Quaranir, a member of the Psijic Order, standing in the Hall of the Elements in 4E 201.

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"We once served as advisors and teachers to the greatest kings and emperors, but no longer. We retreated to our hidden isle of Artaeum, content to study in seclusion."
Lilatha[src]

The Psijic Order is an ancient order based on the island of Artaeum. From it, the Mages Guild would later begin and develop in 2E 230,[1] started by Vanus Galerion. The Psijic Order was believed to have originated in the Summerset Isles, and their headquarters was located on Artaeum.[2][3]

They were said to have been indirectly responsible for the development of Mysticism, long before there was a name for it.[4] Their counsel has been sought by some political leaders, but other leaders have treated the Order with suspicion.[3]

By game[edit | edit source]

History[edit | edit source]

Foundation and origins of the Order[edit | edit source]

When the Altmer began to settle more permanently on the Summerset Isles from their ancient home of Aldmeris, their culture began to change. They no longer worshipped the ancestor spirits, but several of those spirits such as Auri-El, Trinimac, Syrabane, and Phynaster became gods that the Altmer worshipped instead. Many elders, who called themselves the Psijics, rebelled against this trend, as they were the keepers of the Old Ways. They used their mystical powers to settle in Artaeum, away from the "corruption of their society." They frequently returned to the Summerset Isles to offer advice and guidance, however.[2]

First Era[edit | edit source]

The earliest known recorded instance of the Psijic Order was in 1E 20, when the renowned Breton sage Voernet met with Iachesis.[3] Around the end of the First Era, around the time of the founding of the Mages Guild, Artaeum mysteriously disappeared, only to reappear exactly 500 years later, during the Interregnum. Most of the people who lived on Artaeum, including the members of the Psijic Order who were thought to have died when Artaeum vanished, also reappeared as well. The members of the Order refused to reveal where Artaeum had been during its time away.[5]

Second Era[edit | edit source]

Oriandra, a member of the Order during the Second Era, states that the Psijic Order sent Artaeum away from Tamriel to "better promote meditative study and contemplation."[6] Tendinwe, another member, notes that the Order is even capable of making the island "intangible."[7]

Third Era[edit | edit source]

In 3E 110, the Psijic Order is rumored to have created a storm that destroyed a fleet of Pyandoneans.[3][8]

Fourth Era[edit | edit source]

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"One of the guards said he saw a mage appear out of thin air. Claimed it was one of those Psijic monks. Man's been hitting the Skooma, I say."
Hold Guard[src]

Many years prior to 4E 201, when the Arch-Mage Savos Aren was merely an apprentice at the College of Winterhold, the Psijic Order was recalled to the Isle of Arteum, before disappearing around 4E 100.[9] Before this recall, a member of the Psijic Order had advised the Arch-Mage at the College.[10] An unspecified amount later, the Psijic Order would clash with the Third Aldmeri Dominion. According to the Thalmor's representative, Ancano, at the College of Winterhold, this was because the Psijics considered themselves to be above the law of the Dominion.[11] In contrast, the Psijics themselves state that the Thalmor see them as a threat because the Psijics have power.[12]

After defeating Ancano, the Dragonborn becomes Arch-Mage of the college, replacing the deceased Savos Aren.[13] The Psijic Order removes the Eye of Magnus from the Hall of the Elements, promising to safeguard the Eye from those who may abuse its power. Quaranir subsequently reveals that the installation of the Dragonborn as Arch-Mage had been the Order's intent from the start.[14]

Organization[edit | edit source]

Structure[edit | edit source]

Positions[edit | edit source]

  • Relicmaster
  • Ritemaster
  • Loremaster[15]
  • Chief Proctor[16]

Philosophy, beliefs and practices[edit | edit source]

The Psijic Order is a powerful group that possesses immense amounts of knowledge and power. The Psijic Order was notable for indirect development of Mysticism long before there was a name for it.[4] For the Psijic Order, the Old Ways, or the Elder Way, was the name for their practice; however, the term becomes mixed in "semantic quagmire" because the Old Ways was also referred to the Psijic Orders' religion, philosophy and beliefs, which may or may not be related to Mysticism.[17] The Old Way, or the Elder Way, was a philosophy of meditation and study that could bind the forces of nature to an individual's will. It differed from magicka in terms of their origins, but the effects were the same.[3]

The Psijic Order was notable for developing the Cloven Duality.[18] The Order also developed the Psijic Compensation, which was an attempt to explain the basics of Aldmeri religion to Emperor Uriel V.[19] There were two rites the Psijic Order was known to practice. One was Vigyld, which took place on the 1st of Second Seed. The other was called Moawita, and was held on the 2nd of Hearth Fire.[15]

The Psijic Order outlawed the use and practice of necromancy by its members. While they believed necromancy to be dangerous, they also considered its use to be heretical due to their belief in the traditional ancestor spirits of the Altmer.[20] It was rumored that members of the Psijic Order possessed an ability known as "The Calling." This was thought to be a magical telepathic ability used to communicate silently.[21]

The Psijics are also known for the study and practice of summonable magic constructs called "Exemplars." These theoretically represent the ideal forms that such creatures can assume, at which point they transcend the physical and incarnate the mystical. Inspired by the natural world, Psijic Monks travel all over Tamriel, taking models of animals from those regions to later perfect in their studies.[22][23][24]

Inductions into the Psijic Order[edit | edit source]

The Psijic Order chooses its members through a complex and ritualized method not well understood by outsiders.[25] The Pocket Guide to the Empire, Third Edition notes how in roughly 1,000 years, up to the year 3E 430, only seventeen new members were added to the order. This fits with the history of the order, which is heavily steeped in tradition. However, from 3E 430 until the time of publication, two years later, in 3E 432, they suddenly accepted over thirty new members.[2]

Relationship to the Psijic Endeavor[edit | edit source]

The Psijic Endeavor[26] is a method of achieving divinity, and what to do after; it has no relationship to the Psijic Order.

Notable members[edit | edit source]

There are very few known members of the Psijic Order since its foundation:

Trivia[edit | edit source]

  • It is stated in the fourth book in The Wolf Queen series and Mannimarco, King of Worms that the Psijic Order's robes are grey, though the robes they are seen wearing in Skyrim are yellow and red. The reason for the change between the time periods is unexplained.

Appearances[edit | edit source]

External links[edit | edit source]

Sources[edit | edit source]

References[edit | edit source]

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