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Elder Scrolls
Tamriel Map

The continent of Tamriel is made up of nine provinces. All provinces have been ruled by the Empire simultaneously at some point.[citation needed] However, this unity begins to fade in the second century of the Fourth Era.[citation needed]

Provinces[]

Black Marsh[]

Main article: Black Marsh

This huge, mostly uncharted region of densely vegetated wetlands is at the southeastern tip of Tamriel. Argonians thrive in the foreboding swamps and thick brush, thanks to their amphibious underwater breathing abilities and very high resistance to disease.[citation needed]

Cyrodiil[]

Main article: Cyrodiil

Lying in the center of Tamriel, Cyrodiil is home of the human Imperials. Cyrodiil is mostly an expanse of forest and mountains.[citation needed] At its heart is the Nibenay Valley, a vast plain enclosed by equatorial rain forests. Many rivers flow through this area, and as one ventures further south, the land slowly becomes increasingly sub-tropical.[citation needed] For most of the Elder Scrolls games, it is the seat of the Empire. Cyrodiil is the setting for the game The Elder Scrolls IV: Oblivion.

Elsweyr[]

Main article: Elsweyr

Divided across arid badlands to the north and a lush, more populous sub-tropical zone in the south,[citation needed] this region marks the southern coast of Tamriel. Elsweyr is home to the Khajiit.

Hammerfell[]

Main article: Hammerfell

Lying in west Tamriel, this province is dominated by the Alik'r Desert. Hammerfell is home to the Redguard human race. The northern region of Hammerfell is part of the setting for the game The Elder Scrolls II: Daggerfall.

High Rock[]

Main article: High Rock

Home to the human Bretons and Orcs, this province is divided into multiple Breton city-states and minor kingdoms.[citation needed] It is a temperate coastal region in northwestern Tamriel.[citation needed] The southern region of High Rock is part of the setting for the game Daggerfall.

Morrowind[]

Main article: Morrowind

The province in the northeast corner of Tamriel and home to the Dunmer (Dark Elves). It consists of a continental mainland and a large island in the center called Vvardenfell, separated by an inlet from the Sea of Ghosts, the Inner Sea.[citation needed] Vvardenfell is the setting for the game, The Elder Scrolls III: Morrowind. There is also an island to the north west of Morrowind called Solstheim, which is the setting for both Morrowind's add-on, The Elder Scrolls III: Bloodmoon and Skyrim's third add-on, The Elder Scrolls V: Dragonborn.

Skyrim[]

Main article: Skyrim

This northern, snow-covered and mountainous region is home to the Nord human race, as well as the Falmer mer race (Snow Elves).[citation needed] Skyrim contains some of the tallest mountains in all of Tamriel, most notably the Throat of the World. Skyrim is less urbanized than Cyrodiil,[citation needed] but the five largest cities do have sizable population, with the other four cities being more like towns.[1] Skyrim is the setting for The Elder Scrolls V: Skyrim.

Summerset Isles[]

Main article: Summerset Isles

This province is located in the Eltheric Ocean, with the Abecean Sea separating the islands from the mainland Tamriel continent. It is composed of three islands, one large western main island and one smaller named Auridon with another unknown location likely immediately south of Valenwood and east of Auridon.[citation needed] These islands are home to the Altmer (High Elves).

Valenwood[]

Main article: Valenwood

The province in the south-western region of Tamriel. This province is largely uninhabited forest wilderness. The coasts are dominated by mangrove swamps and tropical rain forests,[citation needed] while heavy rainfalls nurture the temperate inland rain forests. Valenwood is home to the Bosmer (Wood Elves).

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