Template:City infobox
- ""The City of the Dead", Necrom perpetuates a religious tradition that predates the Tribunal cult. From across Morrowind, Dark Elves of every clan bring their dead in solemn processions that can last for months. From the mainland, Necrom, with its lofty walls and white towers, appears to be an immense necropolis, an impression that is strengthened by the constant traffic of corpses across the causeway into the city, a traffic which never ceases, day or night."
- ―Imperial Geographic Society[src]
Necrom is one of the eight major cities in the province of Morrowind, situated along the Telvanni Peninsula in the eastern coast. Necrom is colloquially known as, the City of the Dead, as many great warriors and leaders of the province are buried here, so that their spirits can be comforted against the deafening chill of the mortal plane. Despite this, Necrom is a thriving metropolis, built on a hierarchy of Temple priests, who in turn, govern the vast necropolis.
By game
Description
Geography
Traditions
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History
First Era
The City of the Dead & GULGA MOR JIL
The city-state of Necrom's origins are unknown, but the city itself contains ties to the Tribunal Temple, as well as, the Tribunal themselves. But even before that, the region that would contain both Necrom, and the island of Gorne was founded in the Merethic Era, by the Aldmeri traveler, Topal the Pilot. According to legend, Necrom's foundation was created from the eighth monster, known as, GULGA MOR JIL, who was the most powerful of the nine that had escaped from Muatra. GULGA MOR JIL was the last one but instead of fighting, he only questioned his death. Vivec, the wielder of Muatra, told him that it was his nature to cast him back into Oblivion, but when the eighth monster was not satisfied with the answer, Vivec recited a poem, which gave the monster the acceptance he needed to have his life taken from him. His bones would become the foundation of the city-state of Necrom. Ever since then, Necrom has been a city of the Tribunal Temple, and the tradition had begun.[3][4]
Third Era
- Main article: Necrom (Arena)
Necrom during the Imperial Simulacrum
During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Necrom in their quest to recover the pieces. The city of Necrom was under the rule of Queen Hekothah.[5]
Minor Events
- 2E ? – Before she was the leader of the First Aldmeri Dominion, Queen Ayrenn traveled the entire continent, seeking adventure and glory, all the while, learning of the culture that is presented to here. One of her tales includes stealing the Indigo Scrolls, from the vaults of Necrom. She had done so by disguising herself as a Dunmer.[6]
Gallery
Trivia
- In an earlier stage of development, Arena was going to be a tournament-based game. Where each city had their own gladiatorial team. Necrom's team was known as the Dark Heat.[OOG 2]
Appearances
- The Elder Scrolls: Arena
- The Elder Scrolls III: Morrowind (mentioned only)
- The Elder Scrolls Online (mentioned only)
- The Elder Scrolls: Legends (mentioned only)
References
- ↑ Saint Jiub's Opus
- ↑ Dialogue from "Burz gro-Khash"
- ↑ Father of the Niben
- ↑ 36 Lessons of Vivec, Sermon 34
- ↑ Events of The Elder Scrolls: Arena
- ↑ Ayrenn – The Unforeseen Queen
Morrowind Locations in Lore | |
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Cities | Ald'ruhn • Balmora • Blacklight • Brass Fortress • Ebonheart • Firewatch • Kragenmoor • Mournhold • Narsis • Necrom • Port Telvannis • Sadrith Mora • Tear • Vivec City |
Regions | Bal Foyen • Clockwork City • Dejayste • Deshaan • Stonefalls • Telvanni Peninsula • Thornmarsh • Vvardenfell (Miscellaneous: Gorne • Solstheim • Northeast Archipelago) |
Landmarks | Bamz-Amschend • Brothers of Strife • Cavern of the Incarnate • Ghostgate • Holamayan Monastery • Inner Sea • Kogoruhn • Mournhold Temple • Red Mountain • Shrine of Saint Veloth • Vivec's Antlers |