, but is valued at 0 Gold, likely due to the fact it is a quest item.
  • If the Dragonborn chooses not to take the beacon when it first spawns, they can always return to where it was originally found to fetch it later. Going to the Statue of Meridia and receiving the quest will enable a quest marker on the location.
  • When spawning in Cronvangr Cave, it may be in an egg sac next to the chest instead of in the chest.

Gallery[]

Bugs[]

This section contains bugs related to Meridia's Beacon. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   After the Beacon is placed on the pedestal and the Dragonborn has spoken to Meridia in the air hovering above the shrine, there is a chance that one will be unable to come back down. Reload a save before interacting with the pedestal and try again.

Appearances[]

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