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{{Split|different pages for Skyrim and Online}}
 
[[File:Largashbur.png|300px|thumb|[[Largashbur]], an Orc Stronghold.]]
 
[[File:Largashbur.png|300px|thumb|[[Largashbur]], an Orc Stronghold.]]
'''Orc Strongholds''' are scattered throughout [[Skyrim]], [[High Rock]], and [[Hammerfell]]. The [[Orsimer (Skyrim)|Orcs]] have lived in Skyrim for centuries in tribal communities based around Strongholds.
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'''Orc Strongholds''' are scattered throughout [[Tamriel]] but most of them are located in [[Skyrim]], [[High Rock]], and [[Hammerfell]]. The [[Orsimer (Skyrim)|Orcs]] have lived in Skyrim for centuries in tribal communities based around Strongholds.
   
Orcs here live according to the rule of Malacath. [[Malacath]], as [[Daedric Princes|Daedric Prince]] of the Orcs, is worshiped in these places. The strongholds are for Orcs only, but the Dragonborn can be granted entry if the quest [[Find the Forgemaster's Fingers]] is completed. If the Dragonborn happens to be an Orc, access will be granted without need of a quest.
+
Orcs here live according to the rule of Malacath. [[Malacath]], as [[Daedric Prince]] of the Orcs, is worshipped in these places. The strongholds are for Orcs only, but the Dragonborn can be granted entry if they complete any of the qualifying tasks. If the [[Last Dragonborn|Dragonborn]] is an Orc, access will be granted automatically.
   
 
==History==
 
==History==
In the middle of the [[Merethic Era]], the Orsimer and their leader [[Trinimac]] attempted to halt the movement of the prophet [[Veloth]] and the [[Chimer]]. The Daedric Prince [[Boethiah]] ate Trinimac, corrupting his body and spirit, and he emerged as the Daedric Prince [[Malacath]]. All of the Orsimer people were also changed into what they are now known as, the Orcs. The early Orcish people founded the tribal and independent lifestyle of living. Instead of claiming one area, they would settle in multiple provinces dependent on the preferences and lifestyles of each individual tribe. These [[province]]s came to be known as [[High Rock]], [[Skyrim]] and [[Hammerfell]]. The Orcs would form small, tightly-knit strongholds and villages across these provinces while others gradually contributed to the formation of the predominantly Orc city of [[Orsinium]]. 
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In the middle of the [[Merethic Era]], the Orsimer and their leader [[Trinimac]] attempted to halt the movement of the prophet [[Veloth]] and the [[Chimer]]. The Daedric Prince [[Boethiah]] ate Trinimac, corrupting his body and spirit, and he emerged as the Daedric Prince Malacath. All of the Orsimer people were also changed into what they are now known as, the Orcs. The early Orcish people founded the tribal and independent lifestyle of living. Instead of claiming one area, they would settle in multiple provinces dependent on the preferences and lifestyles of each individual tribe. These [[province]]s came to be known as [[High Rock]], [[Skyrim]] and [[Hammerfell]]. The Orcs would form small, tightly-knit strongholds and villages across these provinces while others gradually contributed to the formation of the predominantly Orcish city of [[Orsinium]]. 
   
During the early [[Fourth Era]] and the sacking of Orsinium, many surviving orcs fled east into [[Skyrim]] while others fled into the [[Dragontail Mountains]] or the [[Wrothgarian Mountains]] and successfully integrated into the clanish strongholds.
+
During the early [[Fourth Era]] and the sacking of Orsinium, many surviving Orcs fled east into Skyrim while others fled into the [[Dragontail Mountains]] or the [[Wrothgarian Mountains]] and successfully integrated into the clanish strongholds.
   
 
==Society==
 
==Society==
Strongholds are governed by a rigid class system. Every Orc has a specific job and is obligated to perform it. Every man, woman, and child in the fort is also trained from birth to defend it. The Strongholds are led by a chief, who killed the previous chief to prove his strength. Only the chiefs are allowed to have wives, and due to this, they often have several. This method is to ensure that the strongest Orc becomes chief, contributing his genes to the next generation of orcs who, in theory, should be stronger than the last.
+
Strongholds are governed by a rigid class system. Every Orc has a specific job and is obligated to perform it. Every man, woman, and child in the fort is also trained from birth to defend it. The strongholds are led by a chief, who killed the previous chief to prove his strength. Only the chiefs are allowed to have wives, and due to this, they often have several. This method is to ensure that the strongest Orc becomes chief, contributing his genes to the next generation of Orcs who, in theory, should be stronger than the last.
   
Orcs in Strongholds follow their own law called "The Code of Malacath." The will of Malacath is clarified by the Stronghold's resident wise woman. The rules of the Code are simple: don't kill, don't steal, and don't attack people without reason. They do not have jails; instead, offenders are forced to pay a "blood price," in which the criminal bleeds until the victim is satisfied. In cases where the victim was murdered, the chief is consulted to convey an appropriate sentence. All Orcs in the Strongholds belong to a faction called [[Tribal Orcs]]. Committing a [[crime (Skyrim)|crime]] against any of the Orcs in any of the Strongholds results in a bounty in all the Strongholds.
+
Orcs in strongholds follow their own law called "The Code of Malacath." The will of Malacath is clarified by the stronghold's resident wise woman. The rules of the Code are simple: don't kill, don't steal and don't attack people without reason. They do not have jails; instead, offenders are forced to pay a "blood price," in which the criminal bleeds until the victim is satisfied. In cases where the victim was murdered, the chief is consulted to impose an appropriate penalty. All Orcs in the strongholds belong to a faction called [[Tribal Orcs]]. Committing a [[Bounty (Skyrim)|crime]] against any of the Orcs in any of the strongholds results in a bounty in all the strongholds.
   
 
==Gaining entrance==
 
==Gaining entrance==
{{tone}}
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There are a number of ways to gain access to the Orc strongholds of Skyrim:
When one first approaches a stronghold, if the player is an Orc, the guard will welcome the player as kin of Malacath.
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*If the [[Last Dragonborn|Dragonborn]] is not an Orc, they will be challenged by a guard and informed that outsiders are not permitted to enter. Provoking the guard will cause the stronghold's inhabitants to become hostile. If the Dragonborn asks the guard how they can gain access, they will be given the radiant quest "[[The Forgemaster's Fingers]]." The Dragonborn only needs to complete this quest once to gain access to all the Orc strongholds in Skyrim.
  +
*Alternatively, the Dragonborn may complete a quest for certain Orcs throughout Skyrim. Once their favor has been gained, they will send word out to all the strongholds that the Dragonborn has permission to enter the strongholds.
  +
*Retrieve a [[Daedra Heart (Skyrim)|daedra heart]] for the Orc blacksmith [[Moth gro-Bagol]] in [[Understone Keep]] in [[Markarth (Skyrim)|Markarth]]. As well as sending word to the strongholds, he will also give the Dragonborn the location of the largest stronghold, Dushnikh Yal, and a leveled piece of [[Armor (Skyrim)|armor]].
  +
*After completing the quest "[[Kolskeggr Mine (Quest)|Kolskeggr Mine]]," speak to the Orc miner [[Gat gro-Shargakh]], who will be nearby.
  +
*Retrieve ''[[The Last Scabbard of Akrash]]'' for [[Ghorza gra-Bagol]], an Orc blacksmith is stationed at the blacksmith forge near [[The Hag's Cure]] in Markarth.
  +
*Complete a series of fetch quests for [[Urag gro-Shub]], an Orc [[Mage (Skyrim)|mage]] and the librarian of [[the Arcanaeum]] at the [[College of Winterhold (Skyrim)|College of Winterhold]].
  +
*After either convincing the Silver-Blood mercenaries at [[Karthwasten (Skyrim)|Karthwasten]] to leave or killing them for [[Ainethach]], speak to the Orc miner [[Lash gra-Dushnikh]] who resides nearby.
  +
*If the Dragonborn kills a dragon outside of the gates of a stronghold, they will be granted entry because of their valor.
  +
*Upon completion of "[[A New Order]]" (a {{Dawnguard|!}} quest), [[Durak]] will send word to the strongholds.
  +
*The completion of the quest "[[The Cursed Tribe]]" will mark the Dragonborn as the Champion of Malacath and gain them access to all strongholds.
   
If the Dragonborn is not an Orc, a guard will stop the player and inform them that this place is exclusively for Orcs and outsiders will not be permitted inside. However, if the player asks how the guard can be persuaded to give the player access, the player will be told that the player may do so by completing a quest.
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===As an Orc===
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If the Dragonborn is an Orc, they will be welcomed by the strongholds of Skyrim, upon approaching one of the strongholds, the Orc watching the gate will speak to them, starting the following conversation:
Alternatively, the player may do quests for certain Orc NPCs, and once the player has gained enough favor with them, they will send word to the strongholds that the player is a friend to the strongholds.
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<div class="diabox">
* If the player goes to [[Understone Keep]] in [[Markarth]] and talks to the Orc blacksmith ('''[[Moth gro-Bagol]])''' there, he will eventually ask for a [[Daedra Heart (Skyrim)|Daedra Heart]] for the Jarl's new sword. If the player gives one to him, he will not only give a good word for the player to the Orc strongholds, he will give the player the location of the most inhabited stronghold, '''[[Dushnikh Yal]], ''' and a leveled piece of armor.
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''"Welcome, child of Malacath. Your kin bid you welcome to our stronghold."''
*Upon encountering an Orc stronghold for the first time and asking the right questions, the player may be given access to the strongholds by reclaiming an item, [[The Forgemaster's Fingers]]. The Fingers' location may be different for each stronghold (which may or may not be due to [[Radiant A.I.|Radiant AI]]) but the player only has to do the quest once to get entrance for all of the strongholds.
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:'''I don't understand. What is this place?''' ''"This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords. You must have been away from your kind for a long time to forget. Come, speak to the chief and the wise woman and remember."''
*When the quest [[Clear Kolskeggr Mine]] has been completed, there is an Orc with the quest giver. Upon completion, the orc will say that he will send a good word to all other Orc Strongholds.
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:'''You're no kin of mine, pig-face.''' ''"Ha. We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside."''
*If the player has completed the quest [[The Last Scabbard of Akrash]] for [[Ghorza gra-Bagol]], she will tell the player that she will send a good word to the Orc strongholds for the player.
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</div>
*If the player completes a series of fetch quests for [[Urag gro-Shub]], an [[Orsimer (Skyrim)|Orc]] [[mage (Skyrim)|mage]] and the librarian of [[The Arcanaeum]] at [[The College of Winterhold]], he will also be willing to vouch for the player to the strongholds.
 
*Upon killing the Silver-Blood mercenaries at [[Karthwasten]] for Ainethach, the orc who is nearby will say that she will send word to the strongholds that the player is to be trusted.
 
*A more dangerous way to gain entry is to kill a dragon, or other strong boss right outside of the gates of a stronghold. The player will be allowed entry because of their valor.
 
*Upon completion of [[A New Order]], a [[Dawnguard]] quest, [[Durak]] will send word to the strongholds to allow entry.
 
*If the first stronghold the player visits is [[Largashbur]], and they are at least lvl 10, the completion of [[The Cursed Tribe]] will mark the player as the Champion of Malacath, therefore they are to be respected by all Orcs.
 
   
 
==Strongholds==
 
==Strongholds==
There are four Strongholds in Skyrim;
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===[[Hammerfell]]===
*[[Mor Khazgur]] - Northwestern corner of Skyrim, straight north from [[Karthwasten]].
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*[[Exarch's Stronghold]]
*[[Dushnikh Yal]] - Southwestern corner of Skyrim, straight south from [[Salvius Farm]] ([[Markarth]]).
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*[[Stonetooth Fortress]]
*[[Largashbur]] - Southeastern quadrant of Skyrim, straight west from [[Riften (Skyrim)|Riften]].
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*[[Narzulbur]] - Mid-eastern part of Skyrim, straight north from [[Mzulft]].
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===[[High Rock]]===
Asking a guard at one of the strongholds if there are any others will reveal all other strongholds on the map as unexplored locations. Some city hold guards might talk about one of the strongholds if the stronghold is in the same hold.
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*[[Fharun Stronghold]]
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*[[Morkul Stronghold]]
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*[[Murtag Stronghold]]
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===[[Morrowind]]===
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*[[Malak's Maw]]
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  +
===[[Valenwood]]===
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*[[Bloodtoil Valley]]
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*[[Dra'bul]]
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*[[Jathsogur]]
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*[[Reman's Bluff]]
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===[[Skyrim]]===
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There are several strongholds in Skyrim;
  +
*[[Cradlecrush]] – Western part of Eastmarch, north of [[Fort Amol]].
  +
*[[Dushnikh Yal]] – Southwestern corner of Skyrim, straight southeast of Markarth.
  +
*[[Largashbur]] – Southeastern quadrant of Skyrim, southwest from [[Riften (Skyrim)|Riften]].
  +
*[[Mor Khazgur (Skyrim)|Mor Khazgur]] – Northwestern corner of Skyrim, west of [[Solitude (Skyrim)|Solitude]].
  +
*[[Narzulbur]] – Mid-eastern part of Skyrim, southeast of [[Windhelm (Skyrim)|Windhelm]].
  +
Asking a guard at one of the strongholds if there are any others will reveal all the other strongholds on the map as unexplored locations. Some city hold guards might talk about one of the strongholds if the stronghold is in the same hold.
   
 
==Trivia==
 
==Trivia==
*[[Borgakh the Steel Heart]], located at Mor Khazgur, is a potential wife for the player and a follower. The player must pay her dowry or convince her to leave.
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*[[Borgakh the Steel Heart]], located at Mor Khazgur, is a potential wife and follower. Her dowry must be paid or she must be convinced to leave.
*The rules and laws the Orcs follow state that defeating his elderly father in single combat is how the young chief assumes the mantle of his father's leadership.
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*In all strongholds (with the exception of Largashbur) the option exists to talk to the chief and ask if there is any help that can be provided. The chief will ask for a brawl that the winner gets 100 {{G}}. If the brawl is won the Dragonborn will obtain 100 {{G}}, and can take many items from the stronghold without having it count as theft.
*In all strongholds (with the exception of Largashbur) the player has the option to talk to the chief and ask if there is any help the player can provide, the chief will ask for a brawl in which the player can win 100 {{g}}. If the player wins they will obtain 100 {{g}}, and can take a lot of free loot from the stronghold without having it count as theft.
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*If an Orsimer is away from their home, they will be named after where they came from. In the [[Imperial Legion (Skyrim)|Imperial Legion]], [[Ghorbash the Iron Hand]] was known as Ghorbash gro-Dushnikh, as he says when the Dragonborn asks him to be a [[follower (Skyrim)|follower]]. The fact that many Orcs do not have a corresponding stronghold (for example: [[Balagog gro-Nolob]]) indicates that they came from a province in Orsinium, or a stronghold not in Skyrim.
*If an [[Orsimer (Skyrim)|Orsimer]] is away from their home, they will be named after where they came from e.g. In the [[Imperial Legion (Skyrim)|Imperial Legion]], [[Ghorbash the Iron Hand]] was known as Ghorbash gro-Dushnikh, as he says when the Dragonborn asks him to be a [[follower (Skyrim)|follower]]. The fact that many Orcs don't have a corresponding stronghold (for example: [[Balagog gro-Nolob]]) indicates that they came from a province in [[Orsinium]], or a stronghold not in [[Skyrim]].
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*The structure of the Orsimer tribes appears to resemble that of lion prides, which typically consist of one male, arguably in charge of the pride, a number of mates, and all of their offspring. The male must fend off rivals, often meaning that he won't live very long past his prime, and the females do much of the hunting. They differ in that a male lion won't often stay in a pride for more than a few years before being ousted or killed by a rival, and a lion is not necessarily succeeded by his son. These similarities may be the result of coincidence, Bethesda taking inspiration from nature, or perhaps even Malacath or the orcs themselves choosing to emulate the social structure of a mighty beast.
   
 
==Appearances==
 
==Appearances==
*{{Skyrim}} {{1st}}
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*{{Skyrim}}
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*{{Online}}
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  +
<!--Interwiki links-->
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[[es:Fortalezas orcas]]
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[[it:Roccaforti Orchesche]]
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[[pl:Twierdze Orków]]
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[[ru:Орочьи крепости]]
 
[[Category:Skyrim: Locations]]
 
[[Category:Skyrim: Locations]]
 
[[Category:Skyrim: Orc Strongholds]]
 
[[Category:Skyrim: Orc Strongholds]]
  +
[[Category:Articles Needing Citation]]
  +
[[Category:Online: Locations]]

Latest revision as of 21:33, March 3, 2020

Split-arrows It has been suggested that this page be split into one or more multiple articles, because: different pages for Skyrim and Online (Discuss)
Largashbur

Largashbur, an Orc Stronghold.

Orc Strongholds are scattered throughout Tamriel but most of them are located in Skyrim, High Rock, and Hammerfell. The Orcs have lived in Skyrim for centuries in tribal communities based around Strongholds.

Orcs here live according to the rule of Malacath. Malacath, as Daedric Prince of the Orcs, is worshipped in these places. The strongholds are for Orcs only, but the Dragonborn can be granted entry if they complete any of the qualifying tasks. If the Dragonborn is an Orc, access will be granted automatically.

HistoryEdit

In the middle of the Merethic Era, the Orsimer and their leader Trinimac attempted to halt the movement of the prophet Veloth and the Chimer. The Daedric Prince Boethiah ate Trinimac, corrupting his body and spirit, and he emerged as the Daedric Prince Malacath. All of the Orsimer people were also changed into what they are now known as, the Orcs. The early Orcish people founded the tribal and independent lifestyle of living. Instead of claiming one area, they would settle in multiple provinces dependent on the preferences and lifestyles of each individual tribe. These provinces came to be known as High Rock, Skyrim and Hammerfell. The Orcs would form small, tightly-knit strongholds and villages across these provinces while others gradually contributed to the formation of the predominantly Orcish city of Orsinium

During the early Fourth Era and the sacking of Orsinium, many surviving Orcs fled east into Skyrim while others fled into the Dragontail Mountains or the Wrothgarian Mountains and successfully integrated into the clanish strongholds.

SocietyEdit

Strongholds are governed by a rigid class system. Every Orc has a specific job and is obligated to perform it. Every man, woman, and child in the fort is also trained from birth to defend it. The strongholds are led by a chief, who killed the previous chief to prove his strength. Only the chiefs are allowed to have wives, and due to this, they often have several. This method is to ensure that the strongest Orc becomes chief, contributing his genes to the next generation of Orcs who, in theory, should be stronger than the last.

Orcs in strongholds follow their own law called "The Code of Malacath." The will of Malacath is clarified by the stronghold's resident wise woman. The rules of the Code are simple: don't kill, don't steal and don't attack people without reason. They do not have jails; instead, offenders are forced to pay a "blood price," in which the criminal bleeds until the victim is satisfied. In cases where the victim was murdered, the chief is consulted to impose an appropriate penalty. All Orcs in the strongholds belong to a faction called Tribal Orcs. Committing a crime against any of the Orcs in any of the strongholds results in a bounty in all the strongholds.

Gaining entranceEdit

There are a number of ways to gain access to the Orc strongholds of Skyrim:

  • If the Dragonborn is not an Orc, they will be challenged by a guard and informed that outsiders are not permitted to enter. Provoking the guard will cause the stronghold's inhabitants to become hostile. If the Dragonborn asks the guard how they can gain access, they will be given the radiant quest "The Forgemaster's Fingers." The Dragonborn only needs to complete this quest once to gain access to all the Orc strongholds in Skyrim.
  • Alternatively, the Dragonborn may complete a quest for certain Orcs throughout Skyrim. Once their favor has been gained, they will send word out to all the strongholds that the Dragonborn has permission to enter the strongholds.
  • Retrieve a daedra heart for the Orc blacksmith Moth gro-Bagol in Understone Keep in Markarth. As well as sending word to the strongholds, he will also give the Dragonborn the location of the largest stronghold, Dushnikh Yal, and a leveled piece of armor.
  • After completing the quest "Kolskeggr Mine," speak to the Orc miner Gat gro-Shargakh, who will be nearby.
  • Retrieve The Last Scabbard of Akrash for Ghorza gra-Bagol, an Orc blacksmith is stationed at the blacksmith forge near The Hag's Cure in Markarth.
  • Complete a series of fetch quests for Urag gro-Shub, an Orc mage and the librarian of the Arcanaeum at the College of Winterhold.
  • After either convincing the Silver-Blood mercenaries at Karthwasten to leave or killing them for Ainethach, speak to the Orc miner Lash gra-Dushnikh who resides nearby.
  • If the Dragonborn kills a dragon outside of the gates of a stronghold, they will be granted entry because of their valor.
  • Upon completion of "A New Order" (a Dawnguard quest), Durak will send word to the strongholds.
  • The completion of the quest "The Cursed Tribe" will mark the Dragonborn as the Champion of Malacath and gain them access to all strongholds.

As an OrcEdit

If the Dragonborn is an Orc, they will be welcomed by the strongholds of Skyrim, upon approaching one of the strongholds, the Orc watching the gate will speak to them, starting the following conversation:

"Welcome, child of Malacath. Your kin bid you welcome to our stronghold."

I don't understand. What is this place? "This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords. You must have been away from your kind for a long time to forget. Come, speak to the chief and the wise woman and remember."
You're no kin of mine, pig-face. "Ha. We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside."

StrongholdsEdit

HammerfellEdit

High RockEdit

MorrowindEdit

ValenwoodEdit

SkyrimEdit

There are several strongholds in Skyrim;

Asking a guard at one of the strongholds if there are any others will reveal all the other strongholds on the map as unexplored locations. Some city hold guards might talk about one of the strongholds if the stronghold is in the same hold.

TriviaEdit

  • Borgakh the Steel Heart, located at Mor Khazgur, is a potential wife and follower. Her dowry must be paid or she must be convinced to leave.
  • In all strongholds (with the exception of Largashbur) the option exists to talk to the chief and ask if there is any help that can be provided. The chief will ask for a brawl that the winner gets 100 GoldIcon. If the brawl is won the Dragonborn will obtain 100 GoldIcon, and can take many items from the stronghold without having it count as theft.
  • If an Orsimer is away from their home, they will be named after where they came from. In the Imperial Legion, Ghorbash the Iron Hand was known as Ghorbash gro-Dushnikh, as he says when the Dragonborn asks him to be a follower. The fact that many Orcs do not have a corresponding stronghold (for example: Balagog gro-Nolob) indicates that they came from a province in Orsinium, or a stronghold not in Skyrim.
  • The structure of the Orsimer tribes appears to resemble that of lion prides, which typically consist of one male, arguably in charge of the pride, a number of mates, and all of their offspring. The male must fend off rivals, often meaning that he won't live very long past his prime, and the females do much of the hunting. They differ in that a male lion won't often stay in a pride for more than a few years before being ousted or killed by a rival, and a lion is not necessarily succeeded by his son. These similarities may be the result of coincidence, Bethesda taking inspiration from nature, or perhaps even Malacath or the orcs themselves choosing to emulate the social structure of a mighty beast.

AppearancesEdit

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