Elder Scrolls
Elder Scrolls
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{{DragonbornLocations
 
{{DragonbornLocations
|name = Nchardak
 
 
|image = Nchardak.png
 
|image = Nchardak.png
 
|map = Nchardak Map.png
 
|map = Nchardak Map.png
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|sublocations =
 
|sublocations =
 
|quests = [[The Path of Knowledge]]
 
|quests = [[The Path of Knowledge]]
|enemies = [[Dwarven Ballista]]<br />[[Dwarven Sphere (Skyrim)|Dwarven Sphere]]<br />[[Dwarven Spider (Skyrim)|Dwarven Spider]]<br />[[Dwarven Centurion (Skyrim)|Dwarven Centurion]]
+
|enemies = [[Dwarven Ballista (Dragonborn)|Dwarven Ballista]]<br />[[Dwarven Sphere (Skyrim)|Dwarven Sphere]]<br />[[Dwarven Spider (Skyrim)|Dwarven Spider]]<br />[[Dwarven Centurion (Skyrim)|Dwarven Centurion]]
 
|LocationID = DLC2Nchardak00<br />DLC2Nchardak01<br />DLC2Nchardak02<br />DLC2Nchardak03<br />DLC2NchardakExterior01<br />DLC2NchardakExterior02<br />DLC2NchardakExterior03<br />DLC2NchardakExterior04<br />DLC2NchardakExterior05
 
|LocationID = DLC2Nchardak00<br />DLC2Nchardak01<br />DLC2Nchardak02<br />DLC2Nchardak03<br />DLC2NchardakExterior01<br />DLC2NchardakExterior02<br />DLC2NchardakExterior03<br />DLC2NchardakExterior04<br />DLC2NchardakExterior05
  +
}}
}}{{Confuse|Nchardahrk}}
+
{{Confuse|Nchardahrk}}
  +
{{Quote|Nchardak, The 'City of a Hundred Towers'. In its day it was the largest of the great Dwemer Archives and perhaps the most advanced. In the old stories, when the Nords came to conquer it, it's said the Dwemer sumberged the entire city beneath the sea until the invaders gave up. I have my doubts. But the city was a marvel of Dwemer engineering. Now reduced to this|[[Neloth (Dragonborn)|Neloth]]|The Path of Knowledge}}
 
'''Nchardak''' is a [[Dwemer Ruins (Skyrim)|Dwemer Ruin]] slightly northeast of the [[Sun Stone (Dragonborn)|Sun Stone]] on [[Solstheim (Dragonborn)|Solstheim]].
 
'''Nchardak''' is a [[Dwemer Ruins (Skyrim)|Dwemer Ruin]] slightly northeast of the [[Sun Stone (Dragonborn)|Sun Stone]] on [[Solstheim (Dragonborn)|Solstheim]].
   
 
==History==
 
==History==
Known as the "City of a Hundred Towers", it was the largest of the great [[Dwemer]] Archives and perhaps the most advanced. Legends tell that when the [[Nord]]s tried to conquer it, the Dwemer submerged the entire city into the sea until the invaders gave up.
+
Known as the "City of a Hundred Towers," it was the largest of the great [[Dwemer]] Archives and perhaps the most advanced. Legends tell that when the [[Nord]]s tried to conquer it, the Dwemer submerged the entire city into the sea until the invaders gave up.<ref name="Neloth">Dialogue with [[Neloth (Dragonborn)|Neloth]]</ref>
   
The workshops in the city were reputed to be capable of assembling a complete automaton in a single day. It has been believed that much of the Dwemer army that fought at the [[Battle of Red Mountain]] was constructed in Nchardak.
+
The workshops in the city were reputed to be capable of assembling a complete automaton in a single day. It has been believed that much of the Dwemer army that fought at the [[Battle of Red Mountain]] was constructed in Nchardak.<ref name="Neloth" />
   
Like most of the Dwemers' cities, Nchardak fell into a state of disrepair and ruin after the Dwemers' disappearance. By the [[Fourth Era]] most of the lower levels of the city have flooded and bandits have taken up residence in the outer areas.
+
Like most of the Dwemers' cities, Nchardak fell into a state of disrepair and ruin after the Dwemers' disappearance. By the [[Fourth Era]] most of the lower levels of the city have been flooded and bandits have taken up residence in the outer areas.
   
 
==Sublocations==
 
==Sublocations==
 
===Nchardak Great Chamber===
 
===Nchardak Great Chamber===
After the main quest the water level can be lowered by taking the cubes from the boilers. On the left path there will be a room that has a centurion sphere and a chest, but also a cube receptacle which will lower the last of the water in the great chamber (provided the other 2 cubes are already in place at the top of the chamber).
+
After the main quest the water level can be lowered by taking the cubes from the boilers. On the left path there will be a room that has a centurion sphere and a chest, but also a cube receptacle which will lower the last of the water in the great chamber (provided the other two cubes are already in place at the top of the chamber). While in the main part of the Great Chamber, going right down the ramp in front of the lift and then turning around will reveal a chest underneath it, sitting in the water.
   
At the bottom of the room, a temporary cube receptacle is found which will open a door to a chest. Along the floor, 3-4 malachite veins can be found. Underneath the aqueduct door on the map, around a large column base, is a small chest and on the left side there is a Dwarven battleaxe.
+
At the bottom of the room, a temporary cube receptacle is found which will open a door to a chest. Along the floor, three to four malachite veins can be found. Underneath the aqueduct door on the map, around a large column base, is a small chest and on the left side there is a [[Dwarven Battleaxe (Skyrim)|Dwarven battleaxe]].
   
 
===Nchardak Workshop===
 
===Nchardak Workshop===
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On the bottom floor there are some tables with some random Dwemer items, a few weapons, and pieces of armor.
 
On the bottom floor there are some tables with some random Dwemer items, a few weapons, and pieces of armor.
   
In the two side rooms, looking left from the top, a cube receptacle and some more Dwemer items can be seen. To the right are some more dwarven items.
+
In the two side rooms, looking left from the top, a cube receptacle and some more Dwemer items can be seen. To the right are some more Dwarven items.
   
 
===Nchardak Aqueduct===
 
===Nchardak Aqueduct===
After completing the quest "[[The Path of Knowledge]]," it is possible to return to the great chamber and reinstall the cubes at various locations.  The aqueduct can be reached by removing one cube from the boiler switches, then going to the furthermost right of the room, where there is a control switch and a locked door. A control cube is needed to unlock the door. This leads to the aqueduct.
+
After completing the quest "[[The Path of Knowledge]]," it is possible to return to the great chamber and reinstall the cubes at various locations. The aqueduct can be reached by removing two cubes from the boiler switches, then swimming to the north end of the room, where there is a control switch and a locked door. A control cube is needed to unlock the door. This leads to the aqueduct.
   
The [[Kagrumez Resonance Gem]] is inside a room with no direct entrance to the east side of the aqueduct. It is possible to get inside by first lowering all the bridges and following them to the room on the eastern most side where the Control Pedestal is. From the ledge in front of the control pedestal, another small ledge is visible to the right. After jumping there, one of the rocks can be used as a stepping point to jump to the room right above that ledge. There is another control switch that opens the door, and inside there will be a [[Dwarven Ballista Master]]. On the table is the stone and a chest with random loot.
+
The [[Kagrumez Resonance Gem]] is inside a room with no direct entrance to the east side of the aqueduct. It is possible to get inside by first going to the room on the eastern most side where the Control Pedestal is. From the ledge in front of the control pedestal, another small ledge is visible to the north. After jumping there, the rocks can be used as a stepping point to jump to the platform right above that ledge. There is another control switch that opens the door, and inside there will be a [[Dwarven Ballista Master]]. On the table is the stone, random dwemer items scattered about, and a chest with random loot.
   
 
==Notable items==
 
==Notable items==
 
*[[Black Book: Epistolary Acumen]]
 
*[[Black Book: Epistolary Acumen]]
 
*[[Kagrumez Resonance Gem]] found in Nchardak Aqueduct.
 
*[[Kagrumez Resonance Gem]] found in Nchardak Aqueduct.
*Various dwemer loot including smelting materials for [[Dwarven Metal Ingot]]s.
+
*Various Dwemer loot including smelting materials for [[Dwarven Metal Ingot|Dwarven metal ingot]]s.
*Several [[Malachite Ore|Malachite]] deposits are at the bottom of the Great Chamber.
+
*Several [[Malachite Ore|malachite]] deposits are at the bottom of the Great Chamber.
*500 gold in a Chest – around the entrance.
+
*500 {{G}} in a chest – around the entrance.
   
 
==Quests==
 
==Quests==
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==Trivia==
 
==Trivia==
*The [[Dwemeris]] text written on the ring around the [[Black Book: Epistolary Acumen]]'s repository in the Reading Room translates into "ENKAGR BCHARN" (or "BCHARN ENKAGR", depending on where the Dragonborn starts), which is repeated 4 times. It is unknown what this means.
+
*The [[Dwemeris]] text written on the ring around the [[Black Book: Epistolary Acumen]]'s repository in the Reading Room translates into "ENKAGR BCHARN" (or "BCHARN ENKAGR," depending on where the Dragonborn starts), which is repeated four times. It is unknown what this means.
**With the Translation of Calcelmo's Stone by Kurt Kuhlman, as well as comparing the Falmeris text with the Dwemeris text, it was discovered that "Bcharn" is the Dwemeris word for "machine". the meaning of "Enkagr" is still unknown.
+
**With the Translation of Calcelmo's Stone by Kurt Kuhlman, as well as comparing the Falmeris text with the Dwemeris text, it was discovered that "Bcharn" is the Dwemeris word for "machine." The meaning of "Enkagr" is still unknown.
*When diving into the water, before placing the cubes, the water fountains that would usually appear after the water levels submerges are in fact functioning as if the water level has been reduced.
+
*When diving into the water, before placing the cubes, the water fountains that would usually appear after the water levels recede are in fact functioning as if the water level has been reduced.
*Despite {{Bloodmoon}} taking place on Solstheim, Nchardak made no appearance in it.
+
*Despite {{Bloodmoon}} taking place on Solstheim, Nchardak made no appearance in it, because it was submerged at that time.
  +
*At least three chests can be found around the outer area of the city, two small ones among rubble, and a medium-sized one underwater.
  +
*After "[[The Path of Knowledge]]" has been completed, Nchardak will no longer be accessible, unless the Dragonborn took one of the [[Control Cube]]s before leaving during "[[The Gardener of Men]]." This can also render it impossible to retrieve the [[Kagrumez Resonance Gem]] in the Nchardak Aqueduct area if it was not grabbed beforehand while in there during the quest and the Dragonborn left before grabbing one of the Control Cubes to leave the area unlocked.
   
 
==Appearances==
 
==Appearances==
 
*{{Dragonborn}}
 
*{{Dragonborn}}
  +
  +
{{Refs}}
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
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[[es:Nchardak]]
 
[[es:Nchardak]]
 
[[ru:Нчардак]]
 
[[ru:Нчардак]]
  +
[[fr:Nchardak]]

Revision as of 10:23, 15 October 2019

Not to be confused with Nchardahrk.
"Nchardak, The 'City of a Hundred Towers'. In its day it was the largest of the great Dwemer Archives and perhaps the most advanced. In the old stories, when the Nords came to conquer it, it's said the Dwemer sumberged the entire city beneath the sea until the invaders gave up. I have my doubts. But the city was a marvel of Dwemer engineering. Now reduced to this"
Neloth[src]

Nchardak is a Dwemer Ruin slightly northeast of the Sun Stone on Solstheim.

History

Known as the "City of a Hundred Towers," it was the largest of the great Dwemer Archives and perhaps the most advanced. Legends tell that when the Nords tried to conquer it, the Dwemer submerged the entire city into the sea until the invaders gave up.[1]

The workshops in the city were reputed to be capable of assembling a complete automaton in a single day. It has been believed that much of the Dwemer army that fought at the Battle of Red Mountain was constructed in Nchardak.[1]

Like most of the Dwemers' cities, Nchardak fell into a state of disrepair and ruin after the Dwemers' disappearance. By the Fourth Era most of the lower levels of the city have been flooded and bandits have taken up residence in the outer areas.

Sublocations

Nchardak Great Chamber

After the main quest the water level can be lowered by taking the cubes from the boilers. On the left path there will be a room that has a centurion sphere and a chest, but also a cube receptacle which will lower the last of the water in the great chamber (provided the other two cubes are already in place at the top of the chamber). While in the main part of the Great Chamber, going right down the ramp in front of the lift and then turning around will reveal a chest underneath it, sitting in the water.

At the bottom of the room, a temporary cube receptacle is found which will open a door to a chest. Along the floor, three to four malachite veins can be found. Underneath the aqueduct door on the map, around a large column base, is a small chest and on the left side there is a Dwarven battleaxe.

Nchardak Workshop

Returning after the main quest mission is easier because multiple Dwemer cubes can be brought to lower the water level all the way (which is necessary to reach the lower rooms).

On the bottom floor there are some tables with some random Dwemer items, a few weapons, and pieces of armor.

In the two side rooms, looking left from the top, a cube receptacle and some more Dwemer items can be seen. To the right are some more Dwarven items.

Nchardak Aqueduct

After completing the quest "The Path of Knowledge," it is possible to return to the great chamber and reinstall the cubes at various locations. The aqueduct can be reached by removing two cubes from the boiler switches, then swimming to the north end of the room, where there is a control switch and a locked door. A control cube is needed to unlock the door. This leads to the aqueduct.

The Kagrumez Resonance Gem is inside a room with no direct entrance to the east side of the aqueduct. It is possible to get inside by first going to the room on the eastern most side where the Control Pedestal is. From the ledge in front of the control pedestal, another small ledge is visible to the north. After jumping there, the rocks can be used as a stepping point to jump to the platform right above that ledge. There is another control switch that opens the door, and inside there will be a Dwarven Ballista Master. On the table is the stone, random dwemer items scattered about, and a chest with random loot.

Notable items

Quests

Trivia

  • The Dwemeris text written on the ring around the Black Book: Epistolary Acumen's repository in the Reading Room translates into "ENKAGR BCHARN" (or "BCHARN ENKAGR," depending on where the Dragonborn starts), which is repeated four times. It is unknown what this means.
    • With the Translation of Calcelmo's Stone by Kurt Kuhlman, as well as comparing the Falmeris text with the Dwemeris text, it was discovered that "Bcharn" is the Dwemeris word for "machine." The meaning of "Enkagr" is still unknown.
  • When diving into the water, before placing the cubes, the water fountains that would usually appear after the water levels recede are in fact functioning as if the water level has been reduced.
  • Despite The Elder Scrolls III: Bloodmoon taking place on Solstheim, Nchardak made no appearance in it, because it was submerged at that time.
  • At least three chests can be found around the outer area of the city, two small ones among rubble, and a medium-sized one underwater.
  • After "The Path of Knowledge" has been completed, Nchardak will no longer be accessible, unless the Dragonborn took one of the Control Cubes before leaving during "The Gardener of Men." This can also render it impossible to retrieve the Kagrumez Resonance Gem in the Nchardak Aqueduct area if it was not grabbed beforehand while in there during the quest and the Dragonborn left before grabbing one of the Control Cubes to leave the area unlocked.

Appearances

References

  1. 1.0 1.1 Dialogue with Neloth