Elder Scrolls
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For other uses, see Morthal.

Morthal is a small city in Skyrim located in the dense Drajkmyr Marsh of Hjaalmarch. Its ruling Jarl is Idgrod Ravencrone. The main stronghold of Fort Snowhawk that defends Morthal and the hold is located just northwest of Morthal between the swamps that encompass the northwestern part of Hjaalmarch.


Morthal, said to be named after the great Atmoran hero Morihaus,[1] lies deep in the marsh, a foreboding area of Hjaalmarch isolated from other villages and shrouded by a constant and ominous fog.

Morthal's small population and relatively remote location have kept it distant from most major conflicts in recent years.[1] The citizens of Morthal appear reclusive and cautious of outsiders. They are quite vocal about removing the town's more recent settler, a wizard by the name of Falion. They fear he might upset the balance of their quiet and peaceful existence due to his magical training.

Due to their distrust of magic, the Jarl does not have an acting court wizard like many of the other hold capitals do. She remains neutral on the presence of a wizard in her town and allows him to practice magic and sell his supplies in the privacy of his own home.

Due to its isolation and lagging economy, Morthal remains of little strategic importance in the war. The city's lumber mill appears to be its only source of trade, a point which the citizens show concern for. To the east of Morthal lies Stonehills, which supports Rockwallow Mine, the local iron ore mine, but it is owned by Bryling, one of the Thanes of Solitude, the provincial capital, under the late High King Torygg's wife, Jarl Elisif the Fair, and the ore is used to support the Imperial war effort.

There are few points of interest: nothing in the way of a market, no general goods stores; armorers, stables, farms and shrines are also notably absent from Morthal. However, there is an alchemy shop and an inn where travelers passing through can look for work, rest and hear the latest rumors. The citizens will often speak of strange sounds, lights and shadows in the shrouded fog of the marshes at night. The city also contains an alchemy shop, and visitors may purchase spell tomes and enchanting supplies out of the home of a wizard recently making his home in Morthal. The town also houses a guardhouse for an Imperial Legate stationed within; Hjaalmarch and its capital are under Imperial control.


Morthal's docks.

There's not much to do in Morthal, but herbalists and alchemists will find a bounty of deathbell, swamp fungal pods, Mudcrab Chitin, Chaurus Chitin, and giant lichen in the vast expanses of swamp and marsh immediately surrounding Morthal. First time visitors to the town may notice an untended, burnt-down house on one edge of the town collecting fresh snowfall near the Moorside Inn. Many of Morthal's residents can be overheard gossiping about the wife and child burned alive in their home, and suspect foul play after noting the husband immediately moved in with another woman the following night. Behind the burned down house there exists a small cemetery.

TESV Banner Morthal

The banner of Morthal.

Points of interest

Morthal Seal

The symbol of Morthal.




Jarl's residence




Miscellaneous quests

  • Fight Benor
  • Chopping Wood
  • Deliver Idgrod the Younger's note to Danica Pure-Spring in Whiterun.
  • Find a copy of Song of the Alchemists for Lami.
  • Deliver a message from Gorm to Captain Aldis in Solitude.
  • Falion's Secret


  • The Seal of Morthal bears a strong resemblance to the Triskele design commonly found in Celtic artwork. This ties into the fact that many other aspects of Skyrim also have a strong Celtic resemblance.
  • The waterwheel on the mill by the lake rotates clockwise, but seems to be doing so incorrectly, against the current. The current on the lake flows eastwards, but a small section by the bottom of the wheel is forced to flow westwards due to the direction of the wheel's rotation. It can be assumed that it changes direction and flows with the rest of the lake, but it is unknown where or when. It can be seen to disappear directly south of the ramp entrance to the mill.
  • Morthal is also the only Hold Capital not to play music outdoors. Music will still play inside buildings and surrounding exterior areas, but it will not play outdoors within Morthal boundaries, however.
  • Morthal and Winterhold are the only hold capitals not to have blacksmiths.
  • Morthal and Dawnstar are the only hold capitals not to have general goods shops.



This section contains bugs related to Morthal (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   XB1   PS4   NX   The mill's waterwheel appears to be working, despite it turning against the current.