Elder Scrolls
Elder Scrolls


For other uses, see Quest.

These are the quests available in The Elder Scrolls III: Bloodmoon, Morrowind's expansion pack.

Main quest[]

Intrigued by reports coming from an island in the north, the Nerevarine travels to Solstheim.

Fort Frostmoth quests[]

The Skaal village quests[]

Helping the Skaal or becoming a werewolf[]

At the end of the previous quest, the Nerevarine must choose a side, the Skaal or the werewolves. (Note: Although only one side can be chosen, the final quest "Hircine's Hunt" is acquired on both sides).

The Skaal quests[]

The werewolves quests[]

Optional werewolf quest:

East Empire Company quests[]

Imperial Cult Banner - Morrowind.png

On Solstheim, the Nerevarine may help the local Imperial Legion and join the East Empire Company.

Building Raven Rock[]

Falco or Carnius[]

During the previous quest the Nerevarine had to choose between Falco or Carnius. The following quests are available depending on which side was chosen. (Note: Certain quests are undertaken by both sides, only the quest giver changes).

Falco's quests[]

Carnius' quests[]

Miscellaneous quests[]

Hirstaang Forest.jpg

While exploring and interacting with the inhabitants of Solstheim, the Nerevarine may acquire the following quests:

See also[]


This section contains bugs related to Quests (Bloodmoon). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.