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Elder Scrolls

For other uses, see Priory of the Nine.

The Priory of the Nine is a small settlement located about half-way between Bravil and Skingrad, near the Elsweyr border. The Priory houses the once-great Knights of the Nine.

Overview[]

"I heard that someone's taken over that abandoned priory in the West Weald. I wonder what they could be up to?"
―Rumors in Cyrodiil[src]

The Priory is made up of a hall with a ground floor, second floor, basement, and undercroft. There is also a detached Chapel of the Nine on the grounds, as well as a small garden and archery practice area.

Plants are abundant in the area and include: Columbine, Dragon's tongue, flax, and Lady's Smock.

Main building[]

Ground floor[]

The ground floor of the main building is a dining area with a fireplace and table. The secret entrance to the basement is located here as well. To access it one will need to use Sir Amiel's Ring at the center of the symbolic circle.

Second floor[]

The second floor of the main building has several beds for the knights, as well as an adjacent room with a double bed and storage space.

Basement[]

The basement houses a melee training area and a smithy, as well the entrance to the undercroft.

Undercroft[]

PrioryoftheNine-Undercroft

The Priory Undercroft

The undercroft houses the armor stand and the graves of the former Knights of the Nine.

Armor Stand[]

TESIV Priory Window

The stained glass window in the Priory Undercroft.

There is an Armor Stand in the undercroft of the Priory. The Relics of the Crusader can be placed on the stand, as well as taken from the stand as one whole set. Individual pieces can also be swapped to and from the armor stand automatically.

The Relics are all leveled items, but can be "upgraded" when placed on the armor stand at certain level ranges, if not already at the maximum. The weapons will also be recharged completely when they are placed on the stand.

Also note that if the Hero is an Expert Armorer, they can repair to 125, place the armor and weapons on the stand, pull and repair them again, as they will have dropped to 100.

Tombs[]

One may receive blessings from each of the eight graves (Sir Berich not included) in the undercroft, one for each divine (except for Talos).

Each blessing has a magnitude of five (5) and is permanent until a different tomb blessing is received and which replaces the previous one. The knight will also speak a line when their tomb is activated. These blessings and lines are, clockwise from the armor stand:

  • The Tomb of Sir Gregory, which provides the Dibella's Blessing (Fortify Personality).
    • Dibella has strengthened your wit and charm. Never allow the beauty of the world to be lost on your eyes.
  • The Tomb of Sir Juncan, which provides the Kynareth's Blessing (Fortify Speed).
    • Kynareth grants you the swiftness of the wild.
  • The Tomb of Sir Casimir, which provides the Mara's Blessing (Fortify Endurance).
    • The great mother endures. Mara grants you her endurance. When all else fails you, look to love for the power to carry on.
  • The Tomb of Sir Torolf, which provides the Arkay's Blessing (Fortify Willpower).
    • All that lives will die and all that is dead will live again. Arkay grants you the will to reverse the cycle.
  • The Tomb of Sir Henrik, which provides the Julianos's Blessing (Fortify Intelligence).
    • Julianos blesses you with his wisdom and his guidance. Trust in your knowledge for it is the whole of who you are.
  • The Tomb of Sir Caius, which provides the Stendarr's Blessing (Fortify Personality).
    • Stendarr grants you the gift of legerity. Always be swift to protect and swift to forgive.
  • The Tomb of Sir Ralvas, which provides the Zenithar's Blessing (Fortify Luck).
    • Zenithar grants you good fortune. May you always endeavor to become the master of your craft.
  • The Tomb of Sir Amiel, which provides the Akatosh's Blessing (Fortify Strength).
    • Lord Akatosh lends you his might. When your own strength fails you, trust in the Nine.

Outside[]

  • In the backyard lies the archery practice area and a small stable with three horses included.
  • An Oblivion Gate opens after completing the Knight of the Nine questline.

Ingredients[]

There are plants both in the garden and in the area around the priory, these are the ones you'll find in the garden.

In the area around the priory one will find the following:

Gallery[]

Bugs[]

This section contains bugs related to Priory of the Nine (Location). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • There are two tombs (Gregory/Dibella and Caius/Stendarr) that provide a Personality blessing and none of them provide an Agility blessing. According to the description of Stendarr's blessing it was meant to provide Agility and not Personality.[Note 1]

Appearances[]

Notes[]

  1. "Stendarr grants you the gift of legerity." Legerity is associated with Agility, as seen on one of the random items that have EnchChainmailGreavesFortAgility ID and named the "Greaves of Legerity."
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