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The Loop (Games)
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Prophecy is a keyword in The Elder Scrolls: Legends. Whenever one of your Runes break, you draw a card, and if the card you drew has prophecy you play it for free.
Cards[edit | edit source]
The following list includes cards with the keyword itself, as well as any cards that are related to it:
Notice: This table is generated automatically, so editing and updating it is possible only on the individual card pages listed.
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
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0 | 1 | 3 | Creature | Wood Elf | Unique legendary | Prophecy, Guard Immune to Silence. Last Gasp: Adoring Fan will return. | |
2 | Action | Common | Prophecy Summon a 1/1 Risen Dead with Guard in each lane. | |||||
2 | 2 | 5 | Creature | Animal Beast |
Rare | Prophecy Summon: Play a Prophecy from your hand. | ||
3 | Action | Common | Prophecy Set a creature's power to 1. | |||||
2 | 2 | 3 | Creature | Goblin | Common | Prophecy Summon: Give a creature -1/-1. | ||
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0 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Gain 2 health. | |
3 | 3 | 3 | Creature | Wood Elf | Rare | Prophecy, Guard | ||
3 | Action | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. | |||||
2 | 3 | 2 | Creature | Imperial | Epic | On your turn, Blind Moth Priest glows while your opponent has a Prophecy on top of their deck. | ||
1 | 2 | 4 | Creature | Undead Skeleton |
Common | Prophecy, Guard Summon: +1/+1 for each enemy creature in this lane. | ||
3 | 3 | 3 | Creature | Wood Elf | Common | Prophecy Slay: Put a Completed Contract into your hand. | ||
3 | Action | Common | Prophecy Deal 2 damage to a creature. | |||||
2 | 4 | 3 | Creature | Breton | Common | Prophecy, Guard | ||
3 | Action | Rare | Prophecy Unsummon a creature. | |||||
2 4 |
2 3 |
2 | Creature | Nord Werewolf |
Common | Prophecy Beast Form: +2/+1 | ||
2 | 3 | 2 | Creature | Imperial | Common | Prophecy, Guard | ||
2 | 1 | 2 | Creature | Nord | Common | Prophecy Summon: Give a creature +0/+2. | ||
3 | 3 | 6 | Creature | Animal Reptile |
Common | Prophecy Summon: Battle an enemy creature. | ||
4 | 3 | 4 | Creature | High Elf | Epic | Prophecy Summon: Give a creature -4/-0 this turn. | ||
3 | Item | Common | Prophecy, Mobilize, Guard +1/+3 | |||||
3 | Item | Common | Prophecy, Mobilize, Guard +3/+1 | |||||
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2 | 2 | 2 | Creature | Animal Reptile |
Common | Prophecy When Crocodile Brute is Consumed, draw a card. | |
2 | 2 | 4 | Creature | Undead Spirit |
Common | Prophecy Summon: Silence another creature. | ||
2 | 2 | 2 | Creature | Khajiit | Common | Prophecy Pilfer: +1/+1 | ||
2 | 5 | 3 | Creature | Undead Skeleton |
Common | Guard When your opponent draws a Prophecy from a rune being destroyed, draw a card. | ||
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2 | 4 | 7 | Creature | Dreugh | Common | Prophecy, Guard Summon: Gain 4 Health. | |
1 | 1 | 3 | Creature | Daedra | Rare | Prophecy Summon: Deal damage to a creature equal to Dremora Archer's power. | ||
3 | 1 | 2 | Creature | Khajiit | Rare | Prophecy | ||
3 | 1 | 2 | Creature | Khajiit | Rare | Prophecy Summon: Move another friendly creature in this lane. | ||
0 | 4 | 2 | Creature | High Elf | Common | Prophecy, Guard, Ward | ||
3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. If it has Prophecy you may play it for free. | ||
3 | 3 | 6 | Creature | Nereid | Rare | Prophecy Summon: Draw a card. | ||
2 | Action | Common | Prophecy Unsummon a creature and reduce its cost by 3. | |||||
1 | 4 | 2 | Creature | Orc | Common | Prophecy, Guard | ||
1 | 2 | 2 | Creature | Argonian | Common | Prophecy, Guard, Lethal | ||
4 | Action | Rare | Prophecy Deal 2 damage to all creatures in one lane. | |||||
2 | Action | Common | Prophecy Deal 1 damage to everything. | |||||
3 | 2 | 3 | Creature | Animal Spider |
Rare | Prophecy, Lethal | ||
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1 | 1 | 1 | Creature | Dwemer | Common | Prophecy, Guard Summon: Summon all Gearwork Spiders in your discard pile. | |
3 | 1 | 2 | Creature | Falmer | Common | Prophecy Summon: Give a creature Cover. | ||
3 | 3 | 3 | Creature | Daedra | Common | Prophecy, Drain | ||
4 | 2 | 5 | Creature | Wood Elf | Epic | Prophecy Summon: Deal 1 damage to all enemy creatures in this lane. | ||
4 | Action | Common | Prophecy Shackle an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane. | |||||
4 | 1 | 2 | Creature | Orc | Common | Prophecy | ||
4 | 1 | 2 | Creature | Wood Elf | Epic | Prophecy, Guard At the end of your opponent's turn, if they have a full lane and Green Pact Ambusher is in your hand, summon her to that lane. | ||
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | ||
2 | Action | Rare | Prophecy Give all enemy creatures -2/-0 until the start of your turn. | |||||
2 | Action | Common | Prophecy Gain 5 Health. | |||||
1 | Action | Rare | Prophecy Silence a creature. | |||||
1 | Action | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. | |||||
0 | 5 | 1 | Creature | Defense | Common | Prophecy, Guard Sacrifice this at the start of your next turn. | ||
2 | 3 | 5 | Creature | High Elf | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | ||
3 | Action | Rare | Prophecy Each player gains +2 max magicka. | |||||
3 | 3 | 5 | Creature | Imperial | Common | Prophecy, Guard Summon: You gain 3 health. | ||
4 | Action | Common | Prophecy Deal 4 damage. | |||||
2 | 2 | 5 | Creature | Nord | Epic | Prophecy Summon: Give a creature +2/+2 and Guard. | ||
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3 | 2 | 2 | Creature | Animal Reptile |
Common | Prophecy | |
2 | 6 | 5 | Creature | Undead Mummy |
Common | Prophecy, Guard | ||
2 | 2 | 3 | Creature | Imperial | Common | Prophecy, Guard Summon: Give a creature in your hand Guard. | ||
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2 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard Last Gasp: Reduce the cost of a random Dragon in your hand by 1. | |
4 | Action | Rare | Prophecy Summon a 2/2 Colovian Troopers with Guard in each lane. | |||||
4 | 2 | 4 | Creature | Animal Beast |
Epic | Prophecy, Drain | ||
2 | 2 | 3 | Creature | Orc | Common | Prophecy, Guard Summon: Give a creature +2/+0. | ||
3 | Action | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. | |||||
4 | 4 | 4 | Creature | Dragon | Common | Prophecy | ||
3 | 2 | 4 | Creature | Animal Beast |
Common | Prophecy Summon: Shackle each enemy creature with less power than Nix-Hound. | ||
1 | Action | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | |||||
5 | 6 | 5 | Creature | Imperial | Rare | Guard When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand. | ||
5 | Action | Common | Prophecy Destroy a creature. | |||||
0 | 3 | 2 | Creature | Defense | Common | Prophecy, Guard When Pointy Wall of Spikes takes damage from a creature, it deals that much damage to that creature. | ||
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0 | 9 | 5 | Creature | Defense | Common | Prophecy, Guard | |
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10 | Support | Ongoing | Legendary | Indestructible All cards in your deck have Prophecy. | |||
2 | 2 | 2 | Creature | Khajiit | Common | Prophecy Summon: Gain 2 health. | ||
3 | 2 | 2 | Creature | Nord | Common | Prophecy, Guard | ||
6 | Action | Rare | Prophecy Deal 3 damage and gain 3 health. | |||||
1 | 1 | 1 | Creature | Wood Elf | Common | Prophecy Summon: Deal 1 damage. | ||
2 | 1 | 2 | Creature | Harpy | Rare | Prophecy Summon: Shackle an enemy creature. | ||
0 | 4 | 2 | Creature | Animal Beast |
Rare | Prophecy, Guard Summon: Move a friendly creature to this lane. | ||
0 | 5 | 1 | Creature | Undead Spirit |
Common | Prophecy, Guard | ||
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2 | 3 | 4 | Creature | Dwemer | Common | Prophecy, Guard | |
5 | Item | Rare | Prophecy +3/+3 Instead of equipping Spear of Embers, you may throw it at an enemy creature to deal 3 damage. | |||||
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0 | 1 | 2 | Creature | Dwemer | Common | Prophecy Summon: Draw a card. | |
5 | Item | Rare | Prophecy, Mobilize +1/+1 Summon: The wielder deals 2 damage. | |||||
2 | Action | Common | Prophecy Give a creature Guard. Draw a card. | |||||
6 | Support | Activate | Epic | Activate: Shuffle all Prophecy cards in your hand into your deck and draw that many cards. | ||||
12 | Action | Epic | Costs 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. | |||||
4 | 2 | 4 | Creature | Wood Elf | Epic | Prophecy | ||
5 | 4 | 4 | Creature | Nord | Unique legendary | Prophecy, Breakthrough, Guard | ||
4 | 3 | 4 | Creature | Wood Elf | Common | Prophecy, Guard | ||
6 | Action | Common | Prophecy Give an enemy creature -2/-2 and a friendly creature +2/+2. | |||||
2 | Action | Epic | Prophecy Give each friendly creature a random Keyword. | |||||
2 | 2 | 3 | Creature | Daedra | Common | Prophecy Summon: You gain health equal to Xivkyn Channeler's power plus health. |
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