Elder Scrolls
Elder Scrolls
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The more commonly held belief, however, is that they were not foreign intelligent creatures who became cats to survive the hostile, arid land of Elsweyr, but they were indigenous cats whose knack for change allowed them to survive while other native creatures declined and disappeared. It is strange to think that so inhospitable a land, of blistering heat and crop destroying wind, would have been the fecund womb for one of the original predators of Tamriel, but that seems to be the unlikely likelihood.
 
The more commonly held belief, however, is that they were not foreign intelligent creatures who became cats to survive the hostile, arid land of Elsweyr, but they were indigenous cats whose knack for change allowed them to survive while other native creatures declined and disappeared. It is strange to think that so inhospitable a land, of blistering heat and crop destroying wind, would have been the fecund womb for one of the original predators of Tamriel, but that seems to be the unlikely likelihood.
   
[[Topal the Pilot]] in his peregrinations around Tamriel encountered the Khajiit not in Elsweyr, but far up the Niben River, close to the [[Imperial City]], where they preyed on the native creatures, and caused his crew much distress as they stalked the river banks. We have records too from the [[Merethic Era|Merethic]] [[Bosmer]] that certain parts of [[Valenwood]] were to be avoided for fear of the great jungle cat men. It may be comfortably surmised that the Khajiit, though most at home in the deserts, reigned as the dominant culture across southern Tamriel in ancient days.
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[[Topal the Pilot]] in his peregrinations around Tamriel encountered the Khajiit not in Elsweyr, but far up the Niben River, close to the Imperial City, where they preyed on the native creatures, and caused his crew much distress as they stalked the river banks. We have records too from the [[Merethic Era|Merethic]] [[Bosmer]] that certain parts of [[Valenwood]] were to be avoided for fear of the great jungle cat men. It may be comfortably surmised that the Khajiit, though most at home in the deserts, reigned as the dominant culture across southern Tamriel in ancient days.
   
 
The Khajiit kingdoms were simply a fact when historian began to put quill to paper and record life for posterity. When the early human settlers in Tamriel were only just beginning to understand what plants grew where under what circumstance, there were already mercantile caravans in {{sic|modern day|modern-day}} [[Rimmen]]; when the transplanted natives of [[Atmora]] and [[Aldmer]] is were vying for dominance in the north, the Khajiit had already developed a sophisticated culture in the south.
 
The Khajiit kingdoms were simply a fact when historian began to put quill to paper and record life for posterity. When the early human settlers in Tamriel were only just beginning to understand what plants grew where under what circumstance, there were already mercantile caravans in {{sic|modern day|modern-day}} [[Rimmen]]; when the transplanted natives of [[Atmora]] and [[Aldmer]] is were vying for dominance in the north, the Khajiit had already developed a sophisticated culture in the south.
   
In the early [[First Era]], there were sixteen independent realms in Elsweyr. Unlike typical human and elvish kingdoms, these regions did not compete with one another for land and power. Earlier versions of this Guide spoke of tribal conflict, but the truth was quite the opposite in the earliest Khajiit society. Recognizing their own idiosyncratic characters and strengths, each territory specialized in one specific duty, supplying its neighbors with its bounty in exchange for equal measure. Ne Quin-al, where great warriors were born and trained - its [[Temple of Two-Moons Dance]] is famous even in our day - might trade its warriors to [[Torval]] in exchange for fish and other bounties of the sea. The dominance of each region was checked by the moons. It was said that when both moons were full, Ne Quin-al was in dominance; when both moons were half, Torval; when both moons were new, [[Senchal]]. The other regions too had their days of power and influence.
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In the early [[First Era]], there were sixteen independent realms in Elsweyr. Unlike typical human and elvish kingdoms, these regions did not compete with one another for land and power. Earlier versions of this Guide spoke of tribal conflict, but the truth was quite the opposite in the earliest Khajiit society. Recognizing their own idiosyncratic characters and strengths, each territory specialized in one specific duty, supplying its neighbors with its bounty in exchange for equal measure. Ne Quin-al, where great warriors were born and trained - its Temple of Two-Moons Dance is famous even in our day - might trade its warriors to [[Torval]] in exchange for fish and other bounties of the sea. The dominance of each region was checked by the moons. It was said that when both moons were full, Ne Quin-al was in dominance; when both moons were half, Torval; when both moons were new, [[Senchal]]. The other regions too had their days of power and influence.
   
 
For thousand years this delicate astronomic and political dance was equal to facing every threat posed against the Khajiit. The [[Alessian Empire]] chose not to extend its borders too far south, and [[Bosmer]] of [[Valenwood]] likewise knew how far eastward they dared to extend their kingdom. But the terrible [[Thrassian Plague]] of [[1E 2260]] finally upset this balance forever. Traveling down the trade routes into the heart of Elsweyr, the plague decimated the Khajiit, forcing the survivors into roles they did not choose. Thus was the province turned from sixteen states to only two: Pa'alatiin and Ne Quin-al, more commonly known by their Cyrodilic names of [[Pellitine]] and [[Anequina]].
 
For thousand years this delicate astronomic and political dance was equal to facing every threat posed against the Khajiit. The [[Alessian Empire]] chose not to extend its borders too far south, and [[Bosmer]] of [[Valenwood]] likewise knew how far eastward they dared to extend their kingdom. But the terrible [[Thrassian Plague]] of [[1E 2260]] finally upset this balance forever. Traveling down the trade routes into the heart of Elsweyr, the plague decimated the Khajiit, forcing the survivors into roles they did not choose. Thus was the province turned from sixteen states to only two: Pa'alatiin and Ne Quin-al, more commonly known by their Cyrodilic names of [[Pellitine]] and [[Anequina]].
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