- For the chapter, see The Elder Scrolls Online: Necrom.
Necrom is one of the eight major cities in the province of Morrowind, situated along the Central Highlands in the eastern coast of the Indoril District. Necrom is colloquially known as the "City of the Dead", as many great warriors and leaders of the province are buried here so that their spirits can be comforted against the deafening chill of the mortal plane. Despite this, Necrom is a thriving metropolis controlled by either Dres or Indoril, built on a hierarchy of Temple priests who in turn govern the vast necropolis.
By game[]
Description[]
Geography[]
Necrom is situated along the Central Highlands, in an area where the Indoril District and the Dres District meet each other, but since it has a complex hierarchy of priests and attendants[1] it may be the property of the Tribunal Temple and therefore Temple Territory. It is also suggested that Necrom's house affiliation is Dres by the Third Era.[2] Necrom sits on cliffsides that are known to be treacherous and outright dangerous. The area in question is a peninsula that juts out, being south of the island of Gorne. The city is surrounded in white, gleaming towers that protect the city, as well as the necropolis of which Necrom is known for.[1] Underneath the earth that Necrom stands on is a series of caves that catacomb around the area. This is where the dead can also be buried, but even then their bones are transferred to the Ghostfence on Vvardenfell.[3] The city palace has many dark, twisted hallways. The towers against the eastern coastline of Necrom, even with the morning sun shining through, looked like the desiccated tusks of some ancient beast.[UL 1] Supposedly, there is a race of Bat-Lizards to exist around Necrom and Gorne, but do not exist in modern-day.[4]
Traditions[]
- ""The City of the Dead", Necrom perpetuates a religious tradition that predates the Tribunal cult. From across Morrowind, Dark Elves of every clan bring their dead in solemn processions that can last for months. From the mainland, Necrom, with its lofty walls and white towers, appears to be an immense necropolis, an impression that is strengthened by the constant traffic of corpses across the causeway into the city, a traffic which never ceases, day or night."
- ―Imperial Geographic Society[src]
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- The Dark Elves of Morrowind travel to the city-state of Necrom to induct their clansmen into the grand cemetery found in the city. This religious tradition predates the Tribunal and the process itself can last up to several months. Sometimes the bones found in Necrom are used to fuel the Ghostfence on Vvardenfell.[1][3]
History[]
First Era[]
The City of the Dead & GULGA MOR JIL[]
The city-state of Necrom's origins are unknown, but the city itself contains ties to the Tribunal Temple as well as the Tribunal themselves. But even before that, the region that would contain both Necrom and the island of Gorne was founded in the Merethic Era by the Aldmeri traveler, Topal the Pilot. According to legend, Necrom's foundation was created from the eighth monster known as GULGA MOR JIL, who was the most powerful of the eight that had escaped from Muatra. GULGA MOR JIL was the last one to be located and slain, but instead of fighting he only questioned his death. Vivec, the wielder of Muatra, told him that it was his nature to cast him back into Oblivion. When the eighth monster was not satisfied with the answer, Vivec recited a poem which gave the monster the acceptance he needed to have his life taken from him. His bones would become the foundation of the city-state of Necrom. Ever since then, Necrom has been a city of the Tribunal Temple and the tradition had begun.[4][8]
Second Era[]
Between 2E 573 and 2E 580, before she was the leader of the First Aldmeri Dominion, Queen Ayrenn traveled the entire continent seeking adventure and glory, all the while learning of the culture that is presented here. One of her tales includes stealing the Indigo Tomes (aka Indigo Scrolls)[9] from the vaults of Necrom. She had done so by disguising herself as a Dunmer.[10] The criminal Himandoril had been imprisoned for arson in Necrom some point prior to the Planemeld.[11] In 2E 582, Captain Angarthal of the Ember-Eye Slavers was contracted to bring slaves from Stormhaven to Necrom.[12]
Third Era[]
- Main article: Necrom (Arena)
Necrom during the Imperial Simulacrum[]
During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, which he split into nine pieces and scattered across Tamriel. The staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A hero, known as the Eternal Champion, escaped Tharn's clutches and traveled to all corners of Tamriel to retrieve the missing pieces, one of the pieces being located in Morrowind. The Eternal Champion traveled to Necrom in search of the piece and, after recovering it at Dagoth-Ur, assembled the staff and defeated Jagar Tharn at the Imperial Palace. At the time, the city of Necrom was under the rule of Queen Hekothah.[13]
Gallery[]
Trivia[]
- Necrom was once ruled by the 4,500-year-old Duke Kena Gilroam, who was sovereign of the land for 3,000 years until they were usurped by their former apprentice in 3E 428.[UL 1]
- In an earlier stage of development, Arena was going to be a tournament-based game. Where each city had their own gladiatorial team. Necrom's team was known as the Dark Heat.[UL 2]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls III: Morrowind (mentioned only)
- The Elder Scrolls Online (mentioned only)
- The Elder Scrolls: Legends (mentioned only)
References[]
- ↑ 1.0 1.1 1.2 Pocket Guide to the Empire, First Edition: Morrowind
- ↑ Morrowind Concept Map
- ↑ 3.0 3.1 Ancestors and the Dunmer
- ↑ 4.0 4.1 Father of the Niben
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 Holidays in Arena
- ↑ Saint Jiub's Opus
- ↑ Dialogue from "Burz gro-Khash"
- ↑ 36 Lessons of Vivec, Sermon 34
- ↑ Ayrenn – The Unforeseen Queen
- ↑ Ayrenn: The Unforeseen Queen
- ↑ Demands of the Painted Eye
- ↑ Telvanni Requirements
- ↑ Events of The Elder Scrolls: Arena
Morrowind Locations in Lore | |
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Cities | Ald'ruhn • Balmora • Blacklight • Brass Fortress • Ebonheart • Firewatch • Kragenmoor • Mournhold • Narsis • Necrom • Port Telvannis • Sadrith Mora • Tear • Vivec City |
Regions | Bal Foyen • Clockwork City • Dejayste • Deshaan • Stonefalls • Telvanni Peninsula • Thornmarsh • Vvardenfell (Miscellaneous: Gorne • Solstheim • Northeast Archipelago) |
Landmarks | Bamz-Amschend • Brothers of Strife • Cavern of the Incarnate • Ghostgate • Holamayan Monastery • Inner Sea • Kogoruhn • Mournhold Temple • Red Mountain • Shrine of Saint Veloth • Vivec's Antlers |