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{{SkyrimLocations
 
{{SkyrimLocations
|image = TESV_Nightingale_Hall_Exterior.png
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|image = TESV Nightingale Hall Exterior.png
|map = Nightingalehallmap.jpg
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|map = Nightingalehallmap.jpg
|hold =
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|hold = [[The Rift (Skyrim)|The Rift]]
|location = South-east of Riften.
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|location = Southeast of [[Riften (Skyrim)|Riften]]
|type = Cave
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|type = [[Caves (Skyrim)|Cave]]
 
|sublocations =
 
|sublocations =
|quests = Thieves Guild Quests
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|quests = [[Thieves Guild (Skyrim)#Quests|Thieves Guild Quests]]
|characters =
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|characters =
|enemies =
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|enemies =
|LocationID = NightingaleHallExterior<br>NightingaleHall01
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|LocationID = NightingaleHallExterior<br />NightingaleHall01
 
}}
 
}}
'''{{PAGENAME}}''' is a cave located in {{Skyrim}}.
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'''Nightingale Hall''' is a [[Caves (Skyrim)|cave]] that is in [[The Rift (Skyrim)|the Rift]] and is located south of [[Riften (Skyrim)|Riften]]. It serves as the headquarters of the [[Nightingale (Skyrim)|Nightingales]].
   
 
==Description==
 
==Description==
The cave is located south of [[Riften (Skyrim)|Riften]]. Nightingale Hall is the headquarters of the [[Nightingale (Skyrim)|Nightingales]], a small secretive internal sect of the [[Thieves Guild (Skyrim)|Thieves Guild]], whose primary purpose is to protect the [[Twilight Sepulcher]], the primary shrine of the [[Daedra Prince|Daedric Prince]], [[Nocturnal]]. It also serves as a secondary shrine to [[Nocturnal]] for the [[Nightingale (Skyrim)|Nightingales]].
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The Nightingales are a small secretive internal sect of the [[Thieves Guild (Skyrim)|Thieves Guild]], whose primary purpose is to protect the [[Twilight Sepulcher]], the primary shrine of the [[Daedric Prince]] [[Nocturnal]]. It also serves as a secondary shrine to Nocturnal for the Nightingales.
   
It is only accessible after starting the [[Thieves Guild (Skyrim)|Thieves Guild]] quest [[Trinity Restored (Quest)|Trinity Restored]]. On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two [[Skill Book (Skyrim)|skill books]]: [[The Red Kitchen Reader]] and [[Purloined Shadows]].
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It is only accessible after starting the [[Thieves Guild (Skyrim)|Thieves Guild]] quest "Trinity Restored." On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two [[Skill Book (Skyrim)|skill books]]: ''[[The Red Kitchen Reader]]'' and ''[[Purloined Shadows]]''.
   
[[File:TESV_Nightingale_Hall_Interior.png|thumb|right|200px]]
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[[File:TESV Nightingale Hall Interior.png|thumb|right|200px|Interior of the Hall]]
The interior will be in a state of neglect and disarray, with a bed smashed by a roof collapse, a bookcase upended etc. When returned later there are a few changes including a bookcase and nightstand with several interesting books. During the [[Trinity Restored (Quest)|Trinity Restored]], the [[Dragonborn]] must activate the armor stone inside to receive the [[Nightingale Armor (Skyrim)|Nightingale Armor]].
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The interior will be in a state of neglect and disarray, with a bed smashed by a roof collapse, a bookcase upended etc. When returned later there are a few changes including a bookcase and nightstand with several interesting books. During "Trinity Restored," the [[Last Dragonborn|Dragonborn]] must activate the armor stone inside to receive the [[Nightingale Armor]] that is required to progress the quest.
   
==Loot==
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==Quests==
*[[The Red Kitchen Reader]] [[Skill Book (Skyrim)#Sneak|(Skill Book)]]
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===[[Trinity Restored]]===
*[[Purloined Shadows|Purloined Shadows&nbsp;(]][[Skill Book (Skyrim)#Pickpocket|Skill Book)]]
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Become one of the Nightingales. Before intercepting [[Mercer Frey]], [[Karliah]] wishes to speak to both [[Brynjolf (Skyrim)|Brynjolf]] and the [[Last Dragonborn|Dragonborn]].
*2 Chests
 
   
==Related Quest==
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==Notable items==
*[[Trinity Restored|Trinity Restored:]]Become one of the [[Nightingale (Skyrim)|Nightingales]]
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*Nightingale Armor
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*''[[The Red Kitchen Reader]]'' [[Skill Book (Skyrim)#Sneak|(Skill Book)]]
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*''[[Purloined Shadows]]'' [[Skill Book (Skyrim)#Pickpocket|(Skill Book)]]
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*''[[The Nightingales Vol. 1]]''
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*''[[The Nightingales Vol. 2]]''
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  +
==Trivia==
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*There are two "Safe" [[shadowmarks]] on birch trees leading to Nightingale Hall.
   
 
==Bugs==
 
==Bugs==
*There is a bug where once the entire quest "Trinity Restored" has been complete and you go back out to the entrance, it will be sealed off by a rock. The only known way to get out past this rock is to fast travel. However, this makes it impossible to walk inside Nightingale Hall ever again.
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{{Bugs}}
*There are two bugs, once you are asked say yes to becoming a Nightingale Karliah walks out of the sanctum and goes on walk about. She will not open the door and you can not continue the quest.
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*Once the entire quest "Trinity Restored" has been completed and one goes back out to the entrance, it will be sealed off by a rock. The only known way to get out past this rock is to fast travel. However, this makes it impossible to walk inside Nightingale Hall without traveling the [[Pilgrim's Path]] again.
*When initially entering Nightingale Hall and Karliah speaks about the first uninitiated setting foot in here you can spot an imperial courier running from the armory to the entrance.
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*Once the player is asked to say yes to becoming a Nightingale, Karliah walks out of the sanctum and goes on a walk about. She will not open the door and the quest cannot be continued.
*Correction Bug: Next to the gate, enter the command in the text editor: PRID 00058f1a,<br />soon after, type the command: moveto player. this will cause Karliah appear and soon she will open the gate.
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**{{PC|Fix}} While next to the gate, open the [[console]] and enter the command <code>PRID 00058f1a</code>, and after that type <code>moveto player</code>. This will cause Karliah to appear and soon she will open the gate.
  +
*When initially entering Nightingale Hall and Karliah speaks about the first uninitiated in centuries, one can spot a [[Courier (Skyrim)|courier]] running from the armory to the entrance.
   
 
==Appearances==
 
==Appearances==
*{{Skyrim}} {{1st}}
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*{{Skyrim}}
   
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<!--Interwiki links-->
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[[de:Nachtigallhalle]]
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[[es:Salón de los Ruiseñores]]
 
[[ru:Соловьиный зал]]
 
[[ru:Соловьиный зал]]
[[Category:Skyrim: Locations]]
 
 
[[Category:Skyrim: The Rift Locations]]
 
[[Category:Skyrim: The Rift Locations]]
 
[[Category:Skyrim: Houses]]
 
[[Category:Skyrim: Houses]]
[[Category:Skyrim: Caves]]
 

Latest revision as of 03:47, January 15, 2020

Nightingale Hall is a cave that is in the Rift and is located south of Riften. It serves as the headquarters of the Nightingales.

DescriptionEdit

The Nightingales are a small secretive internal sect of the Thieves Guild, whose primary purpose is to protect the Twilight Sepulcher, the primary shrine of the Daedric Prince Nocturnal. It also serves as a secondary shrine to Nocturnal for the Nightingales.

It is only accessible after starting the Thieves Guild quest "Trinity Restored." On the first visit there is very little of interest to speak of inside Nightingale Hall aside from some bed rolls, two chests with some minor loot, and two skill books: The Red Kitchen Reader and Purloined Shadows.

TESV Nightingale Hall Interior

Interior of the Hall

The interior will be in a state of neglect and disarray, with a bed smashed by a roof collapse, a bookcase upended etc. When returned later there are a few changes including a bookcase and nightstand with several interesting books. During "Trinity Restored," the Dragonborn must activate the armor stone inside to receive the Nightingale Armor that is required to progress the quest.

QuestsEdit

Trinity RestoredEdit

Become one of the Nightingales. Before intercepting Mercer Frey, Karliah wishes to speak to both Brynjolf and the Dragonborn.

Notable itemsEdit

TriviaEdit

  • There are two "Safe" shadowmarks on birch trees leading to Nightingale Hall.

BugsEdit

This section contains bugs related to Nightingale Hall. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Once the entire quest "Trinity Restored" has been completed and one goes back out to the entrance, it will be sealed off by a rock. The only known way to get out past this rock is to fast travel. However, this makes it impossible to walk inside Nightingale Hall without traveling the Pilgrim's Path again.
  • Once the player is asked to say yes to becoming a Nightingale, Karliah walks out of the sanctum and goes on a walk about. She will not open the door and the quest cannot be continued.
    •  PC(Fix)   While next to the gate, open the console and enter the command PRID 00058f1a, and after that type moveto player. This will cause Karliah to appear and soon she will open the gate.
  • When initially entering Nightingale Hall and Karliah speaks about the first uninitiated in centuries, one can spot a courier running from the armory to the entrance.

AppearancesEdit

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