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For the DLC, see The Elder Scrolls Online: Murkmire.
Not to be confused with Murkwood.
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"At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves."
―Murkmire loading screen[src]

Murkmire is a region in The Elder Scrolls Online: Murkmire. It is located along the south-central coast of Black Marsh, around the city-state of Lilmoth. The region has different breeds of Argonian and different creatures, including the little-known Naga.[1] It was released as part of its own DLC on October 22nd, 2018 for PC/Mac, and November 6th, 2018 for Xbox One and PlayStation 4.[2]

CreaturesEdit

LocationsEdit

CitiesEdit

SettlementsEdit

WayshrinesEdit

Player HousesEdit

DelvesEdit

Group BossesEdit

Crafting StationEdit

Striking Locales/Crafting StationEdit

Unmarked LocationsEdit

GalleryEdit

Promotional imagesEdit

Early MurkmireEdit

Concept artEdit

MapsEdit

TriviaEdit

  • Murkmire had undergone various changes. Originally announced as an Adventure Zone (i.e. Craglorn), but was changed to a regular zone. Sometime later, its location was changed from being the western region directly south of Shadowfen, surrounding Gideon, to the far south around Lilmoth.
  • Murkmire takes inspiration from "An Elder Scrolls Novel: The Infernal City" by including locations such as Ixtaxh-thtithil-meht. Lilmoth is a centralized location in the first part of the novel.
  • According to datamining, it will be about the same size as Clockwork City.

AppearancesEdit

References