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{{OblivionLocations
[[File:Nornal_ruins.jpg|thumb]][[File:Nornal.png|thumb|300px|Head east from 'The Arcane University', and you will eventually come across 'Nornal'.]]
 
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|name = Nornal
'''Nornal''' is an Ayleid ruin located west of [[Drakelowe]]. It consists of four rooms that contain puzzles and traps.( see # 17 on Nibenay map.)
 
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|map = NornalMapAlt.jpg
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|image = NornalView.png
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|region = [[Nibenay Basin]]
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|type = [[Ayleid Ruins (Oblivion)|Ayleid Ruin]]
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|enemies = [[Leveled Creatures (Oblivion)|Leveled]] [[Creatures (Oblivion)|Creatures]]
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|LocationID = Nornal<br />Nornal02<br />Nornal03<br />Nornal04
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}}
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{{For|2=Nornal}}
 
'''Nornal''' is an [[Ayleid Ruins (Oblivion)|Ayleid ruin]] located west of [[Drakelowe]]. It consists of four rooms that contain puzzles and [[Ayleid traps]].
   
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==Overview==
A friendly Orcish [[Adventurer]] can be found in the final room, Nornal Goriluch. He is apparently in search of treasure for Gortwog and Orsinium. He will come to your aid if you are attacked within that room.
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A friendly [[Orcish Adventurer]] has a 10% chance of spawning in the final room, Nornal Goriluch. He is apparently in search of treasure in the name of the Orcish king [[Gortwog gro-Nagorm (Daggerfall)|Gortwog]] of [[Orsinium]]. He will come to the [[Hero of Kvatch|Hero]]'s aid if they are attacked within that room.
   
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Nornal Goriluch also contains a gate release puzzle before a bridgewalk with falling blades. All over there are [[Containers (Oblivion)|chests]] with minor loot and one with leveled loot, but not in the Nornal Goriluch. It is mostly [[Scrolls (Oblivion)|scrolls]], {{G}} and [[Potions (Oblivion)|potions]]. In the leveled chests are leveled [[Items (Oblivion)|items]].
Nornal Goriluch also contains a gate release puzzle. Also Nornal is a very beastie place. (Roxashasnoheart)
 
   
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==Rooms==
== Solving the Gate Release Puzzle. ==
 
 
*''Nornal''
There are four push blocks arranged at the beginning of the walkway. From Left(L) to Right(R) and Upper Block (UB) to Lower Block (LB) each block will be labeled L-UB (A), L-LB (B), R-UB (C), R-LB (D). The four gates will be labeled 1,2,3,4 as you would pass through them from the puzzle side.
 
 
*''Nornal Ageasel / Hall of Wisdom/Lore''
* Block A controls gates 1 and 3 but only when one is up and the other is down, otherwise it only controls gate 1
 
 
*''Nornal Varlasel / Hall of Stars''
* Block B controls gates 1 and 2 but only when one is up and the other is down, otherwise it only controls gate 2
 
 
*''Nornal Goriluch / Ugly''
* Block C will control gates 2 and 3 but only if gate 2 is open (this block shuts it) otherwise only gate 3 is affected
 
* Block D controls gates 1 and 4 but only if they are in the same position (whether both up or both down)
 
: ''So from all gates up as you originally find them the sequence should be C (gate 3 open), B (gate 2 open), then D (gates 1 and 4 open).''
 
   
== Rooms ==
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==Gate release puzzle==
 
There are four push blocks arranged at the beginning of the walkway. From Left (L) to Right (R) and Upper Block (UB) to Lower Block (LB) each block will be labeled L-UB (A), L-LB (B), R-UB (C), R-LB (D). The four gates will be labeled 1, 2, 3, 4 as one would pass through them from the puzzle side.
* ''Nornal''
 
 
*Block A controls gates 1 and 3 but only when one is up and the other is down, otherwise it only controls gate 1
* ''Nornal Ageasel''
 
 
*Block B controls gates 1 and 2 but only when one is up and the other is down, otherwise it only controls gate 2
* ''Nornal Varlasel''
 
 
*Block C will control gates 2 and 3 but only if gate 2 is open (this block shuts it) otherwise only gate 3 is affected
* ''Nornal Goriluch''
 
 
*Block D controls gates 1 and 4 but only if they are in the same position (whether both up or both down)
   
 
:''So, from all gates up as one originally find them the sequence should be C (gate 3 open), B (gate 2 open), then D (gates 1 and 4 open).''
=== Enemies ===
 
* [[Ghost]]
 
* [[Rat]]s
 
* [[Marauder]]s
 
* [[Mud Crab]]s
 
* [[Skeleton Hero]]es
 
* [[Zombie]]s
 
* [[Faded Wraith]]s
 
* [[Wraith]]s
 
   
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==Notable items==
=== Significant findings ===
 
* Grand Soul Gem (at the end of Nornal Ageasel)
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*[[Grand Soul Gem (Oblivion)|Grand Soul Gem]] (at the end of Nornal Ageasel)
* Three [[Varla Stone]]s (in Nornal Varlasel)
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*3 [[Varla Stone]]s (in Nornal Varlasel)
* Many [[Welkynd Stone]]s
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*13 [[Welkynd Stone (Oblivion)|Welkynd Stones]]
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[[Category:Ayleid]]
 
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==Appearances==
[[Category:Ayleid Ruins]]
 
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*{{Oblivion}}
[[Category:Locations]]
 
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*{{Online}}
[[Category:Notes]]
 
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<!--Interwiki links-->
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[[de:Nornal (Oblivion)]]
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[[ru:Норнал (Oblivion)]]
 
[[Category:Oblivion: Ayleid Ruins]]
 
[[Category:Oblivion: Nibenay Basin Locations]]

Revision as of 04:31, 28 October 2019

For other uses, see Nornal.

Nornal is an Ayleid ruin located west of Drakelowe. It consists of four rooms that contain puzzles and Ayleid traps.

Overview

A friendly Orcish Adventurer has a 10% chance of spawning in the final room, Nornal Goriluch. He is apparently in search of treasure in the name of the Orcish king Gortwog of Orsinium. He will come to the Hero's aid if they are attacked within that room.

Nornal Goriluch also contains a gate release puzzle before a bridgewalk with falling blades. All over there are chests with minor loot and one with leveled loot, but not in the Nornal Goriluch. It is mostly scrolls, Gold and potions. In the leveled chests are leveled items.

Rooms

  • Nornal
  • Nornal Ageasel / Hall of Wisdom/Lore
  • Nornal Varlasel / Hall of Stars
  • Nornal Goriluch / Ugly

Gate release puzzle

There are four push blocks arranged at the beginning of the walkway. From Left (L) to Right (R) and Upper Block (UB) to Lower Block (LB) each block will be labeled L-UB (A), L-LB (B), R-UB (C), R-LB (D). The four gates will be labeled 1, 2, 3, 4 as one would pass through them from the puzzle side.

  • Block A controls gates 1 and 3 but only when one is up and the other is down, otherwise it only controls gate 1
  • Block B controls gates 1 and 2 but only when one is up and the other is down, otherwise it only controls gate 2
  • Block C will control gates 2 and 3 but only if gate 2 is open (this block shuts it) otherwise only gate 3 is affected
  • Block D controls gates 1 and 4 but only if they are in the same position (whether both up or both down)
So, from all gates up as one originally find them the sequence should be C (gate 3 open), B (gate 2 open), then D (gates 1 and 4 open).

Notable items

Appearances