- For other uses, see Open.
Open Lock, as part of the Alteration skill, is a spell that opens a locked container or door. The magnitude is the highest lock level that can be opened. Casting an Open Lock spell on a door with a too high a lock level for the spell increases your Alteration indefinitely. Also, by a very small random chance, Open Lock might open a lock of a higher skill than you have (ex: opening an average lock with skill for only easy locks - every 1 in 200 or so cases).
Effects[]
- Open
Spell list[]
Name | Effect | Magnitude | Duration | Range | Area | Mastery |
---|---|---|---|---|---|---|
Open Very Easy Lock | Open | Very Easy | 0 | Target | 0 | Novice |
Open Easy Lock | Open | Easy | 0 | Target | 0 | Apprentice |
Open Average Lock | Open | Average | 0 | Target | 0 | Journeyman |
Open Hard Lock | Open | Hard | 0 | Target | 0 | Expert |
Open Very Hard Lock | Open | Very Hard | 0 | Target | 0 | Expert |
Spell merchants who sell "Open" spells[]
Open Very Easy Lock and Open Easy Lock[]
- Alberic Litte – Chorrol Mages Guild
- Alves Uvenim – Leyawiin Mages Guild
- Delphine Jend – Bravil Mages Guild
- Druja – Skingrad Mages Guild
- M'raaj-Dar – Cheydinhal Dark Brotherhood Sanctuary
- Selena Orania – Bruma Mages Guild
- Sulinus Vassinus – Skingrad Mages Guild
- Tahm Blackwell – Dunbarrow Cove TD
- Thaurron – Anvil Mages Guild
- Trayvond the Redguard – Cheydinhal Mages Guild
Open Average Lock[]
- Orintur – Cheydinhal Mages Guild
- Tahm Blackwell – Dunbarrow Cove TD
- Volanaro – Bruma Mages Guild
Open Hard Lock[]
- Gaspar Stegine – Praxographical Center, Arcane University, Imperial City
- Orintur – Cheydinhal Mages Guild
- Raminus Polus – Arch-Mage's Lobby, Arcane University, Imperial City
Open Very Hard Lock[]
- None. You must make it through spellmaking.