Perks are types of skills in The Elder Scrolls: Blades that the fugitive has access to and can spend skill points on. They are all passive and do not use up stamina or magicka. The Fugitive can upgrade, unlock, or boost perks with necklaces that have bonus enchantments.
List of perks[edit | edit source]
|Augmented Flames||Load Bearer||Barbarian||Scout|
|Willpower||Matching Set||Advanced Tempering||Combat Focus|
|Augmented Frost||Enchantment Synergy||Augmented Poison|
|Augmented Shock||Healing Surge|
The above table displays spells top-down—the game may display it bottom-up—while also matching the prerequisites. All abilities, Perks, and Skills in Blades require only one skill to unlock the next, even if they are connected by two. They are only connected vertically in this table.
Descriptions[edit | edit source]
|Click to show|
Usage[edit | edit source]
Perks do not use any magica or stamina, and early upgrades can provide substantial help to the Fugitive. They are most effective in the long term, with effects that stack up together over time. For example, some perks boost damage, and others increase the inventory size, allowing for additional weapons and poisons to be used. Probability is the biggest boon augmentation perks and others bring; over many fights, a significant amount of gold may be saved.