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==Enemies==
 
==Enemies==
[[File:2011-11-16_00019.jpg|thumb|left|The outer level of Mzinchelaft.]]The outer level of Mzinchelaft consists of [[Bandits]], whom have taken up residence since a team of Archeologists have dissapeared.
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[[File:2011-11-16_00019.jpg|thumb|left|The outer level of Mzinchelaft.]]The outer level of Mzinchelaft consists of [[Bandits]], whom have taken up residence finding artifacts for their benefactor, whom is only paying per item.
   
 
After that, the [[Dragonborn]] faces Dwarven sentinels. Dwarven [[Dwarven Spider Worker|Spiders]] and [[Dwarven Spheres|Spheres]] are encountered on the first level. The Mzinchelaft depths consist of several Falmer, two Chaurus, and one Falmer Gloomlurker.
As you progress further into the ruin, you begin to find the remains of the Archeological team, with their respective journals besides them. It would appear that a large storm blew in, forcing them to have to stay inside the dig for several weeks. Faced with the problem of no food, they were forced to venture further in. Those members lucky enough to not be slaughtered by the kaji'it workers, were taken by the [[Falmer]].
 
 
After that, the [[Dragonborn]] faces Dwarven sentients. Dwarven [[Dwarven Spider Worker|Spiders]] and [[Dwarven Spheres|Spheres]] are encountered on the first level. The Mzinchelaft depths consist of several Falmer, two Chaurus, and one Falmer Gloomlurker.
 
   
 
To get to the final room, a series of levers must be toggled in order to enter. This puzzle is made much easier using [[Time Stop]] [[Dragon Shout]], to run past the moving bars.
 
To get to the final room, a series of levers must be toggled in order to enter. This puzzle is made much easier using [[Time Stop]] [[Dragon Shout]], to run past the moving bars.

Revision as of 05:50, 20 November 2011

Mzinchaleft Map

Click for closer map view

Mzinchaleft is a Dwemer ruin located south-west of Dawnstar in The Elder Scrolls V: Skyrim. It is involved in both a Dark Brotherhood quest, as well as a miscellaneous side-quest acquired in Falkreath. The Gatehouse of Mzinchelaft houses the entrance to Blackreach. It is accessable through the main quest and by finding the excavation site outside.

History

Mzinchelaft shows the ancient struggle between the Dwemer and Falmer; and how the Falmer now lurk in their former master's ruins, still killing off Dwarven sentients and constantly preparing for their war against the light dwellers.

Quests

Enemies

File:2011-11-16 00019.jpg

The outer level of Mzinchelaft.

The outer level of Mzinchelaft consists of Bandits, whom have taken up residence finding artifacts for their benefactor, whom is only paying per item.

After that, the Dragonborn faces Dwarven sentinels. Dwarven Spiders and Spheres are encountered on the first level. The Mzinchelaft depths consist of several Falmer, two Chaurus, and one Falmer Gloomlurker.

To get to the final room, a series of levers must be toggled in order to enter. This puzzle is made much easier using Time Stop Dragon Shout, to run past the moving bars.

In the final room, the Mzinchelaft Gatehouse (which also contains the passage to Blackreach), the player is required to fight a Dwarven Centurion Guardian and a Dwarven Sphere. At which point, without the required quest item, the player may only return to the surface via a lift directly to Skyrim. Here they can pull a lever to permanetly unlock this quick route for future use.

Loot

Mzinchelaft houses the only known set of Falmer Armor, which can be found at the top of the spiraling staircase pictured in the overview of the Mzinchaleft depths. Dwarven and Falmer artifacts are extremely heavy, and so it is recommended to clear the dungeon and then return to finish looting by the quick access lift made available via the Gatehouse.

The Dwarven Spiders and Dwarven Sphere Guardians are treasure troves for soul gems, Dwarven Oil, gems and Dwemer mechanical parts.

On the exterior is a Mzinchaleft Work Order and the interior holds Maluril's Journal. The journal is behind the locked door which will be found directly after receiving Muluril's Key from a Bandit.

The ground floor water in the depths provides access to submerged dungeons just past the staircase on the South East side of the room. A table is viewed in the first room, with Dwarven Oil. There are two chests in the cell to the left, one small chest on the left containing a Siver Amethyst Ring and Necklace of Minor Smithing and one larger chest on the right containing Gold, Garnet, Silver Garnet Ring, Hide Boots and Dwarven Oil.

Gallery

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