""The City of the Dead", Necrom perpetuates a religious tradition that predates the Tribunal cult. From across Morrowind, Dark Elves of every clan bring their dead in solemn processions that can last for months. From the mainland, Necrom, with its lofty walls and white towers, appears to be an immense necropolis, an impression that is strengthened by the constant traffic of corpses across the causeway into the city, a traffic which never ceases, day or night."
Imperial Geographic Society[src]

Necrom is one of the eight major cities in the province of Morrowind, situated along the Telvanni Peninsula in the eastern coast. Necrom is colloquially known as, the City of the Dead, as many great warriors and leaders of the province are buried here, so that their spirits can be comforted against the deafening chill of the mortal plane. Despite this, Necrom is a thriving metropolis, built on a hierarchy of Temple priests, who in turn, govern the vast necropolis.

By game



Necrom is situated along the Telvanni Peninsula, in an area where the Indoril District and the Telvanni District meet each other, but since it is the property of the Tribunal Temple, it sits on Temple Territory. Necrom sits on cliffsides that are known to be treacherous, and outright dangerous. The area in question is a peninsula that juts out, being south of the island of Gorne. The city is surrounded in white, gleaming towers that protect the city, as well as, the necropolis of which Necrom is known for. Underneath the earth that Necrom stands on, is a series of caves that catacomb around the area, this is where the dead can also be buried, but even then, their bones are transferred to the Ghostfence on Vvardenfell. Supposedly, there is a race of Bat-Lizards to exist around Necrom and Gorne, but do not exist in modern-day.[1][2]


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  • The Dark Elves of Necrom celebrate the South Wind's Prayer on the 15th of Morning Star. It is a day to pray to the Gods for a bountiful harvest and it is for citizens who cannot afford healing from the local temple to get healed from an ailment.[OOG 1]
  • The Dark Elves of Necrom celebrate Heart's Day on the 16th of Sun's Dawn. It is in honor of a legend passed down from generation to generation about a couple named Polydor and Eloisa. Every Inn in Tamriel become free for visitors arriving into town.[OOG 1]
  • The Dark Elves of Necrom celebrate the First Planting on the 7th of First Seed. It is the day that begins the harvest, where neighbors reconcile their difference, bad habits are dropped, and the clerics heal people for free.[OOG 1]
  • The Dark Elves of Necrom celebrate the Second Planting on the 7th of Second Seed. The holiday is ideally the same holiday as First Planting, to improve one’s soul, and to improve relationships with others.[OOG 1]
  • The Dark Elves of Necrom celebrate the Mid Year Celebration on the 16th of Mid Year. A day to distract everyone from the increased taxes. It is a day celebrating the halfway mark in the year, where many warriors feel blessed and venture to dungeons they normally cannot defeat.[OOG 1]
  • The Dark Elves of Necrom celebrate Sun's Rest on the 20th of Sun's Height. It is a day when the workers of Tamriel take a day to relax, businesses across town are closed in observance of this day. Some people have to have to leave the province to actually buy something.[OOG 1]
  • The Dark Elves of Necrom celebrate Harvest's End on the 27th of Last Seed. It is the final day of the harvest and it is where the people eat the crops they have grown since the First Planting. Travelers are given the option to join a farmer’s family for a feast.[OOG 1]
  • The Dark Elves of Necrom celebrate Tales and Tallows on the 3rd of Hearthfire. It is the day of superstition where the elderly do not speak for an entire day, in fear of evil spirits entering their body. The Mages of Tamriel favor this day since it is a day to study the oldest forms of magic.[OOG 1]
  • The Dark Elves of Necrom celebrate the Witches' Festival on the 13th of Frostfall. A day where the creepy ghouls and creatures of the night gather to terrorize the denizens of Tamriel. Many have not dared to wander the streets at night, in fear of being nabbed by a creature.[OOG 1]
  • The Dark Elves of Necrom celebrate the Warriors Festival on the 20th of Sun's Dusk. It is a day where many warriors gather to practice their fighting prowess. Travelers by weapons in stores since their price's drop by half. Young children foolishly buy weapons, only to stab themselves by mistake.[OOG 1]
  • The Dark Elves of Necrom celebrate the Old Life Festival on the 31st of Evening Star. It is a day of rest, where many leave the events of the passing year behind and to reflect their past. They rest for the New Life Festival.[OOG 1]
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  • The Dark Elves of Morrowind travel to the city-state of Necrom, to induct their clansmen into the grand cemetery found in the city. This religious tradition predates the Tribunal, and the process itself can last up to several months. Sometimes the bones found in Necrom are used to fuel the Ghostfence on Vvardenfell.[1][5]


First Era

The City of the Dead & GULGA MOR JIL

The city-state of Necrom's origins are unknown, but the city itself contains ties to the Tribunal Temple, as well as, the Tribunal themselves. But even before that, the region that would contain both Necrom, and the island of Gorne was founded in the Merethic Era, by the Aldmeri traveler, Topal the Pilot. According to legend, Necrom's foundation was created from the eighth monster, known as, GULGA MOR JIL, who was the most powerful of the nine that had escaped from Muatra. GULGA MOR JIL was the last one but instead of fighting, he only questioned his death. Vivec, the wielder of Muatra, told him that it was his nature to cast him back into Oblivion, but when the eighth monster was not satisfied with the answer, Vivec recited a poem, which gave the monster the acceptance he needed to have his life taken from him. His bones would become the foundation of the city-state of Necrom. Ever since then, Necrom has been a city of the Tribunal Temple, and the tradition had begun.[2][6]

Third Era

Main article: Necrom (Arena)

Necrom during the Imperial Simulacrum

During the Imperial Simulacrum from 3E 389 to 3E 399, Emperor Uriel Septim VII was imprisoned along with Talin Warhaft in the Deadlands by Jagar Tharn. Tharn planned for months to capture the throne, and he was able to achieve so in ten years. Tharn had a powerful weapon called the Staff of Chaos, and he split it into nine pieces and scattered them across Tamriel, the staff was the only thing keeping Uriel Septim and Warhaft in Oblivion. A warrior escaped his clutches and traveled all corners of Tamriel to retrieve the missing pieces. The hero was known as the Eternal Champion, and he assembled the staff and defeated Jagar Tharn at the Imperial Palace. The Eternal Champion had at one point visited the city of Necrom in their quest to recover the pieces. The city of Necrom was under the rule of Queen Hekothah.[7]

Minor Events

  • 2E ? – Before she was the leader of the First Aldmeri Dominion, Queen Ayrenn traveled the entire continent, seeking adventure and glory, all the while, learning of the culture that is presented to here. One of her tales includes stealing the Indigo Scrolls, from the vaults of Necrom. She had done so by disguising herself as a Dunmer.[8]



  • In an earlier stage of development, Arena was going to be a tournament-based game. Where each city had their own gladiatorial team. Necrom's team was known as the Dark Heat.[OOG 2]



Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Holidays in Arena
  2. Go Blades!
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