Elder Scrolls
Elder Scrolls

For other uses, see Mzulft.

Mzulft is an ancient Dwemer Ruin in The Elder Scrolls V: Skyrim. It is found along the western side of the mountains of Eastmarch; it is quite a distance southeast of Windhelm, and a short distance directly north of Cragslane Cavern.

This ruin cannot be explored unless the Dragonborn has been sent here by Mirabelle Ervine to retrieve the Staff of Magnus as part of the quest "Revealing the Unseen" as part of the quest line for the College of Winterhold because the key required to unlock the inner door after entering Mzulft is found on the body of Gavros Plinius, and he only spawns when the aforementioned quest has been started.


At some point in time, Herbane came to Mzulft in search of adventure and to find a worthy foe that could defeat him. However, every time Herbane encountered an automaton he would defeat it, including a Dwarven Centurion. He decided to not collect the Dwemer artifacts and Dwemer-based metal, because he would not hex his journey with possessions of dead men.[1]

Notable items[]

Many gems can be looted from Dwarven spider workers.

Scrap metal[]

This location is a great resource for Dwemer parts to make Dwarven metal ingots. 400–450 Dwarven metal ingots can be smelted from the various scraps found throughout the dungeon. There are also a few Dwarven metal ingots scattered around the rooms.


The place also contains 7 moonstone ore veins.

Alchemical ingredients[]


  • Very close to Mzulft, just to the south, is the Dwarven Storeroom.
  • The key to the oculory resides in a chest in a locked room in the easternmost room, go directly east from the locked door leading to the oculory and follow that path until you see the chest. There will be a leveled Animunculus in the same room.
  • Inside the room with a Master-locked door a chest filled with random loot and a moonstone ore vein is found. The chest may contain 20–50 gold pieces, various armor types, a Skill Book, jewelry, and/or various gems.
  • Outside the ruin, a hidden chest exists on the roof, near the arches. A perilous jump must be made to uncover it. Using the Whirlwind Sprint may make obtaining the chest easier. It can also be reached to by inching down the rocks of the mountain above, and then dropping a safe distance down to the level with the chest. The rock cliff to the left can be scaled to reach this chest.
  • There are many trip wires and traps. Some doors have dangerous spike traps which are activated when the door is opened.

Points of interest[]

  • Mzulft houses the Oculory, a large, stationary device created by the Dwemer. In the Fourth Era, The Synod came to Mzulft to study the lost Dwemer and their technology, and the Oculory is experimented on by their members. The Oculory was designed to collect starlight and split it. When calibrated correctly with a focusing crystal, it can project the starlight onto a surface to reveal a map of Tamriel, then harness the latent energies to overlay the locations of great sources of magical power. The Orrery in the Imperial City was the inspiration for this system.
  • In the quest "Revealing the Unseen," the Dragonborn is required to calibrate the Oculory using a combination of magic and Dwemer technology.




  • The top of Mzulft, presumably above the Oculory, houses an odd form of orb.
  • Unlike most of the Dwarven ruins, Mzulft does not respawn enemies and loot after being entered the first time. This means that one cannot enter after a certain amount of in-game time has passed and harvest the loot again.
  • The oculory room and puzzle are very similar in construction to oculory room in the Tower of Mzark.


This section contains bugs related to Mzulft (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   Gavros Plinius may not spawn.
  • Using a Heal Other spell on Gavros may cause him to become invincible.
  • Gavros Plinius may not die.
  •  PS3   If the player has taken the shard within the Dwarven storeroom before having started the "Lost to the Ages" quest, they will not be able to finish it as they will not be able to pick up the shard when necessary.
  •  PC   360   PS3   If Mzulft is cleared before starting "Revealing the Unseen," it may cause the quest to become unobtainable.