Elder Scrolls
Elder Scrolls
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{{for|powers in ''Oblivion''|Greater Power}}
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{{For|2=Powers|3=Greater Power}}
'''Powers''' in {{Skyrim}} are defined by their unique nature. They are essentially [[magic]] [[Spells (Skyrim)|spells]], but are unique in that they have zero [[magicka]] cost, are not learned from [[Spell Tome (Skyrim)|spell tomes]], most of which may only be used once per in-game day.
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'''Powers''' in {{Skyrim}} are defined by their unique nature. They are essentially [[magic]] [[Spells (Skyrim)|spells]], but are unique in that they have zero [[Magicka (Skyrim)|magicka]] cost, are not learned from [[Spell Tome (Skyrim)|spell tomes]], most of which may only be used once per in-game day.
   
Each [[Races (Skyrim)|race]] is granted a unique greater power upon character creation, and additional powers may be acquired over the course of the game. These powers include [[Vampirism (Skyrim)|Vampire]] and [[Lycanthropy (Skyrim)|Werewolf]] powers, as well as those granted by [[Standing Stones]] and through membership of various [[Factions (Skyrim)|factions]]. These powers can only be used once a day.
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Each [[Races (Skyrim)|race]] is granted a unique greater power upon [[Character Creation (Skyrim)|character creation]], and additional powers may be acquired over the course of the game. These powers include [[Vampirism (Skyrim)|Vampire]] and [[Lycanthropy (Skyrim)|Werewolf]] powers, as well as those granted by [[Standing Stones]] and through membership of various [[Factions (Skyrim)|factions]].
   
 
Powers are considered separate from [[Abilities (Skyrim)|abilities]], as they are active rather than passive in nature.
 
Powers are considered separate from [[Abilities (Skyrim)|abilities]], as they are active rather than passive in nature.
  +
  +
Unlike [[Spells (Skyrim)|spells]], powers equip to neither hand and are activated with the [[Dragon Shouts|shout]] key (Z by default).
   
 
==Greater Racial Powers==
 
==Greater Racial Powers==
 
These powers can only be used once per day.
 
These powers can only be used once per day.
   
{|border="1" cellpadding="2" cellspacing="2" class="wikitable sortable" style="width: 100%; text-align: center;"
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{|style="width: 100%; text-align: center;" class="wikitable sortable"
 
|-
 
|-
! Race
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!Race
! Name
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!Name
! Description
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!Description
 
|-
 
|-
 
|[[Altmer (Skyrim)|Altmer]]
 
|[[Altmer (Skyrim)|Altmer]]
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|-
 
|-
 
|[[Argonian (Skyrim)|Argonian]]
 
|[[Argonian (Skyrim)|Argonian]]
|[[Histskin (Skyrim)|Histskin]]
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|[[Histskin]]
 
|Invoke the power of the Hist to recover [[health (Skyrim)|health]] 10 times faster for 60 seconds.
 
|Invoke the power of the Hist to recover [[health (Skyrim)|health]] 10 times faster for 60 seconds.
 
|-
 
|-
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|-
 
|-
 
|[[Imperial (Skyrim)|Imperial]]
 
|[[Imperial (Skyrim)|Imperial]]
|[[Voice of the Emperor]]
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|[[Voice of the Emperor (Skyrim)|Voice of the Emperor]]
 
|Nearby people are [[Calm (Skyrim)|Calmed]] for 60 seconds.
 
|Nearby people are [[Calm (Skyrim)|Calmed]] for 60 seconds.
 
|-
 
|-
 
|[[Nord (Skyrim)|Nord]]
 
|[[Nord (Skyrim)|Nord]]
|[[Battle Cry (Skyrim)|Battle Cry]]
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|[[Battle Cry]]
 
|Nearby enemies are [[Fear (Skyrim)|Afraid]] for 30 seconds.
 
|Nearby enemies are [[Fear (Skyrim)|Afraid]] for 30 seconds.
 
|-
 
|-
 
|[[Orsimer (Skyrim)|Orc]]
 
|[[Orsimer (Skyrim)|Orc]]
|[[Beserker Rage]]
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|[[Berserker Rage (Skyrim)|Berserker Rage]]
 
|Take half damage and deal double damage for 60 seconds.
 
|Take half damage and deal double damage for 60 seconds.
 
|-
 
|-
 
|[[Redguard (Skyrim)|Redguard]]
 
|[[Redguard (Skyrim)|Redguard]]
|[[Adrenaline Rush]]
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|[[Adrenaline Rush (Skyrim)|Adrenaline Rush]]
 
|[[Stamina (Skyrim)|Stamina]] Regenerates 10 times faster for 60 seconds.
 
|[[Stamina (Skyrim)|Stamina]] Regenerates 10 times faster for 60 seconds.
 
|-
 
|-
 
|Vampire
 
|Vampire
|[[Embrace of Shadows]]
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|[[Embrace of Shadows (Skyrim)|Embrace of Shadows]]
 
|Vampire is invisible and has improved night vision for 180 seconds.
 
|Vampire is invisible and has improved night vision for 180 seconds.
 
|-
 
|-
 
|Vampire
 
|Vampire
|[[Vampire's Seduction]]
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|[[Vampire's Seduction (Skyrim)|Vampire's Seduction]]
 
|Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding.
 
|Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding.
 
|-
 
|-
 
|Vampire
 
|Vampire
 
|[[Vampire's Servant]]
 
|[[Vampire's Servant]]
|Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak", to "more powerful", to "powerful", and finally to "very powerful" after three full days of not feeding.
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|Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak," to "more powerful," to "powerful," and finally to "very powerful" after three full days of not feeding.
 
|-
 
|-
 
|Werewolf
 
|Werewolf
|[[Beast Form]]
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|[[Beast Form (Skyrim)|Beast Form]]
 
|
 
|
 
Take on the Form of the Wolf.
 
Take on the Form of the Wolf.
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These powers can be used multiple times per day.
 
These powers can be used multiple times per day.
   
{|border="1" cellpadding="2" cellspacing="2" class="wikitable sortable" style="width: 100%; text-align: center;"
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{|style="width: 100%; text-align: center;" class="wikitable sortable"
 
|-
 
|-
! Race
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!Race
! Name
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!Name
! Description
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!Description
 
|-
 
|-
 
|[[Khajiit (Skyrim)|Khajiit]]
 
|[[Khajiit (Skyrim)|Khajiit]]
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|Casts a [[Detect Life (Skyrim)|Detect Life]] spell.
 
|Casts a [[Detect Life (Skyrim)|Detect Life]] spell.
 
|}
 
|}
{{small|Requires the [[Totems of Hircine]] quest to be completed}}
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{{small|Requires the "[[Totems of Hircine]]" quest to be completed}}
   
 
==Faction Powers==
 
==Faction Powers==
 
These powers can be used only once per day. One Nightingale power may be active at a time.
 
These powers can be used only once per day. One Nightingale power may be active at a time.
   
{|border="1" cellpadding="2" cellspacing="2" class="wikitable sortable" style="width: 100%; text-align: center;"
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{|style="width: 100%; text-align: center;" class="wikitable sortable"
 
|-
 
|-
! Name
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!Name
! Description
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!Description
! Faction
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!Faction
 
|-
 
|-
 
|[[Nightingale Strife]]
 
|[[Nightingale Strife]]
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|[[Summon Arniel's Shade]]
 
|[[Summon Arniel's Shade]]
 
|''Summons [[Arniel's Shade|the Shade]] of [[Arniel Gane]] for 60 seconds wherever the caster is pointing.''
 
|''Summons [[Arniel's Shade|the Shade]] of [[Arniel Gane]] for 60 seconds wherever the caster is pointing.''
|[[College of Winterhold]]
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|[[College of Winterhold (Skyrim)|College of Winterhold]]
 
|-
 
|-
|[[Spectral Assassin|Summon Spectral Assassin]]
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|[[Summon Spectral Assassin]]
|''Summons [[Spectral Assassin|the ghost]] of the legendary assassin [[Lucien Lachance]] to fight by your side, until he's defeated.''
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|''Summons [[Spectral Assassin (Skyrim)|the ghost]] of the legendary assassin [[Lucien Lachance]] to fight by your side, until he's defeated.''
 
|[[Dark Brotherhood (Skyrim)|Dark Brotherhood]]
 
|[[Dark Brotherhood (Skyrim)|Dark Brotherhood]]
 
|}
 
|}
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Only one of the following Standing Stone powers can be active at a time. They can each be used only once per day. (With the addition of {{Dawnguard|!}} the [[Aetherial Crown]] effectively eliminates the once per day restriction of Standing Stone Powers.)
 
Only one of the following Standing Stone powers can be active at a time. They can each be used only once per day. (With the addition of {{Dawnguard|!}} the [[Aetherial Crown]] effectively eliminates the once per day restriction of Standing Stone Powers.)
   
{|border="1" cellpadding="2" cellspacing="2" class="wikitable sortable" style="width: 100%; text-align: center;"
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{|style="width: 100%; text-align: center;" class="wikitable sortable"
 
|-
 
|-
! Name
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!Name
! Description
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!Description
! Location
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!Location
 
|-
 
|-
 
|[[The Ritual Stone (Skyrim)|The Ritual Stone]]
 
|[[The Ritual Stone (Skyrim)|The Ritual Stone]]
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|Paralyze target for 5 seconds.
 
|Paralyze target for 5 seconds.
 
+25 points damage.
 
+25 points damage.
|North of [[Windhelm (Skyrim)|Windhelm]] and east of [[Winterhold (Skyrim)|Winterhold]], on a floating iceberg
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|North of [[Windhelm (Skyrim)|Windhelm]] and east of [[Winterhold (Skyrim City)|Winterhold]], on a floating iceberg
 
|-
 
|-
 
|[[The Shadow Stone (Skyrim)|The Shadow Stone]]
 
|[[The Shadow Stone (Skyrim)|The Shadow Stone]]
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|}
 
|}
   
==See Also==
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==See also==
 
*[[Powers (Dragonborn)]]
 
*[[Powers (Dragonborn)]]
 
*[[Abilities (Skyrim)]]
 
*[[Abilities (Skyrim)]]
 
*[[Standing Stones]]
 
*[[Standing Stones]]
 
*[[Spell Tome (Skyrim)]]
 
*[[Spell Tome (Skyrim)]]
  +
  +
<!--Interwiki links-->
  +
[[es:Poderes (Skyrim)]]
 
[[Category:Skyrim: Powers| ]]
 
[[Category:Skyrim: Powers| ]]

Revision as of 14:11, 7 November 2018

For other uses, see Powers and Greater Power.

Powers in The Elder Scrolls V: Skyrim are defined by their unique nature. They are essentially magic spells, but are unique in that they have zero magicka cost, are not learned from spell tomes, most of which may only be used once per in-game day.

Each race is granted a unique greater power upon character creation, and additional powers may be acquired over the course of the game. These powers include Vampire and Werewolf powers, as well as those granted by Standing Stones and through membership of various factions.

Powers are considered separate from abilities, as they are active rather than passive in nature.

Unlike spells, powers equip to neither hand and are activated with the shout key (Z by default).

Greater Racial Powers

These powers can only be used once per day.

Race Name Description
Altmer Highborn Regenerate 25% of your magicka each second for 60 seconds.
Argonian Histskin Invoke the power of the Hist to recover health 10 times faster for 60 seconds.
Bosmer Command Animal Make an animal an ally for 60 seconds.
Breton Dragonskin Absorb 50% of Magicka from hostile spells for 60 seconds.
Dunmer Ancestor's Wrath Opponents that get too close take 8 points per second of fire damage for 60 seconds.
Imperial Voice of the Emperor Nearby people are Calmed for 60 seconds.
Nord Battle Cry Nearby enemies are Afraid for 30 seconds.
Orc Berserker Rage Take half damage and deal double damage for 60 seconds.
Redguard Adrenaline Rush Stamina Regenerates 10 times faster for 60 seconds.
Vampire Embrace of Shadows Vampire is invisible and has improved night vision for 180 seconds.
Vampire Vampire's Seduction Creatures and people up to level 10 won't fight for 30 seconds. Granted after one day of not feeding.
Vampire Vampire's Servant Reanimate a dead body to fight for you for 60 seconds. The strength of the body increases each day the Vampire goes without feeding, progressing from "weak," to "more powerful," to "powerful," and finally to "very powerful" after three full days of not feeding.
Werewolf Beast Form

Take on the Form of the Wolf.

Werewolf Ring of Hircine

Allows for unlimited Werewolf transformations per day; only active when you're wearing the Ring of Hircine (must be a Werewolf).

Lesser Racial Powers

These powers can be used multiple times per day.

Race Name Description
Khajiit Night Eye Improved night vision for 60 seconds.
Vampire Vampire's Sight Improved night vision for 60 seconds.
Vampire Vampiric Drain Absorb x points of health per second from the target.
Werewolf Totem of Brotherhood Summons two wolf spirits to aid in battle.
Werewolf Totem of Fear Casts Fear against nearby enemies.
Werewolf Totem of the Hunt Casts a Detect Life spell.

† Requires the "Totems of Hircine" quest to be completed

Faction Powers

These powers can be used only once per day. One Nightingale power may be active at a time.

Name Description Faction
Nightingale Strife Instantly absorb 100 points of Health from the target. The Nightingales
Nightingale Subterfuge People and creatures in the spell's area of effect will attack anyone nearby for 30 seconds. The Nightingales
Shadowcloak of Nocturnal For 120 seconds you automatically become invisible while sneaking. The Nightingales
Summon Arniel's Shade Summons the Shade of Arniel Gane for 60 seconds wherever the caster is pointing. College of Winterhold
Summon Spectral Assassin Summons the ghost of the legendary assassin Lucien Lachance to fight by your side, until he's defeated. Dark Brotherhood

Standing Stone Powers

Only one of the following Standing Stone powers can be active at a time. They can each be used only once per day. (With the addition of Dawnguard the Aetherial Crown effectively eliminates the once per day restriction of Standing Stone Powers.)

Name Description Location
The Ritual Stone Raise all nearby dead enemies to fight for you. East of Whiterun
The Serpent Stone Paralyze target for 5 seconds.

+25 points damage.

North of Windhelm and east of Winterhold, on a floating iceberg
The Shadow Stone Become invisible for 60 seconds. In a small mountain range South of Riften.
The Tower Stone Unlock any Expert or lower-level lock. On a mountain, directly west of the College of Winterhold

See also