Elder Scrolls
Elder Scrolls
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==Description==
 
==Description==
The [[Nightingale (Skyrim)|Nightingales]] are a small secretive internal sect of the [[Thieves Guild (Skyrim)|Thieves Guild]], whose primary purpose is to protect the [[Twilight Sepulcher]], the primary shrine of the [[Daedric Princes|Daedric Prince]], [[Nocturnal]]. It also serves as a secondary shrine to [[Nocturnal]] for the [[Nightingale (Skyrim)|Nightingales]].
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The [[Nightingale (Skyrim)|Nightingales]] are a small secretive internal sect of the [[Thieves Guild (Skyrim)|Thieves Guild]], whose primary purpose is to protect the [[Twilight Sepulcher]], the primary shrine of the [[Daedric Prince]], [[Nocturnal]]. It also serves as a secondary shrine to [[Nocturnal]] for the [[Nightingale (Skyrim)|Nightingales]].
   
 
It is only accessible after starting the [[Thieves Guild (Skyrim)|Thieves Guild]] quest [[Trinity Restored (Quest)|Trinity Restored]]. On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two [[Skill Book (Skyrim)|skill books]]: ''[[The Red Kitchen Reader]]'' and ''[[Purloined Shadows]]''.
 
It is only accessible after starting the [[Thieves Guild (Skyrim)|Thieves Guild]] quest [[Trinity Restored (Quest)|Trinity Restored]]. On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two [[Skill Book (Skyrim)|skill books]]: ''[[The Red Kitchen Reader]]'' and ''[[Purloined Shadows]]''.

Revision as of 12:08, 28 April 2015

Nightingale Hall is a cave that is in The Rift and is located south of Riften. It serves as the headquarters of the Nightingales.

Description

The Nightingales are a small secretive internal sect of the Thieves Guild, whose primary purpose is to protect the Twilight Sepulcher, the primary shrine of the Daedric Prince, Nocturnal. It also serves as a secondary shrine to Nocturnal for the Nightingales.

It is only accessible after starting the Thieves Guild quest Trinity Restored. On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two skill books: The Red Kitchen Reader and Purloined Shadows.

TESV Nightingale Hall Interior

Interior of the Hall

The interior will be in a state of neglect and disarray, with a bed smashed by a roof collapse, a bookcase upended etc. When returned later there are a few changes including a bookcase and nightstand with several interesting books. During the Trinity Restored, the Dragonborn must activate the armor stone inside to receive the Nightingale Armor.

Loot

Quest

Trinity Restored

Become one of the Nightingales. Before intercepting Mercer Frey, Karliah wishes to speak to both Brynjolf and the Dragonborn.

Bugs

This section contains bugs related to Nightingale Hall. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • There is a bug where once the entire quest "Trinity Restored" has been complete and one go back out to the entrance, it will be sealed off by a rock. The only known way to get out past this rock is to fast travel. However, this makes it impossible to walk inside Nightingale Hall without traveling the Pilgrim's Path again
  • There are two bugs, once they are asked to say yes to becoming a Nightingale, Karliah walks out of the sanctum and goes on a walk about. She will not open the door and they can not continue the quest.
  • When initially entering Nightingale Hall and Karliah speaks about the first uninitiated in centuries setting foot in here one can spot an imperial courier running from the armory to the entrance.
  • Correction Bug: Next to the gate, enter the command in the text editor: PRID 00058f1a,
    soon after, type the command: moveto player. this will cause Karliah to appear and soon she will open the gate.

Appearances