Elder Scrolls
Elder Scrolls
For other uses, see Powers and Greater Power.

Powers in The Elder Scrolls V: Skyrim are defined by their unique nature. They are essentially magic spells, but are unique in that they have zero magicka cost, are not learned from spell tomes, most of which may only be used once per in-game day.

Each race is granted a unique greater power upon character creation, and additional powers may be acquired over the course of the game. These powers include Vampire and Werewolf powers, as well as those granted by Standing Stones and through membership of various factions.

Powers are considered separate from abilities, as they are active rather than passive in nature.

Unlike spells, powers equip to neither hand and are activated with the shout key (Z by default).

Greater Racial Powers[]

These powers can only be used once per day.

Race Name Description
Altmer Highborn Regenerate 25% of your magicka each second for 60 seconds.
Argonian Histskin Invoke the power of the Hist to recover health 10 times faster for 60 seconds.
Bosmer Command Animal Make an animal an ally for 60 seconds.
Breton Dragonskin Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer Ancestor's Wrath Opponents that get too close take 8 points per second of fire damage for 60 seconds.
Imperial Voice of the Emperor Nearby people are Calmed for 60 seconds.
Nord Battle Cry Nearby enemies are Afraid for 30 seconds.
Orc Berserker Rage Take half damage and deal double damage for 60 seconds.
Redguard Adrenaline Rush Stamina Regenerates 10 times faster for 60 seconds.
Vampire Embrace of Shadows Vampire is invisible and has improved night vision for 180 seconds.
Vampire Vampire's Seduction Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding.
Vampire Vampire's Servant Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak," to "more powerful," to "powerful," and finally to "very powerful" after three full days of not feeding.
Vampire Lord Vampire Lord Take on the form of a Vampire Lord
Werewolf Beast Form Take on the Form of the Wolf.
Werewolf Ring of Hircine Allows for unlimited Werewolf transformations per day; only active when you're wearing the Ring of Hircine (must be a Werewolf).

† Can be used unlimited times per day

Lesser Racial Powers[]

These powers can be used multiple times per day.

Race Name Description
Khajiit Night Eye Improved night vision for 60 seconds.
Vampire Vampire's Sight Improved night vision for 60 seconds.
Vampire Vampiric Drain Absorb x points of health per second from the target.
Werewolf Totem of Brotherhood Summons two wolf spirits to aid in battle.
Werewolf Totem of Fear Casts Fear against nearby enemies.
Werewolf Totem of the Hunt Casts a Detect Life spell.
Vampire Lord Bats Allows the Dragonborn to turn into a cloud of bats then flies forward several feet before reforming as a Vampire Lord. It can be activated twice in quick succession, but then requires a 20-second cooldown.

This power can be augmented with the Amulet of Bats, which adds a knockback stun when flying in the direction of enemies, but only if the Night Cloak perk has been unlocked.

Vampire Lord Vampire Sight Grants Night Vision for 60 seconds. Identical to Vampire's Sight but used in the form of a Vampire Lord
Vampire Lord Detect All Creatures Similar to the Aura Whisper shout and a combination of Detect Life and Detect Dead spells. Sends out a sonar-like pulse that reveals all forms of living and undead undead creatures in a white aura for a few seconds. It also reveals the location of corpses. Cooldown takes 3 seconds.
Vampire Lord Mist Form Transforms the Dragonborn into an invulnerable cloud of mist for 23 seconds. During this time, health, magicka, and stamina regenerate. The invulnerability effect is similar to the Become Ethereal shout in that even fall damage is negated. Cooldown takes 33 seconds.
Vampire Lord Supernatural Reflexes When activated, time grinds to a near halt for 23 seconds, but the Dragonborn won't be affected as much by the disparity. Cooldown takes 45 seconds. Works similar to the Slow Time shout.
Vampire Lord Revert Form Used to turn the Dragonborn from the form of Vampire Lord back to the form of their default race.

† Requires the "Totems of Hircine" quest to be completed

Faction Powers[]

These powers can be used only once per day. One Nightingale power may be active at a time.

Name Description Faction
Nightingale Strife Instantly absorb 100 points of Health from the target. The Nightingales
Nightingale Subterfuge People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. The Nightingales
Shadowcloak of Nocturnal For 120 seconds you automatically become invisible while sneaking. The Nightingales
Summon Arniel's Shade Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. College of Winterhold
Summon Spectral Assassin Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. Dark Brotherhood

Standing Stone Powers[]

Only one of the following Standing Stone powers can be active at a time. They can each be used only once per day. (With the addition of Dawnguard the Aetherial Crown effectively eliminates the once per day restriction of Standing Stone Powers.)

Name Description Location
The Ritual Stone Raise all nearby dead enemies to fight for you. East of Whiterun
The Serpent Stone Paralyze target for 5 seconds.

+25 points damage.

North of Windhelm and east of Winterhold, on a floating iceberg
The Shadow Stone Become invisible for 60 seconds. In a small mountain range South of Riften.
The Tower Stone Unlock any Expert or lower-level lock. On a mountain, directly west of the College of Winterhold

See also[]