Elder Scrolls
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Elder Scrolls
Icon legends neutral

Neutral icon

"Cards without attributes are Neutral, and they can be played in any deck."
―Game Terms[src]

Neutral is the card that is without any of the five available attributes in The Elder Scrolls: Legends.

Strategy[]

[?]

Cards[]

Name Attributes Power Health Cost Type Subtype Rarity Text
Neutral 2 Action Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.
Neutral 5 Support Ongoing Rare Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice.
Neutral 1 1 1 Creature Abomination Legendary
Neutral 0 1 3 Creature Wood Elf Unique legendary Prophecy, Guard
Immune to Silence.
Last Gasp:
Adoring Fan will return.
Neutral 2 5 4 Creature Dwemer Rare When Ageless Automaton attacks a Guard, it gains +3/+0 and Breakthrough this turn.
Neutral 12 12 20 Creature Dragon Unique legendary Costs 2 less for each Dragon in your discard pile.
Summon: Destroy all other creatures.
At the start of your turn, summon a random Dragon from your discard pile.
Neutral 6 Support Activate Legendary Activate: Sacrifice a creature to summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1.
Neutral 0 Support Activate Common Activate: Destroy an Undead.
Neutral 13/22 13/22 13/22 Creature Giant Legendary
Neutral 1 1 1 Creature Nord Common
Neutral 0 Support Ongoing Epic When a friendly creature attacks, it deals 1 damage to your opponent.
Neutral 3 3 5 Creature Factotum Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
Neutral 1 2 3 Creature Factotum Common Assemble: +2/+0 or Lethal.
Neutral 1 1 2 Creature Factotum Common Assemble: +0/+2 or Guard.
Neutral 4 4 6 Creature Factotum Unique legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
Neutral 8 8 8 Creature Automaton Rare Breakthrough, Guard
Neutral 3 3 5 Creature Daedra
Animal
Beast
Unique legendary Summon: Choose one:
Stay: Gains +1/+1 and Guard.
Fetch: Put a random Daedra into your hand.
Roll Over: Gains Charge.
Neutral 3 3 3 Creature Animal
Reptile
Common Summon: Give a creature Guard.
Neutral 5 Action Unique legendary Each player fills both lanes with 1/1 Recruits. Give all creatures Guard.
Neutral 0 Support Ongoing Unique legendary At the start of each player's turn, they refill their hand to four cards.
Neutral 0 Support Ongoing Epic All creatures cost 1 less.
Neutral 0 4 1 Creature Animal
Beast
Common Immune to Silence.
May run off at the start of your turn.
Last Gasp: You lose.
Neutral 0 1 1 Creature Dwemer Common Prophecy, Guard
Summon:
Gain 2 health.
Neutral 1 1 1 Creature Khajiit Legendary Last Gasp: Give Modryn Oreyn +2/+2.
Neutral 3 8 7 Creature Dreugh Common
Neutral 3 3 6 Creature Dwemer Epic Last Gasp: Draw three different random 1-cost creatures from your deck.
Neutral 15–18 Action Epic You win the game.
Neutral 0 Support Ongoing Epic At the start of your turn, deal 1 damage to a random enemy.
Neutral 3 5 4 Creature Imperial Unique legendary Cadwell the Betrayer can attack you.
Neutral 0 1 1 Creature Imperial Unique legendary Immune to Shackle.
When a rune is destroyed, Cadwell the Soul Shriven gains +1/+0.
Neutral Double Cards Unique legendary
Neutral 3 Support Activate Rare Indestructible
Activate: Summon a 1/1 Reconstructed Spider.
You can only use one Lever per turn.
Neutral 8 Action Shout Rare Upgrade all your shouts.
Level 1: Summon a random 6-8 cost Dragon.
Level 2: Summon a random 8-10 cost Dragon.
Level 3: Summon a random 12 cost Dragon.
Neutral 3 3 2 Creature Khajiit Epic
Neutral 4 4 5 Creature Imperial Epic At the start of the game, Cheesemancer gains the abilities of a random creature from Isle of Madness.
Neutral 0 1 1 Creature Animal
Beast
Common Your opponent had no creatures in their deck, so we gave you a Chicken instead.
Neutral 0 6 4 Creature Defense Epic Your opponent can't summon creatures to the other lane.
Neutral 4 4 5 Creature Dragon Epic Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.
Neutral 0 Action Rare Unsummon a friendly creature.
Neutral 0 Support Ongoing Common At the end of your turn, if you took no damage, win the game.
Neutral 1 1 1 Creature Nord Common
Neutral 0 Support Ongoing Epic Your creatures have +1/+0.
Neutral 0 Action Common Draw a card and Counterfeit Trinket deals 1 damage to you.
Neutral 2 2 2 Creature Animal
Reptile
Common Prophecy
When Crocodile Brute is Consumed, draw a card.
Neutral 3 Action Common Deal 3 damage.
Neutral 1 2 1 Creature Fabricant Common Ward
Neutral 1—10 (small)
2—11 (medium)
3—12 (large)
1—10 (small)
2—11 (medium)
3—12 (large)
1—10 (small)
2—11 (medium)
3—12 (large)
Creature Fabricant Common See below
Neutral 4 4 3 Creature Khajiit Epic Guard
Neutral 2 4 7 Creature Dreugh Common Prophecy, Guard
Summon:
Gain 4 Health.
Neutral 4 Item Unique legendary +0/+3
At the end of your turn, if Dawnfang is in your hand, change it into Duskfang.
Slay:
You gain 5 health.
Neutral 3 2 3 Creature Grummite Common
Neutral 3 Action Rare Destroy an enemy support or creature.
Neutral 3 3 3 Creature Reachman Rare Summon: If the top card of your deck is...
: +2/+0
: Ward
: Drain
: Lethal
: +0/+2
Neutral 3 5 3 Creature Dwemer Common Dormant Centurion can't attack unless you've played an action this turn.
Neutral 4 Action Shout Rare Shout – Level 1
You gain 3 health and Battle an enemy creature as if you had 3 power.
Shout – Level 2
You gain 5 health and Battle an enemy creature as if you had 5 power.
Shout – Level 3
You gain 7 health and Battle an enemy creature as if you had 7 power.
Neutral 6 Support Ongoing Unique legendary Summon: Transform all cards in your deck into random Dragons.
Your Dragons cost 1 less.
Neutral 4 Item Rare +3/+3
Neutral 4 Item Unique legendary +3/+0
At the end of your turn, if Duskfang is in your hand, change it into Dawnfang.
Pilfer:
Draw a card.
Neutral 5 5 6 Creature Animated Item Epic
Neutral 6 Item Epic +5/+5
Neutral 5 5 6 Creature Dwemer Common Breakthrough
Neutral 6 8 7 Creature Dwemer Epic Breakthrough
When Dwarven Centurion is dealt damage, draw a 0/3 Dwarven Spider with Guard.
Neutral 11 11 11 Creature Dwemer Epic Summon: Summon a Power Sphere in each lane.
Neutral 2 1 4 Creature Dwemer Rare Summon: Give another creature +3/+3 and Guard.
Neutral 2 3 3 Creature Dwemer Common Summon: Shackle an enemy creature.
Neutral 0 3 0 Creature Dwemer Common Guard
Neutral 2 Support Activate Rare Activate: Discard the top card of your deck.
Last Gasp: Draw a card.
Neutral 0 Support Epic You start the game with a City Gates.
Neutral 3 Support Activate Rare Activate: Give a creature +1/+1.
Neutral 0 Support Activate Rare Activate: Gain 1 Magicka.
Neutral 3 Support Activate Common Indestructible
Activate: Give a creature +3/+0.
You can only use one Lever per turn.
Neutral 3 3 3 Creature Imperial Common Summon: Give friendly Recruits +1/+1.
Neutral 2 1 1 Creature Animal
Mudcrab
Common
Neutral 10 Action Legendary Prophecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)
Neutral 1 Action Rare Build a custom creature and put it into your hand.
Neutral 3 5 4 Creature Dreugh Common
Neutral 3 Support Activate Epic Activate: Transform each card in your hand into a random card.
Neutral 3 Item Unique legendary -2/+0
Slay: Sacrifice Fork of Horripilation and draw three cards.
Neutral 3 3 5 Creature Reachman Epic Summon: Choose a friendly creature.
Friendly creatures of the chosen type have +1/+1.
Neutral 1 1 3 Creature Reachman Rare Summon: Unsummon another friendly creature to give Forsworn Guide +2/+2.
Neutral 1 1 2 Creature Reachman Epic Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
Neutral 2 1 3 Creature Reachman Common Summon: Give a creature +2/+1.
Neutral 3 Support Ongoing Epic Summon: Transform your deck into random cards.
When you draw a creature or item, give it +1/+1.
When you draw an action or support, reduce its cost by 1.
Neutral 3 3 2 Creature Animated Item Legendary Drain
Last Gasp:
Return Gateslayer Axe to your hand.
Neutral 2 Item Legendary Drain
+3/+3
Last Gasp:
Return Gateslayer Axe to your hand.
Neutral 1 1 1 Creature Dwemer Common Prophecy, Guard
Summon:
Summon all Gearwork Spiders in your discard pile.
Neutral 3 3 3 Creature Undead
Spirit
Rare Ghost Fanatic costs 1 less for each creature that died this turn.
Neutral 5 5 7 Creature Animal
Beast
Rare Last Gasp: Fill this lane with 1/1 Confused Villagers.
Neutral 3 3 4 Creature Animal
Fish
Rare Give friendly Animals +2/+0 at the start of your turn.
Neutral 4 Item Common +0/+4
Summon: You gain 4 health.
Neutral 7 Support Activate Unique legendary Activate: Deal 2 damage to a creature, then increase the damage dealt by 2.
Neutral 0 Support Activate Unique legendary Indestructible
Activate: Summon a creature from your discard pile and give it Charge. At the end of the turn, put it on the bottom of your deck.
Neutral 4 Support Activate Unique legendary Activate: Invade.
Last Gasp:
Draw a random Daedra from your deck and give it +2/+2.
Neutral 2 2 4 Creature Nord Common Summon: Draw a random Shout from your deck.
Neutral 3 5 5 Creature Dreugh Common When Gristlehide Dreugh takes damage and survives, draw a card.
Neutral 6 Support Ongoing Epic Summon: Put a 0/3 Dwarven Spider with Guard into your hand. Friendly Dwemer have +3/+0.
Neutral 0 Support Activate Unique legendary Indestructible
Every fifth turn, there will be an Ice Storm.
Neutral 0 Support Ongoing Common Indestructible
At the end of each player's turn, if they have no cards in hand, they draw three cards.
Neutral 3 5 4 Creature Breton Unique legendary At the end of your turn, Haskill chooses a cost.
When you play a card with the chosen cost, draw a card. Then Haskill chooses a new cost.
Neutral 3 Support Activate Epic Activate: Transform a creature card in your hand into a random Legend.
Neutral 0 Support Ongoing Epic When you play an action, deal 1 damage to the enemy player.
Neutral 0 Support Ongoing Common Indestructible
At the start of your turn, heal back to 15 health.
Master

Indestructible
At the start of your turn, heal back to 30 health.
Neutral 3 Item Common +2/+3
Neutral 0 Item Legendary +0/+1
Summon: The wielder becomes premium.
Neutral 3 2 3 Creature Redguard Legendary When Ill-Fated Scholar is Consumed, summon a 3/2 Insidious Spirit.
Neutral 5 5 6 Creature Undead
Spirit
Epic Summon: Illusory Mimic gains all Keywords on the top three cards of your deck.
Neutral 0 5 4 Creature Nord Epic Your opponent can't win.
Imprisoned Crime Boss can't be targeted by actions.
Neutral 0 3 4 Creature Nord Common Your opponent can't win.
Imprisoned Criminal can't be targeted by actions.
Neutral 3 2 3 Creature Undead
Spirit
Legendary
Neutral 0 Support Epic You start the game with 50 Health.
Neutral 1 1 1 Creature Dark Elf Unique legendary Slay: Change into Saint Jiub, Eradicator of the Winged Menace.
Neutral 7 Action Unique legendary Shuffle all creatures from your discard pile into your deck. Give them +5/+5.
Neutral 0 Support Activate Unique legendary Indestructible
Activate:
Deal 1 damage to all creatures in a lane.
Neutral 4 Action Common Silence a creature.
Draw a card.
Neutral 1 Action Epic Wax: Put a 3/3 Cathay-raht into your hand.
Wane: Put a 4/4 Dagi-raht with Guard into your hand.
Neutral 3 2 2 Creature Animal
Reptile
Common Prophecy
Neutral 1 Item Rare +1/+2
The wielder is immune to Silence.
Neutral 1 Action Epic Put a random Isle of Madness card into your hand.
Neutral 0 2 0 Creature Defense Common Guard
Neutral 0 Support Epic You start the game with a 0/4 Altmer Protector with Guard in each lane.
Neutral 2 3 3 Creature Grummite Common
Neutral Double Cards Common
Neutral 0 Item Common +0/+3
Neutral 3 3 3 Creature Dwemer Epic Summon: Summon a Spider Worker if the top card of your deck is .
Neutral 4 4 8 Creature Dark Elf Unique legendary Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.
Neutral 3 Support Activate Rare Indestructible
Activate: Sacrifice a creature to destroy a random enemy support and gain 3 health.
You can only use one Lever per turn.
Neutral 1 4 4 Creature Animal
Beast
Common Summon: Look at the top three cards of your deck. Put one into your hand and discard the others.
Neutral 0 Support Ongoing Unique legendary Indestructible
Creatures in each player's hand and deck start the game as 1-cost 1/1's.
Neutral 2 2 2 Creature Nord Common Prophecy, Guard
Last Gasp: Reduce the cost of a random Dragon in your hand by 1.
Neutral 1 Action Common Move a friendly creature and give this card to your opponent.
Neutral 1 Support Activate Common Activate: Get both Wax and Wane effects this turn.
Neutral 0 Support Ongoing Epic When your opponent loses a rune, put a random 0-cost card in your hand.
Neutral 5 5 5 Creature Undead
Skeleton
Unique legendary Summon: If you started the game with no duplicate cards in your deck, you gain 5 health and restore a rune.
Neutral 3 2 2 Creature Animal
Mudcrab
Common Summon: Deal 1 damage to your opponent.
Neutral 1 2 1 Creature Animal
Mudcrab
Epic Summon: The Merchant shows you two cards he has for sale. Choose one to put into your hand. He puts the other into your opponent's hand.
Neutral 4 Support Ongoing Unique legendary When you summon a creature, give it a random Keyword.
Neutral 4 Support Ongoing Rare At the end of your turn, if you played four cards this turn, draw a card.
Neutral 0 4 3 Creature Common Level 1: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +0/+1
Level 2: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1.
Level 3: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less.
Level 4: Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it a random Keyword.
Level 5+:
Immune to Silence. Permanently Shackled. When you summon a Daedra, give it +1/+1. Daedra you summon cost 1 less. When you summon a Daedra, give it 2+ random Keywords.
Neutral 0 Action Common Invade.
Neutral 10 10 12 Creature Dragon Unique legendary Summon: Deal 4 damage to each enemy creature.
Neutral 5 Action Epic Summon one of each Mudcrab from your deck.
Neutral 6 Support Activate Unique legendary Activate: Put a copy of a random card from your opponent's deck into your hand.
Neutral 9 9 12 Creature Dragon Unique legendary Summon: Put three random Shouts into your hand and reduce their costs to 0.
Neutral 4 4 4 Creature Troll Epic Regenerate
Summon:
Painted Troll becomes a random attribute.
Neutral 12 Action Epic Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play.
Summon a Painted Troll in each lane.
Neutral 0 Support Ongoing Common Indestructible
Friendly creatures can't attack unless you've played an action this turn.
Neutral 0 9 5 Creature Defense Common Prophecy, Guard
Neutral 0 5 0 Creature Defense Common Guard
At the start of your turn, give Dwarven Colossus a random Keyword.
Neutral 10 Support Ongoing Legendary Prophecy
Indestructible
All cards in your deck have Prophecy.
Neutral 0 Support Ongoing Unique legendary Indestructible
The first action a player plays each turn is free.
Neutral 0 4 4 Creature Trap Common Guard
Last Gasp:
It's a trap!
Neutral 0 1 5 Creature Animal
Beast
Rare Last Gasp: Fill this lane with 1/1 Angry Villagers.
Neutral 0 Support Ongoing Epic At the start of your turn, deal 1 damage to your opponent.
Neutral 1 3 2 Creature Animal
Beast
Rare When Raging Horker takes damage, it gains +1/+1.
Neutral 3 4 2 Creature Animal
Reptile
Common Summon: Deal 2 damage to a friendly creature.
Neutral 2 2 2 Creature Reachman Common At the start of your turn, give another random friendly creature +1/+1.
Neutral 1 1 1 Creature Dwemer Common
Neutral 1 1 1 Creature Argonian
Dark Elf
Orc
Breton
Nord
Khajiit
Wood Elf
High Elf
Redguard
Imperial
Common
Neutral 2 3 2 Creature Factotum Common Reflective Automaton has all creature types.
Neutral 0 Support Ongoing Epic When you draw a card, transform it into a random card with cost equal to your max magicka.
Neutral 1 Item Epic +0/+2
Your creatures with the same type as the wielder cost 1 less.
Neutral 9 9 7 Creature Fabricant Common Guard, Ward
Neutral 5 5 5 Creature Fabricant Common Drain
Neutral 0 Support Ongoing Common At the start of your turn, give friendly creatures +1/+0.
Neutral 5 5 5 Creature Dark Elf Unique legendary Guard
Can't be damaged or targeted by Cliff Racers, Cliff Hunters, and Cliff Striders.
Neutral 3 Support Ongoing Unique legendary If you started the game with no duplicate cards in your deck, your cards cost 1 less.
Neutral 1 1 2 Creature Animal
Beast
Unique legendary Charge
Last Gasp:
Shuffle Shadowmere into your deck, give it +3/+3 and increase its cost by 3.
Neutral 3 Support Ongoing Common Friendly creatures have +1/+1.
Neutral 0 1 0 Creature Dark Elf Common Summon: Give Sheepish Dunmer Cover. While Sheepish Dunmer is pantsless, he does not lose Cover at the start of your turn.
Neutral 15 15 11 Creature Daedra Epic Breakthrough
Neutral 10 Action Unique legendary If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck.
Neutral 0 Support Ongoing Unique legendary When a creature gains Cover, it gains +2/+0.
Neutral 1 1 3 Creature Dark Elf Rare Summon: Draw a random multi-attribute card from your deck.
Neutral 2 2 3 Creature Automaton
Animal
Skeever
Rare Summon: +1/+1 for each other Skeever you've summoned this game.
Neutral 0 Support Activate Unique legendary Activate: Choose an enemy creature to Battle a random enemy creature in the other lane.
Neutral 1 Support Ongoing Epic Your cards that didn't start in your deck cost 1 less.
Neutral 0 Support Activate Common Activate: Give a friendly creature Charge and reduce its health to 1.
Neutral 1 1 4 Creature Animal
Fish
Rare Slaughterfish gains +2/+0 at the start of your turn.
Neutral 4 Action Rare Summon a Slaughterfish in each lane.
Neutral 3 3 4 Creature Dreugh Rare
Neutral 13 Action Unique Legendary Costs 1 less for each Unique creature in your discard pile.
Banish a creature. Deal 3 damage to all enemies.
Neutral 2 3 4 Creature Dwemer Common Prophecy, Guard
Neutral 0 Support Ongoing Common Indestructible
All damage dealt to players is halved, rounded up.
Neutral 3 Support Ongoing Common At the start of your turn, summon a 1/1 Foraging Mudcrab.
Neutral 0 1 2 Creature Dwemer Common Prophecy
Summon:
Draw a card.
Neutral 3 2 2 Creature Animal
Reptile
Common
Neutral 2 3 3 Creature Nord Epic Immune to Silence. Your unique cards cost 1 less.
Neutral 6 Support Ongoing Common Indestructible
If any of your creatures die, you lose the game.
Neutral 2 2 2 Creature Dwemer Epic Summon: If you have a card in your hand, summon a 1/1 Reconstructed Spider.
Neutral 1 Item Common +1/+0
Neutral 2 Item Epic +1/+1
Summon: Summon a 0/1 Sheepish Dunmer in the other lane.
Last Gasp: Give Sheepish Dunmer his pants.
Neutral 6 6 5 Creature Dwemer Epic Summon: Give all enemy creatures in this lane Guard.
Neutral 3 3 5 Creature Dwemer Epic Last Gasp: Put two random Dwemer into your hand.
Neutral 3 3 5 Creature Dwemer Epic Last Gasp: Put a random Dwemer into your hand.
Neutral 0 Support Activate Unique legendary Indestructible
Activate:
Move a friendly or enemy creature.
Neutral 0 1 1 Creature Pastry Legendary When a creature eats Sweet Roll, heal that creature.
Technical

When a creature eats Sweet Roll, heal that creature.
(There were no creatures to fetch, so we gave you this.)
Neutral 0 1 1 Creature Khajiit Common Guard
Neutral 3 Support Ongoing Common When you have 40 or more health, your creatures have +5/+5.
Neutral 3 Support Ongoing Common Indestructible
When you have killed 6 creatures with Lethal, win the game.
Master

Indestructible
When you have killed 12 creatures with Lethal, win the game.
Neutral 2 Support Activate Unique legendary Activate: Summon a 0/1 Target with Guard for your opponent.
Once 20 enemy creatures have died, deal 20 damage to your opponent, gain 20 health, and draw up to 10 cards.
Neutral 3 Support Ongoing Unique legendary Summon: Crown a creature.
At the end of each player's turn, give crowned creatures +1/+1.
If there is no crowned creature in play, when either player summons a Unique creature, crown it.
Neutral 0 Support Ongoing Unique legendary All Shouts are level 3.
Neutral 5 Support Ongoing Common Indestructible
Time is Running Out! counts down at the start of your turn. When it reaches zero, you win the game.
Neutral 0 Support Ongoing Common Indestructible
Double all damage dealt to players.
Neutral 4 Support Ongoing Epic When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck.
Neutral 3 Item Rare +1/+1
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
Neutral 0 1 2 Creature Trap Common Guard
Last Gasp:
It's a trap!
Neutral 12 Action Epic Summon one of each creature from your deck that costs 2 or less.
Neutral 7 Action Epic Trigger the Summon of each friendly creature.
Neutral 12 Action Legendary Prophecy
Kill Alisanne Dupre. (Your opponent loses all bonus max magicka.)
Neutral 3 Action Legendary If you have at least one card of each attribute in play, you win the game.
Neutral 0 Support Ongoing Legendary When your opponent loses a rune, Uther gives you a trinket.
Neutral 4 Action Epic Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand.
Neutral 3 4 4 Creature Dreugh Rare Summon: Destroy an enemy support card.
Neutral 4 4 4 Creature Nord Epic Summon: +4/+4 and Guard if you have an action, item, and support in your discard pile or in play.
Neutral 5 Support Activate Unique legendary Activate: Transform a creature into a random creature.
Neutral 0 5 3 Creature Automaton Rare When an enemy creature in this lane dies on your turn, gain +1 max magicka.
Neutral 0 Support Ongoing Common When a friendly creature slays an Animated Item and survives, it equips that item.
Neutral 5 6 7 Creature Animal
Beast
Legendary Guard
Summon:
Draw a card if you have 4 runes. Draw an additional card if you have 5 runes.
Neutral 0 Support Ongoing Epic When you summon a creature that costs 2 or less, summon a copy of that creature in the other lane.
Neutral 0 4 1 Creature Defense Common Guard
Summon:
Upgrade a Shout in your hand.
Neutral 0 Support Activate Unique legendary Indestructible
Activate:
Give a creature a Ward.
Neutral 2 4 3 Creature Dwemer Unique legendary Summon: Draw a Dwemer from your discard pile and give it +2/+2.
Neutral 3 Support Activate Epic Activate: Your Summon and Assemble abilities trigger an additional time this turn.
Neutral 3 3 3 Creature Nord Rare When Young Dragonborn Slays a Dragon, put a random Shout into your hand.
After you play a Shout, Young Dragonborn gains +1/+1.
Neutral 3 Action Common Give all friendly creatures Lethal.
Return Zaria's Poison to your hand and increase its cost by 1.


Appearances[]

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