- Main article: Skills (Morrowind)
- For other uses, see Mysticism.
- "Mysticism involves the manipulation of magical forces and boundaries to bypass the structures and limitations of the physical world."
- ―The Elder Scrolls III: Morrowind description[src]
The spells of the College of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect magical energies or sense unseen objects at a distance.
Racial bonus[]
Certain races gain a one-time skill bonus during character creation:
Classes[]
Major skill[]
Minor skill[]
Skill Books[]
- 2920, Sun's Dawn
- 36 Lessons of Vivec, Sermon 4
- 36 Lessons of Vivec, Sermon 36
- Charwich-Koniinge, Volume 3
- The Firsthold Revolt
Trainers[]
- Arvyn Llerayn, at The Lizard's Head (up to 52)
- An-Zaw, at the Suran Tradehouse (up to 52)
- Chanil-Lee, at the Six Fishes Tavern (up to 47)
- Erer Darothril, at Dirty Muriel's Cornerclub on the second floor (up to 76)
- Abelle Chriditte, in the Propylon Chamber at Valenvaryon (up to 81)
- Seryne Relas, at her house in Tel Branora (up to 76)
- Methal Seran, at the Temple in Ald'ruhn (up to 71)
- Yakin Bael, at Vos Chapel in Vos (up to 76)
- Leles Birian, outside Piernette's Farmhouse in the Ascadian Isles (up to 81)
Magic Effects[]
The following are Mysticism spell magic effects in Morrowind:
Trivia[]
- Demoralize Humanoid was supposed to be an Illusion spell, and its icon is for Illusion (as Demoralize Creature is). However, the code misclassified it, so stat gains using this spell will count towards Mysticism