Elder Scrolls
Elder Scrolls
Advertisement
Elder Scrolls

Not to be confused with Quendeluun or Quan.

Quen (full name Quenneth) is a novice Altmer thief initially found in any Outlaws Refuge in Tamriel, and will offer the Vestige the job of accompanying her on a heist at Fulstrom Homestead. She later becomes a member of the Thieves Guild.

Background[]

Quen was born as Quenneth to an Altmer commoner known as Saroldo. At some point in time, her mother perished.

Quen spent much of her life at the Lillandril Illumination Academy, a boarding school and which she resided and studied at. She was later suspended for lack of dedication to studies, financial restitution, and suspicion of committing larceny and trespassing. After that, she went on to pursue a life as a thief.

Interactions[]

Main Quests[]

Partners in Crime[]

"The newest job is always the biggest job! Life of a thief. You know how it is."
―Quen[src]

Quen can be found at the entrance of Abah's Landing or in any Outlaws Refuge. She will offer you a job, and will task you with traveling to either the Wayrest, Windhelm, or Woodhearth docks, depending on your alliance.

After embarking from the docks on her ship, you will arrive at Fulstrom Homestead. In front of the manor's entrance is a portcullis, blocking further passage. Quen will climb over the wall onto the other side, and after you open the portcullis and she turns the switch, the gate will open. Once the Manor is entered via a backdoor entrance and the puzzle lock is completed, the Giovessen Skull will be on a table in Thane Fulstrom's vault. After the relic is taken, Chief Inspector Rhanbiq and three members of the Iron Wheel will appear. Rhanbiq will then confront Quen, accusing her of stealing Magnifica Falorah's dowry:

Chief Inspector Rhanbiq: "Surrender, thief! The manor is surrounded. Today, the Iron Wheel brings you to justice." Quenneth: "What? Who are you?" Rhanbiq: "Chief Inspector Rhanbiq. We foiled your attempt to steal the Giovessen Skull. Will you also confess to stealing Magnifica Falorah's dowry?" Quen: "What's a "falorah"?" Rhanbiq: "She... it doesn't matter. Return the Giovessen Skull and surrender, or face the consequences." Quen "No idea what he means. I'll... I'll follow your lead."

The events following will vary depending on the course of action you take. If you place the Giovessen Skull back on its display, the Iron Wheel will knock you unconscious and imprison both you and Quen in a jail cell. After you regain consciousness, Quen will say "Wake up, partner. We need to get out of here." If you choose to attack the Iron Wheel, Quen will say "Hold them off! I'll find another way out!"

Whatever the path taken, Walks-Softly will appear in the catacombs. If you are imprisoned, he will free you and Quen. He will then have the following conversation with Quen:

Quenneth: "Who are you?" Walks-Softly: "You don't know me yet, but I'm a friend. Quen, isn't it? Put on this uniform and head outside. The Iron Wheel won't detain a Windhelm Guard." Quen: "There's no way I'm leaving here without my partner." Walks: "I only had one uniform. Go on, recover your boat and meet us by the catacomb exit. Then we can return to the Thieves Guild in Abah's Landing." Quen: "You're from the Thieves Guild? I... all right, I'll meet you both by the exit. Good luck, partner." Walks: "She'll be fine. Looks like we take the dangerous way around."

Quen will then leave while you and Walks take the alternate exit. Back on the surface, Walks and Quen will be on a boat.

After arriving in Abah's Landing, Walks-Softly will be speaking to Quen:

Walks-Softly: "When you're up to it, we'll head to the Thieves Den. It's in an old cistern." Quen: "A cistern? Wonderful. I'm to be surrounded by water, everywhere I go."

Quen will be at the docks for some time, as she is still suffering of see-sickness from the boat-ride. After the quest is completed, she will be found in the Den.

The Long Game[]

Quen will be gathering information on Cosh.

A Flawless Plan[]

Travel with the guild to the al-Danobia tomb in order to discover what happened to Magnifica Falorah's dowry.

Forever Hold Your Peace[]

Quen can attend the wedding between Cosh and Magnifica Falorah as the Vestige's date.

Prison Break[]

Quen will help break Zeira out of No Shira Citadel.

Side Quests[]

A Double Life[]

Assist Quen with a personal matter by breaking into Sulima Mansion and searching for clues about her father, Saroldo.

His Greatest Treasure[]

Quen has tracked down her father's greatest treasure, and will ask the Vestige to help recover it.

Dialogue[]

Show: Partners in Crime

"Are you here about the job? To forestall any confusion―yes, we split the proceeds equally. And no, I will not budge on that point."

Job? What job?
"You mean ... you aren't here about the notice? Allow me to explain! I need a partner for a difficult job. It pays well, but it involves travel, and there is some danger. Does that sound like the sort of thing that might interest you?"
Sounds good. I'm in.
"I'm so glad you came along! I've chartered a ship - when your're ready, meet me there. Here, I'll mark your map. Bring some lockpicks. They sell them here, if you don't have any. Oh, and wear something warm!"
Where are we headed, exactly?
"Let's talk details when we rendezvous. It's not that I don't trust you! I'm just ... I don't think I've made a good impression in this place. That is, if you're still interested. You are, right? Of course you are, I'm only joking."
Why are you surprised I took the job?
"I've never had a partner. I mean, on all the other big jobs I've done - which I did alone. Quite successfully. And most of the people I interviewed thought the rendezvous was too far away."
You marked the Wayrest/Windhelm/Woodhearth (Varies per faction) docks on my map. Why Stormhaven/Eastmarch/Greenshade (Varies per faction)? Why not leave directly from here?
"Well, I paid for a ship in advance. I didn't realize how far I'd have to look to find a suitable parter. For the job, I mean. But we can talk about this at the docks!"

After arriving at the city docks:

"You made it. I wasn't certain you ... well, I'm glad you're here. So, the details! We're headed to a remote patch of land called Fulstrom Homestead. It's owned by some thane from Eastmarch. He's at war, but his staff and guards remain."

What are we doing there?
"We're looking for a relic called the Giovessen Skull. We slip inside the treasure room, grab our prize, and depart before anyone knows the difference. After that, we split the proceeds and go our separate ways."
All right. I'm ready to go.
"One more thing ... I'd prefer not to spill any blood, but I leave our safety to your discretion. If a guard sees you, take shelter in a hiding spot. Sound good?"
Sounds good.
"This little tub will get us to a blockade runner off shore. They'll bring us to Fulstrom Homestead and back. I hope you don't get sea sick. I get sea sick. I'm ... sure I'll be all right."
Any objections if I steal more than just the Giovessen Skull? "None whatsoever! Anything else you take is yours to fence. Just don't forget why we're there. We don't leave until we have the Giovessen Skull."
Is this the biggest job you've ever pulled off?
"The newest job is always the biggest job! Life of a thief. You know how it is."
How well do you know the life of a thief?
"Well ... this is the biggest job I've ever attempted. But I did the research, arranged transportation, and knew I needed a good partner to pull it off. That's why I hired you!"

After arriving at Fulstrom Homestead:

"Dry land, finally. Colder than I expected ... very, very cold. The manor should be up ahead. Are you ready?"

Before we proceed, I have some questions. "Of course! What about?"
What can we expect to find? "There should be guards throughout the homestead. We're looking for a gatehouse - once we're past the portcullis, the manor shouldn't be much further. That's where we'll find the Giovessen Skull."
Why do you want to steal the Giovessen Skull? "I need it for buyer in Abah's Landing. Which isn't important right now. Until we get the Giovessen Skull, there's no point in discussing payment."
All right. I'm ready to go.


In the cellar of the Fulstrom Manor:

"Who was that? What was all that about, with dowries and iron wheels."

I have no idea. Did you tell anyone we were coming here? "Nobody! Well ... I sent word to the Thieves Guild in Abah's Landing. They were interested in acquiring the Giovessen Skull. Abah's Landing was to be out next stop. But why would this "Iron Wheel" set an ambush here? Are you certain you're never heard of them?"
Never. But we can figure out who they are after we escape. "Of course, you're right. The Iron Wheel could return at any moment. We need to get out of here, and fast. Wait ... did you hear that?"
Hear what? "There's someone coming!"

After escaping the catacombs:

"That didn't go as smoothly as I'd hoped. I suppose that's the point of being a thief, isn't it? I'm just glad we're alive and free. Unless the Iron Wheel finds us. We should be going, shouldn't we? Let's get going."

After speaking to Walks-Softly:

"I'd planned to go to Abah's Landing after this job. If he's willing to take us there, I say we go."

After arriving in Abah's Landing:

"Think I'll stay here for a bit. Don't want to decorate the guildmaster's boots."

Are you all right? "Yes, I'll be fine. Don't keep the guildmaster waiting on my account!"
Show: A Double Life

"There's something you need to know about why I'm in Abah's Landing. When we first met, I said I needed a partner to steal the Giovessen Skull. I never explained why. Not really."

"Why did you want to steal it?" "I used to think my father was a merchant. When he vanished this year, I left my academy to find him. It seems I knew very of my father's profession. His time away was spent in Abah's Landing... working with the Thieves Guild."
"What does this have to do with the Giovessen Skull?" "In his travels, my father brought notices to every Outlaws Refuge in Tamriel; bounties for old relics wanted by the Thieves Guild. I realized I couldn't just ask them for his whereabouts. My plan was to steal the Giovessen Skull, then trade it for information."
"Does anyone in the Thieves Guild know where your father is?" "Nobody recognized his name or description. Ziera suspects he worked with one of the thieves who died in the dowry heist. They used to keep guild associates secret — it seems only Nicolas knew how all the pieces fit together. Rotten Luck."
"Could the Iron Wheel have seen the same notice?" "They must have seen it. The last relic sought by the Thieves Guild would make a tempting target. The Iron Wheel simply had to wait. I didn't think anyone would get hurt. And I didn't mean to put you in their sights."
"All right. What do you need?" "Walks-Softly remembers the Thieves Guild sold many relics to Lady Sulima of Abah's Landing. My father must have been the one to broker the sales. I want to break into her mansion and pick up his trail. What do you say... partner?"
"Count me in." "Meet me by Lady Sulima's mansion when you're ready. I'm not religious, but I said a prayer to Auri-El this morning. If we find nothing, I have no idea what to do next. This is the only trail leading anywhere near my father."
"What do you know about Lady Sulima?" "The last time I asked around, the Iron Wheel set a trap for us in Fulstrom Homestead. This time, I listened. Lady Sulima rarely leaves her estate, and has a connection to one of the merchant lords. Must be why the city's guards patrol her estate. That's all I know."

Meeting her outside Sulima Mansion:

"I have no idea what we're going to find inside. After Fulstrom Homestead, I keep thinking the Iron Wheel is around every corner. There I go, jumping at shadows. Are you ready?"

"Ready. Let's go." "All right. Give me a moment to unbar the gate."

After talking with Lady Sulima:

"What's wrong with me? I'm a High Elf. I'm not supposed to cry."

"Lady Sulima wanted you to have this ledger." "It must be important if the Iron Wheel wants it. Father did love his puzzles. I should see if it means anything. Thank you for this. It's not the answer I wanted, but I'm glad you were by my side.
Show: The Long Game

"Zeira said I should wait for you when I was finished. Well... I'm finished."

What did you find?
"The flooded district, near where Velsa called home? The people who lived there had nowhere to go after the floods. One of the dockyard bosses offered them work, food, and a place to stay."

That doesn't sound like a problem.
"That's what I told Zeira. You know what she said? "If Zulgukh had an altruistic bone in his body, he'd cut it out and sell it." I'd already know what he was really up to―if Zeira trusted me. But she wanted me to scout, and you to do the fun part."
What exactly did Zeira want me to do?
"Zulgukh arranged a meeting with "an Imperial client" at a nearby inn. Might be worth a listen. Oh, the inn rents a room to "Ventilias Proximus," the most Imperial name I've ever heard. Probably the client? The room's lock seemed... inadequate."
All right. I'll look into it. What then?
"Find Velsa when you're done. She's meeting with Silver-Claw at his shop. Did you know he had a shop? I wonder what he sells."
Quen, what's wrong?
"It's nothing. I... it's nothing."
Quen. You need to focus.
"I... you're right. Thanks, partner. I won't let you down."
You can tell me.
"I will. But later... now isn't the time. I just... I don't know why this matters. Zeira is like an academy instructor, handing me busywork while the star pupil gets the plum assignments."
This isn't your academy, Quen. It's far more dangerous."
"I... you're right. Thanks, partner. I won't let you down."
I'm a "star pupil?"
"No! I didn't... what I meant to say was... Ha. All right, I suppose I am a bit jealous. All this comes far easier to you than it does to me."
Not really. But we can talk about it later."
"That's good to hear. See you later, partner."
Don't be jealous, Quen. Just be better."
"I... you're right. Thanks, partner. I won't let you down."
Show: His Greatest Treasure

"Good, you're here! The old book we found at Sulima Mansion was the key to my father's cipher. His ledge revealed directions to his "greatest treasure." It won't bring him back. But if we find it, Abah's Landing will no longer have a hold on me."

You're planning to leave? "I don't know. I don't think so. I've enjoyed my time with the Thieves Guild ... even Velsa. And Lady Sulima is a stepmother I never knew. I wouldn't have figured out the cipher without her help!"
What do you mean? "We deciphered the ledger together. I'd call out a number, she'd find the letter in the book. It was ... fun. She's so lonely, cooped up in her mansion. She only has mercenaries to keep her company."
All right. Let's figure out where the treasure is. "I know exactly where it is. Here, I'll mark your map. We've been in this together since all this madness began. I can't imagine recovering my inheritance without you at my side. Meet you there when you're ready ... partner."

After confronting Lady Sulima, if the Vestige told Sulima her actions are unforgivable:

"My father died protecting her from the Iron Wheel, and she tried to steal my inheritance? I feel seasick."

What will you do now? "I don't know. I think I'll stay in Abah's Landing for now. It's where my friends are."

If Quen forgave Lady Sulima:

"My father died to protect Lady Sulima from the Iron Wheel. If it was his last wish, I should honor it."

Where will she stay? "I'll give her my bunk. Honestly, I prefer hammocks. Lady Sulima won't have the luxuries of her manor, but she'll be safe in the Den. As my father would have wanted."

After completing the quest:

"I'm glad you were part of this. The choice wasn't easy, but it feels like we made the right one."

Don't forget your inheritance. What do you think is inside? "I don't know. I …. Perhaps I'll open the strongbox at my rooftop retreat. Somewhere comfortable and beautiful. You're welcome to stop by and see for yourself."
Show: Forever Hold Your Peace
When deciding who should come along:

"So who are you going to bring with you to the palace? I hope you say Velsa … I'd love to see her bedecked in finery."

Do you want to be my date to the wedding? "You … you what?"
You're the best choice for reaching the upper floors of the palace. "Thank you for not making this strange. All right, partner. You have a date."
You're important to me, Quen. "When this all began, I hired you to work for me. Now, Zeira has me following your lead. What I'm saying is, it's strange to hear this from someone I work with."
Never mind. I'll ask someone else. "Maybe one day, when this is all over, we can speak about this further. For now, let's focus on clearing our names. All right?"
We started all this together. I'd prefer we end it together. [?]

Outside the gates, if she was chosen as the Vestige's date:

"I haven't dressed up like this since my academy."

About your outfit …. "I know, I know. It's terrible. Nothing like I used to wear at home."
You're right. You look ridiculous. [?]
Actually, it looks good on you. "It's nice of you to say so, but we both know this suits me as well as a ticket for a month-long sea voyage."
We should get going.
I was wondering if you'll be able to climb in that. [?]

Inside the gates:

"It's a bit much in here. Whoever built this palace was trying too hard."

We need to get Zeira inside. Any ideas? "Do you think the doorman could be convinced? If not, a distraction of some kind could pull him away from the door. Whatever you decide, I'll back your play."
Show: Prison Break
In the Den:

"I know it won't be easy to recover Zeira, but I'm ready for this. Just say the word."

What do you know about No Shira Citadel? "Lots of crumbling walls. I can scout the best approach, see if the Iron Wheel leaves anything less defended. They won't notice me. No one ever looks up."
Then scout No Shira Citadel. Look for the best way in. "Let me see your map. This place, just outside No Shira Citadel? I'll meet you there when I've found a way inside. See you there, partner?"
See you there.

Outside No Shira Citadel:

"Scouting successful. The Iron Wheel doesn't send patrols beyond the walls anymore. They're too busy preparing to leave. And there's some sort of commotion at the main gate. Seems they've pulled a few soldiers there to deal with it."

That must be Velsa's distraction. Did you find a way in? "A gap in the wall not far from here. There's a lone sentry. I already told Walks-Softly. He's waiting for you near the gap."
I'll find Walks-Softly. "I'll head back to the walls, keep scouting the citadel exterior. Good luck."

Outside Nicolas's cell:

"I've never met Nicolas before. Far as I'm concerned, I never want to see him again."

What do you think? Should I give him a lockpick? "Absolutely not. We can't know if he's lying, and we shouldn't risk him getting free. His help is the kind we don't need. And I overheard that transfer orders are stored in the Warden's Office. If we find nothing there, we trade him the lockpick."

Conversations[]

Stench of the Landing

Quenneth: "Why does Abah's Landing... well, I don't know how to ask this without causing offense." Walks-Softly: "I'm rarely offended. Please, ask." Quen: "Why does Abah's Landing stink?" Walks: "Take any harbor town, with the normal fish stenches. Add swampland, the hot sun, and filthy pirates." Quen: "I didn't realize pirates had a particular smell."

Walks' Hometown

Quen: "Are you from Abah's Landing?" Walks-Softly: "I am a creature of Abah's Landing. Without this city, I would not be the person you know." Quen: "I don't understand. Who would you be?" Walks: "Simpler. Less certain of my purpose. And in dire need of good clothes."

Quen's Pets

Walks-Softly: "Did you ever have a pet?" Quen: "No, I spent much of my life in the academy. They wouldn't allow it. Why do you ask?" Walks: "Nothing, you just... remind me of someone I once knew." Quen: "I remind you of someone who owned a pet?" Walks: "It's the way you speak, not the words you say. No matter, you are a very different person."

Seasickness

Walks-Softly: "You don't seem to mind living here. I thought you hated water." Quen: "No, I hate travelling by ship. I take no issue with water." Walks: "Good! Then grab a mop and scrub algae off all the planks you can find." Quen: "You... fine. But it's just going to grow back." Walks: "Oh, the algae never loses. It's all about the struggle."

Quen proving herself

Zeira: "You've really proven yourself. There's a place for you here, if you want it." Quen: "You—you mean that, not just saying it because I stuck around for the hard times?" Zeira: "You may be new to the game, but I think you could show me a thing or two about acrobatics." Quen: "Great! I mean, thank you, Zeira. What's my first assignment?" Zeira: "Meet me at No Shira Citadel tomorrow morning. You're going to show me how to make a really dramatic escape."

Thief Salute

Quen: "He did the same thing to me. What do you suppose it meant?" Velsa: "I convinced him we have a "thief salute."" Quen: "You did not!"

Zeira being happy

Velsa: "Zeira has been too happy, lately. I don't trust it." Quen: "We rescued her from the Iron Wheel. Of course she's happy." Walks-Softly: "I think Velsa is more concerned that her barbs no longer stick in Zeira's hide." Quen: "You're right, now that I think of it. It doesn't matter what Velsa says, she's just … placid." Velsa: "It won't last. It can't last, can it?"

Robbing the Iron Wheel

Velsa: "Which means there are less of them around to guard their pay." Walks-Softly: "Velsa, think. If we empty their coffers completely, they can't buy passage by ship. How will they ever leave Hew's Bane?" Quen: "We leave them just enough to purchase camels?" Walks-Softly: "That could work. All right, Velsa—go over your plan once more …."

Show: A Flawless Plan

After speaking with Zeira:

Quen: "Off to find Percius Loche. Meet you there, partner." Zeira: "Everyone else, pack for a long journey. I'll bring us home safe and sound." Velsa: "More promises you can't keep."

After finding Percius Loche:

Quen: "Percius Loche? I'll get you to Prince's Gate, safe and sound." Percius Loche: "Would you happen to have a spare set of boots?" Quen: "I don't think mine will fit you. Come along, we'll work something out."

In the room with the pillars:

Quen: "How are we supposed to get through?" Velsa: "Ask Zeira. She knows how to do everything in this place, unless it's stealing a dowry." Zeira: "No idea. Last time, Nicolas had me watch the passage behind us. There must be something in his journal." Walks-Softly: "Anything useful?" Zeira: "Nicolas loved his puzzles. You're welcome to try."

At Shinji's Truth:

Zeira: "The journal says this chasm is called ""Shinji's Truth."" Last time, we never made it across." Quen: "I can't see the bottom. Is there a bottom?" Velsa: "Throw yourself in. We'll see how long before we hear the splat." Zeira: "Quen, Walks-Softly—look for hidden doors or switches. Velsa, you're with me. I need your help to walk Malooc's Path." Velsa: "And what of your protege?" Zeira: "Watching my back, should anyone try to stab it. Let's go."

After returning with Tall Papa's Ashes:

Walks-Softly: "Quen, it's a bad idea." Velsa: "Words escape me." Zeira: "Someone, tell me what I'm seeing." Walks-Softly: "We heard strange noises in the chasm. Stone grinding against stone. Quen, well …." Quen: "I found this invisible bridge!" Velsa: "So you followed my advice and threw yourself in the chasm." Zeira: "The ashes! Spread them on the bridge to see where it leads. And Quen, get back from there."

In the room with Lakayd the Repentant:

Quen: "Do all crypts come with … whatever that is?" Velsa: ""Every tomb needs a guardian." An old Yokudan saying, wasn't it?" Lakayd the Repentant: "Your introduction is formless and without grace. Recite Danobia's maxim!" Walks-Softly: "That's alarming." Zeira: "Velsa, Quen, Walks-Softly—stay back! If it's hostile, we'll handle it." Lakayd the Repentant: "Recite Danobia's maxim, or you shall be deemed trespassers!" Zeira: "It must be some kind of pass-phrase! If you have any ideas, now's the time to call them out!" Velsa: "You can't seriously expect us to—" Walks-Softly: ""Pass-phrase!"" Quen: ""Yokuda!"" Walks-Softly: ""Gaiden Shinji!"" Velsa: "Idiots!" Walks-Softly: "Velsa, you aren't even trying." Lakayd the Repentant: "Trespasser! Danobia's justice falls upon you!"

Show: Forever Hold Your Peace
On the steps:

Chief Inspector Rhanbiq: "Everyone, I require your attention!" Zeira: "This is it. Stay close—let's see if Nicolas makes an appearance." Chief Inspector Rhanbiq: "It is an honor and privilege to introduce our host for the evening. May I present the impending husband of Magnifica Falorah … Lord Cosh!" Cosh: "Welcome to my home! I must thank all of you for joining me on this momentous occasion." Zeira: "That's Nicolas!" Cosh: "Please, eat and drink your fill! Soon, I shall speak to you not as a humble merchant, but as a noble of Taneth!" Zeira: "Nicolas is Cosh?" Quen: "So that's Nicolas? His voice is oilier than his hair!"

In Magnifica Falorah's room:

Magnifica Falorah: "Who are you? How did you get in here?" Zeira: "Magnifica Falorah, we came to warn you. Cosh is not the man he seems." Magnifica Falorah: "He's a merchant lord of Abah's Landing. That's one step above the scum they scrape from ship hulls. Is there any other grand revelation before I call the guards?" Quen: "If you can barely stand him, then what does it hurt to hear us out? Go on, partner. Tell her."

After talking to Magnifica Falorah:

Magnifica Falorah: "I have indulged this madness for long enough." Yiskha: "Magnifica Falorah, are you almost ready? The guests are assembling within the palace!" Zeira: "Magnifica Falorah is indisposed! She'll be ready in just a moment." Magnifica Falorah: "Do you intend to keep me here? Look around, there's nowhere to go." Quen: "From what I've learned of Nicolas, he'd never let himself be cornered. We should look for hidden passages."

At the wedding:

Quen: "There's Nicolas … but I don't see Zeira." Chief Inspector Rhanbiq: "Today, Lord Cosh of Abah's Landing joins with Magnifica Falorah, the Jewel of Taneth." Zeira: "Stop! There is no honor in this union!" Chief Inspector Rhanbiq: "What is this? Guards!" Cosh: "Zeira? You're alive? I... that is... what is the meaning of this?" Magnifica Falorah: "More importantly, why do you have the desecrated remains of my ancestor?" Quen: "The Iron Wheel is approaching. We have to leave, now!" Cosh: "There must be some mistake!" Magnifica Falorah: "Chief Inspector Rhanbiq, take everyone into custody. I want this mess sorted." Quen: "No! It's too late for Zeira. We need to go, now." Chief Inspector Rhanbiq: "Iron Wheel, secure all exits! None shall leave the palace grounds. Question everyone here. Be thorough!" Cosh: "Falorah, my darling - I've been framed! I implore you to reconsider."

Show: Prison Break
After speaking to Silver-Claw:

Quen: "We know where Zeira is? Are we going to rescue her?" Velsa: "What do you mean "we?" I'm retired." Quen: "Zeira would do the same for any of us. Even you, Velsa." Walks-Softly. "The least we can do is hear out our acting guildmaster. So what is the plan?"

Outside Nicolas's cell:

Nicolas: "Ah, Walks-Softly. So good to see you again. How have you been?" Walks-Softly. "Hunted. Missing too many dead friends." Nicolas: "And Velsa as well? I thought you'd retired!" Velsa: "And I thought you were dead. Seems we were both disappointed." Nicolas: "And … who are you? I don't believe we've met." Quen: "I'm someone who knows better than to listen to your lies."

Outside Zeira's cell:

Quen: "Chief Inspector Rhanbiq?" Chief Inspector Rhanbiq: "The other thief? Surrender, all of you! The Iron Wheel is relentless. We serve a higher calling than gold or riches." <Velsa knocks Rhanbiq unconscious> Velsa: "What? He seemed the type to talk all day." Quen: "Zeira! You aren't the only prisoner we freed. They're on shore and itching to come back to the Thieves Guild." Velsa: "Yes, yes. A charming reunion. Open the cage so we can go."

After freeing Zeira:

Zeira: "Everyone, listen up! Quen, good work freeing the prisoners. There are a few more on this ship—break them out and send them topside." Quen: "Yes ma'am!" Zeira: "Good. We'll need them to strip this vessel and the docks of whatever they can carry. Velsa? Velsa: "Don't bark orders at me. I'll set traps near the prison door. Slow down any Iron Wheel come to check on the ship." Zeira: "Good thinking, Velsa. Everyone, be quick about your work. Don't linger or we'll end up back in a cell. Once you have all you can carry, grab a boat and row hard for Abah's Landing. Let's go!"

After finishing the quest:

Zeira: "As for the rest of you—I'm naming you as part of my Thieves Council. I'll need those I can trust in the coming months. Yes, even Velsa. "Councilor emeritus," if it suits you." Walks-Softly: "This calls for a drink. Or five. Where's Andarri?" Velsa: "Huzzah. Meaningless titles." Quen: "Don't be so … well, you." Malizah: "My apologies for interrupting. Your … "Lord Thrag" escorted me here? Magnifica Falorah requests Zeira call upon her at the earliest convenience." Zeira: "I'll have to celebrate later. Opportunity waits for none of us, whatever title we have." Velsa: "What would you have us do? Stare at one another until your return?" Quen: "What does it matter to you? Aren't you retired?" Velsa: "Semi-retired. And what would you suggest? Hold hands and sing songs?" Quen: "Hardly. The only tune you know is "grating."" Velsa: "I think I'm starting to like you."

Show: A Double Life

Quen: "You! Why do you have my father's things?" Lady Sulima: "Tu'whacca's breath! Saroldo's daughter stands before me. Why are you in Abah's Landing instead of your academy?" Quen: "I'm looking for my father! Why do you know who I am?" Lady Sulima: "My dear child … he's gone. When the Iron Wheel came for him, he fled to the rooftops. They gave chase and he fell. I'm so sorry." Quen: "You're lying!" Lady Sulima: "No, child. I grieve for him every day. He was the only person I ever loved."

Show: His Greatest Treasure
After killing the mercenaries:

Quen: "Those were Lady Sulima's mercenaries! What were they doing here?" Lady Sulima: "Quen? You weren't supposed to be here!" Quen: "Lady Sulima?" Lady Sulima: "This is all wrong! They weren't supposed to hurt anyone!" Quen: "Wait! Get back here!"

If the Vestige lets Quen decide whether to forgive Sulima:

Quen: "Living with fear … you lie, you steal … you worry if the ones you love can accept what you've become. Of course I forgive you, Lady Sulima." Lady Sulima: "Oh, my dear child! I don't deserve your forgiveness." Quen: "Hush, now. I'll bring you to a place where you'll be safe. It's where I live—and where you will, too."

Notes[]

Notes left by Quen in the Thieves Den act like quest givers for Quen's questline.

His Greatest Treasure[]

<USERNAME>,

I deciphered my father's ledger! Come by rooftop retreat when you have a moment.

-Quen

PS: There is another mustard stain. No judgements!

Quotes[]

Partners in Crime
  • "No, I understand. If you change your mind, I'll be here." — When first approaching her
  • "Let's head to the manor—quick and silent." — Upon arriving at the Fulstrom Homestead
  • "The sentries are Windhelm Guard, on loan from someone important. If they give chase, find a hiding spot." — At the Fulstrom Homestead
  • "The water, between the two grates? Full of slaughterfish." — At the Fulstrom Homestead
  • "That winch is a problem. One moment …." — At the gate
  • "It's stuck! Hmm … try lifting the gate while I turn the winch?" — At the gate
  • "That's it! I knew we'd make good partners." — Upon opening the gate
  • "You did bring lockpicks, didn't you?" — At the Fulstrom Homestead
  • "Hmm. Lockpicks won't work on those doors. Some sort of mechanism, maybe?" — Upon entering Fulstrom Manor House
  • "Whoa! That's one clever thane. But not clever enough." — Upon finding the tumblers
  • "Did you hear a click? I heard a click! Come on, let's go find the Giovessen Skull." — Upon solving the tumbler puzzle
  • "There it is! It's so … shiny." — Upon finding the Giovessen Skull
  • "Hold them off! I'll find another way out!" — If the Vestige opts to fight the Iron Wheel
A Flawless Plan
  • "Bit of a mess here. Maybe the clerk can tell us what happened?" — In Percius Loche's shop
  • "You follow Loche's trail on the street. I'll see if I can spot him from the rooftops. Hurry!" — After speaking with Mamaea
  • "Hurry! The Iron Wheel are on his trail!" — While looking for Percius Loche
  • "Camels are cantankerous, smell quite poorly, and are too phlegmy for polite company. Just like my old professor of rhetoric." — Outside of Prince's Gate
  • "For once, I'd like to travel to a remote location and not find the Iron Wheel." — At the tomb
  • "We are standing inside a treasure vault. A real, actual treasure vault. Yes, yes … there's no actual treasure, but I can still say it, can't I?" — In the vault
  • "What's wrong with that skeleton? Missing its head? Looks like it was hacked off. Must have been done by whoever stole the dowry … but why desecrate a skeleton?" — Upon examining the decapitated skeleton
Forever Hold Your Peace
  • "You look amazing." – At the palace gates, if she was chosen as the Vestige's date
  • "I wish I could pull that off. Too many jangling bits. The moment I climbed a wall, I'd be my own alarm bell." – After Zeira tells Quen and the Vestige to look for Magnifica Falorah
  • "A lot of servers coming from the palace kitchens. Maybe they have a key?" – While looking to get into the palace
  • "Did that cabinet just … click?" – After solving the candle puzzle
  • "Let's split up. I'll meet you at the Den. The others need to hear what happened." – At the palace's exit
Prison Break
  • "Do what you think is right, partner. I'll scout ahead." – After talking to her outside Nicolas's cell
A Double Life
  • "All right, it's open. Come on in." – Upon opening the gate
  • "My father gave me that book when I was a child! At his last visit, he took it to have it re-bound. Why is it in this woman's home?" – Upon finding The Elf, the Egg, and the Almost-Dragon
  • "I gave that to my father after a holiday in Skywatch. He kept it with him for luck. What is it doing here?" – Upon finding Saroldo's Portrait
  • "I found something, too—a necklace with an old key. My father wore this, wherever he went! And if there's a key, there must be a lock …." – Upon finding both pieces of evidence
  • "Over here!" – In the bedroom
  • "I'll be outside." – After talking to Lady Sulima
His Greatest Treasure
  • "Wait … did you hear that?" – After digging up the treasure
  • "I recognize them from Sulima Mansion! Why are they digging?" – After taking the treasure

Gallery[]

Bugs[]

This section contains bugs related to Quen. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   MAC   If the 64-bit client is being used, Quens chestwear may disappear, exposing her breasts.
    • This bug has now been fixed.

Appearances[]

Advertisement