For other uses, see Quest.

The quests in The Elder Scrolls IV: Oblivion include those that must be done in order (quest lines) as well as those that stand alone, such as the Daedric and wilderness quests, which can be done in any order. Some of these have other requirements, however, such as most all Daedric Shrine quests, which require the Hero to be a specific level. It may also be wise to start a quest, but not finish it if a quest item that may be lost or changed upon completion of the quest is useful.

This page lists all quests in The Elder Scrolls IV: Oblivion. It does not include quests from any of the add-ons, such as The Elder Scrolls IV: Shivering Isles, The Elder Scrolls IV: Knights of the Nine, Mehrunes' Razor, etc.

100% CompletionEdit

There are 204 journal quests in The Elder Scrolls IV: Oblivion, though only 203 journal quests can appear, and at most 199 journal quests can be completed. If going for the maximum number of quests accepted, "A Dark Exile" is the only one quest which cannot be started, since doing so means permanent expulsion from the Dark Brotherhood, rendering the remainder of the guild quest line inaccessible, and "Eternal Exile" is impossible to start once the Hero is named Listener of the Dark Brotherhood. If going for the maximum number of quests completed, however, there are four quests which can be started but cannot be completed. Two of these quests are "Whispers of Death" and "The Arena," which are the final quests in the quest lines for the Dark Brotherhood and Imperial City Arena quest lines, respectively. These quests have no completed state as they are infinitely repeatable for a gold reward. The third of these four quests is "Cast out of the Thieves Guild," which also has no completed state, and the Hero can repeatedly use this quest's journal entry instructions to gain re-entry into the Thieves Guild. The last of these quests is "Cast out of the Thieves Guild," which only reaches its completed state once the Hero is expelled for the third time permanently, rendering the remainder of the guild quest line inaccessible.

The Oblivion CrisisEdit

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There are a total of 18 quests in the main quest line.

Fighters GuildEdit

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There are 21 quests in the Fighters Guild quest line. These quests have been divided into sections which must be done in order, though quests within each "Jobs" section can be done in any order.

Jobs, Part IEdit

Fighters Guild DutiesEdit

Jobs, Part IIEdit

The Blackwood Company AppearsEdit

Jobs, Part IIIEdit

Jobs, Part IVEdit

Jobs, Part VEdit

Jobs, Part VIEdit

Shutting Down the Blackwood CompanyEdit


Mages GuildEdit

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There are a total of 22 Mages Guild quests. Mages Guild Recommendation quests may be done in any order. The Chorrol Recommendation is divided into Fingers of the Mountain and Fingers of the Mountain, Part II, the first of which is the only one necessary to receive the recommendation.

Guild RecommendationsEdit

Arcane UniversityEdit


Thieves GuildEdit

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There are 14 Thieves Guild quests. It is possible to join the Thieves Guild without ever starting Finding the Thieves Guild. This method must be avoided if seeking 100% completion of quests.

Armand ChristopheEdit


Gray FoxEdit


Dark BrotherhoodEdit

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There is a grand total of 34 quests for the Dark Brotherhood. "A Dark Exile," "Another Dark Exile," and "The Renegade Shadowscale" must be completed prior to completion of "The Purification." The Dark Brotherhood has a uniquely designed quest line wherein there is a "transition" quest between quests, where the only goal is to accept the next quest from your Brotherhood member. These quests will be listed in parentheses beside the quest they follow.

Vicente ValtieriEdit


Lucien LachanceEdit

Black HandEdit



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Only 2 quests are meant to exist for the Arena faction. "Origin of the Gray Prince" is an optional quest, but it may be rendered inaccessible by progression through "The Arena."

  • The Arena
  • Origin of the Gray Prince


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There are 15 Daedric Quests, which have the unique aspect of minimum level requirements, as well as other offerings to the Daedric Shrines to begin the quests; these requirements are listed in their entirety. This list is sorted alphabetically, not in order of progression -- in fact, it is impossible to complete all Daedric Quests in alphabetical order due to their requirements.

Master Training QuestsEdit


There is a Master Training quest for each of the 21 attributes in Oblivion.


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The remainder of the quests are made up of 55 city, settlement, and inn-based quests. All quests are listed in alphabetical order, except for those which are listed as children of another quest, which are in quest progression






The Imperial CityEdit




Settlements and InnsEdit