Elder Scrolls
Elder Scrolls
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==Loot==
 
==Loot==
*Extremely rare set of Falmer Armor, gauntlets, and boots (Located in Mzinchaleft Depths at the top of the stairs, behind an Expert/Master locked golden gate.)
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*Extremely rare set of [[Falmer Armor]] , gauntlets, and boots (Located in [[Mzinchaleft Depths]] at the top of the stairs, behind an Expert/Master locked golden gate.)
 
*Skill Book (Archery): [[The Black Arrow, Book II]]
 
*Skill Book (Archery): [[The Black Arrow, Book II]]
 
*Unique Weapon: [[Grimsever]]
 
*Unique Weapon: [[Grimsever]]
 
*Gem: [[Sapphire (Gem)]]
 
*Gem: [[Sapphire (Gem)]]
  +
*In [[Mzinchaleft Depths]], if you head east across the bridge that you enter into the area on...stop when you get under the first pavilion-like building and turn north. There is a chest on a ledge to the north of there, that is most likely only reachable with the [[Whirlwind Sprint]] shout. It contains randomized loot.
  +
*<span style="font-style: normal; line-height: 21px; ">In</span><span style="font-style: normal; line-height: 21px; "> </span>[[Mzinchaleft Depths]]<span style="font-style: normal; line-height: 21px; ">, if you jump into the water that is in the area you enter into, there will be a gate in southeast corner of the watery area. This gate leads to a </span>[[Dwarven Oil]]<span style="font-style: normal; line-height: 21px; "> </span><span style="font-style: normal; line-height: 21px; "> on a table, as well as 2 chests. Make sure to have the waterbreathing spell, potion or enchantment...as the entire section is underwater with no air pockets. The chests appeared to contain randomized loot, as per most chests.</span>
  +
*<span style="font-style: normal; line-height: 21px; ">In [[Mzinchaleft Depths]], also in the water in the entry area...on the northern side of the pool there is a chest at the bottom of the water in an alcove just west (to the left) of the stairs leading out of the pool. It appeared to contain randomized loot. </span>
  +
*<span style="font-style: normal; line-height: 21px; ">Facing the door at the top of the stairs, go left and there are 3 [[Dwemer Cog]]s, a [[Falmer Bow]], and 2 [[Chaurus Eggs]] on a table between the 2 [[Falmer]] that you will encounter.</span>
 
Dwarven and Falmer artifacts are extremely heavy, and so it is recommended to clear the dungeon and then return to finish looting by the quick access lift made available via the Gatehouse.
 
Dwarven and Falmer artifacts are extremely heavy, and so it is recommended to clear the dungeon and then return to finish looting by the quick access lift made available via the Gatehouse.
   
 
The [[Dwarven Spider]]s and [[Dwarven Sphere Guardian]]s are treasure troves for soul gems, [[Dwarven Oil]], gems and Dwemer mechanical parts. They are also known to drop [[Dwemer Cog]]s, which are a [[Arniel's Endeavor|related quest item]].
 
The [[Dwarven Spider]]s and [[Dwarven Sphere Guardian]]s are treasure troves for soul gems, [[Dwarven Oil]], gems and Dwemer mechanical parts. They are also known to drop [[Dwemer Cog]]s, which are a [[Arniel's Endeavor|related quest item]].
   
On the exterior is a [[Mzinchaleft Work Order]] and the interior holds [[Maluril's Journal]]. The journal is behind the locked door which will be found directly after receiving Maluril's Key from a [[Bandit]].
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On the exterior is a [[Mzinchaleft Work Order]] and the interior holds [[Maluril's Journal]]. The journal is right next to where you find [[Maluril]] (behind the locked door you can get the key, Maluril's Key, for by killing the [[Bandit]] standing in front of it...or you can pick the lock to the door), for the [[Dark Brotherhood]] contract: [[Contract: Kill Maluril]].
   
  +
To the top right of the stairs, where the Centurion Grandmaster is encountered, there is additional loot.
The ground floor water in the depths provides access to submerged dungeons just past the staircase on the South East side of the room. A table is viewed in the first room, with Dwarven Oil. There are two chests in the cell to the left, one small chest on the left containing a Siver Amethyst Ring and ''Necklace of Minor Smithing'' and one larger chest on the right containing Gold, Garnet, Silver Garnet Ring, Hide Boots and Dwarven Oil. To the top right of the stairs, where the Centurion Grandmaster is encountered, there is additional loot.
 
   
 
==Notes==
 
==Notes==

Revision as of 07:13, 26 January 2012

Template:SkyrimDwemerRuin

Description

Mzinchaleft is a Dwemer ruin located south-west of Dawnstar in The Elder Scrolls V: Skyrim. It is involved in both a Dark Brotherhood quest, as well as two miscellaneous side-quests acquired in Falkreath and Riften. The Gatehouse of Mzinchaleft houses an entrance to Blackreach. It is accessible through the main quest.

History

Mzinchaleft shows the ancient struggle between the Dwemer and Falmer; and how the Falmer now lurk in their former master's ruins, still killing off Dwarven sentinels and constantly preparing for their war against the light dwellers.

Quests

Enemies

The outer level of Mzinchaleft consists of Bandits, who have taken up residence finding artifacts for their benefactor, who is only paying per item.

After that, the Dragonborn faces Dwarven sentinels. Dwarven Spiders and Spheres are encountered on the first level. The Mzinchaleft depths consist of several Falmer, two Chaurus, and one Falmer Gloomlurker.

To get to the final room, a series of levers must be toggled in order to enter. This puzzle is made much easier using Slow Time Dragon Shout, to run past the moving bars. To solve the lever puzzle:

1) When you enter the room, activate the lever (the First Lever).

2) Enter the room to the east that just opened. Activate the lever (the Second Lever).

3) Enter the room to the south. Activate the lever (the Third Lever).

4) Head north back into the room with the Second Lever. Activate the Second Lever.

5) Head west into the room with the First Lever. Do not activate the First Lever. Instead, turn south and enter the new room with the Fourth Lever. Activate the Fourth Lever.

6) Head south into a new room with the Fifth Lever. Activate the Fifth Lever.

7) Head north into the room with the Fourth Lever again. Activate the Fourth Lever.

8) Head north into the room with the First Lever. Do not activate the First Lever. Instead, head east into the room with the Second Lever. Activate the Second Lever.

9) Head south past the room with the Third Lever (do not activate it), and into the room with the valve. Activate the valve, and all gates will open.

In the final room, the Mzinchaleft Gatehouse (which also contains the passage to Blackreach), the player is required to fight a Dwarven Centurion (leveled) and a Dwarven Sphere. At which point, without the required quest item, the player may only return to the surface via a lift directly to Skyrim. You will need the Attunement Sphere to activate the Dwarven Mechanism, which can be obtained from Septimus Signus at Septimus Signus's Outpost which is north of the College of Winterhold. Here they can pull a lever to permanently unlock this quick route for future use.

Loot

  • Extremely rare set of Falmer Armor , gauntlets, and boots (Located in Mzinchaleft Depths at the top of the stairs, behind an Expert/Master locked golden gate.)
  • Skill Book (Archery): The Black Arrow, Book II
  • Unique Weapon: Grimsever
  • Gem: Sapphire (Gem)
  • In Mzinchaleft Depths, if you head east across the bridge that you enter into the area on...stop when you get under the first pavilion-like building and turn north. There is a chest on a ledge to the north of there, that is most likely only reachable with the Whirlwind Sprint shout. It contains randomized loot.
  • In Mzinchaleft Depths, if you jump into the water that is in the area you enter into, there will be a gate in southeast corner of the watery area. This gate leads to a Dwarven Oil on a table, as well as 2 chests. Make sure to have the waterbreathing spell, potion or enchantment...as the entire section is underwater with no air pockets. The chests appeared to contain randomized loot, as per most chests.
  • In Mzinchaleft Depths, also in the water in the entry area...on the northern side of the pool there is a chest at the bottom of the water in an alcove just west (to the left) of the stairs leading out of the pool. It appeared to contain randomized loot.
  • Facing the door at the top of the stairs, go left and there are 3 Dwemer Cogs, a Falmer Bow, and 2 Chaurus Eggs on a table between the 2 Falmer that you will encounter.

Dwarven and Falmer artifacts are extremely heavy, and so it is recommended to clear the dungeon and then return to finish looting by the quick access lift made available via the Gatehouse.

The Dwarven Spiders and Dwarven Sphere Guardians are treasure troves for soul gems, Dwarven Oil, gems and Dwemer mechanical parts. They are also known to drop Dwemer Cogs, which are a related quest item.

On the exterior is a Mzinchaleft Work Order and the interior holds Maluril's Journal. The journal is right next to where you find Maluril (behind the locked door you can get the key, Maluril's Key, for by killing the Bandit standing in front of it...or you can pick the lock to the door), for the Dark Brotherhood contract: Contract: Kill Maluril.

To the top right of the stairs, where the Centurion Grandmaster is encountered, there is additional loot.

Notes

  • Waterbreathing will help the Dragonborn when exploring this area
  • Treasure found beneath the green liquid varies
  • Mjoll the Lioness' sword, Grimsever, is found just before finding the exit lift in the final area. It is found to the right of the Dwarven Centurion, on a pedestal. It may be covered by a shield.
  • The unique Falmer armor set can be found at the top of a tower in the Mzinchaleft Depths behind a locked gate, It is found in the large room before the exit to the Gatehouse
  • A unique dragon can be found within blackreach to fight, the dragon is found wandering the stone paths. You can sometimes hear this dragon while exploring the area.

Gallery