A master vampire and a vampire thrall can be encountered inside. Vine-covered objects block getting a clean shot at them from a distance.
There is also a draugr whom the vampire may reanimate as an ally, but it will turn to ash when the vampire dies.
There are several burial urns and a large chest to loot. Hanging moss is plentiful inside.
It can be one of the locations of Meridia's Beacon, as well as being a possible location of many of Dawnguard's radiant side quests for both sides. This is also a possible location for The Companions quests "Family Heirloom," "Trouble in Skyrim," "Rescue Mission," and "Totems of Hircine."
- Moldering Ruins is also a possible location to be mentioned in an Assassin's Writ. However, the Dragonborn must side with the Dawnguard in order for this to happen. The note can be found on a vampire corpse during a random encounter. The Traveler, however, won't have it in his possession when killed.
This section contains bugs related to Moldering Ruins. Before adding a bug to this list, consider the following:
- Upon entering, most of the room might be glitched, making navigation confusing: Some walls missing, bedrolls floating and the Dragonborn can fall through some parts of the floor. Reloading the previous save and exiting and re-entering may fix this.