Tag: Visual edit
Tag: Visual edit
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*[[Return to Grace]]
*[[Return to Grace]]
*[[The Spiced Wine]]
*[[The Spiced Wine]]
*[[Kill the Bandit Leader]]
*[[Kill the Bandit Leader]] for Ahtar
====Dragon Bridge====
====Dragon Bridge====

Revision as of 23:34, 11 August 2019

For other uses, see Quest.

Quests are tasks the Dragonborn can perform in The Elder Scrolls V: Skyrim. Various actions, such as talking to people, reading books, etc., can initiate quests, allowing for rewards to be gained by completing them. Rewards may include gold, items, increases of skill levels. Successfully completing a quest for a person makes them friendly to the Dragonborn, opening opportunities in many cases to recruit followers or make marriage proposals.

The "main quest" denotes tasks the Dragonborn is compelled to complete as part of the game's main story. Other quests can be performed for a guild or faction, while others are considered side quests, which skirt on the periphery of the game's plotlines. Not all the quests are visible in the Journal; some of them, such as selling crops or chopping wood, are hidden.

As with most of The Elder Scrolls titles, there are quests for each of the Daedric Princes of Tamriel, excluding Jyggalag. Unique to Skyrim are Radiant Quests, quests which are initiated as part of the radiant story artificial intelligence system. These quests can be repeated an infinite number of times, allowing for never-ending gameplay. These quests can be useful for leveling up faster and/or getting gold or loot.

Two separate questlines were added to the game with the official plug-ins, Dawnguard and Dragonborn. For coverage of these quests, see Quests (Dawnguard) and Quests (Dragonborn).


The list of active and completed quests can be viewed through the journal in the menu.

The interface listing all quests can be activated through the map menu or by accessing the Journal directly. The PC versions of the game allow the journal (pressing "J") to be accessed directly, while consoles open the journal, game settings, etc. through the same button. Quests are listed by faction and relevance to the main quest first, and alphabetically second. Thus, quests in the main quest appear first, but quests involving the Thieves Guild appear later. Miscellaneous quests are grouped together on a separate menu, accessible from the very bottom of the list of quests.

Most quests can be completed in any order, upon activation. However, quests markers will not appear on the world map, on the compass, or in-game unless they are marked as active in the interface. Simply selecting the affirmation button activates the quests, once it has been highlighted in the list. Completed lists are listed at the bottom of the quest menu, below a divider. The names are greyed out, and the bullets next to the objectives are filled, indicating successful completion, or marked with a red cross, indicating failure. Some quests are mutually exclusive (e.g., the Dragonborn cannot join the Imperial Legion and the Stormcloaks at the same time), so failure is not uncommon. In the menu, quests that are partially completed also have their objectives greyed out or ticked off. Optional tasks within the quest are labeled as such in the list as well.

Main quest

Main article: Main Quest (Skyrim)

The main quest of The Elder Scrolls V: Skyrim involves the investigation and resolution of the Dragon Crisis, as foretold by the Elder Scrolls. Two factions must be joined in order to progress the main quest, the Blades and the College of Winterhold. "Paarthurnax" is completely optional and can be completed after the main quest. "Season Unending" operates under special conditions; completing it halts the Civil War questline, while completing the Civil War questline causes this quest not to appear, since it is no longer necessary.

Act I

Act II


Faction quests

Quests performed for the various factions are not considered part of the main questline. Choices made during faction quests are non-canonical, lore-wise. Each faction contains several Radiant Quests which can be completed an innumerable amount of times.

Dark Brotherhood



Side quests

Other quests

College of Winterhold


Side quests

Radiant quests

Broken quests

Master-level spell quests

The Companions


Side quests

Thieves Guild


Side quests

Radiant quests

The Blades

Bards College

Civil War


The brewing Civil War in Skyrim is between two main factions, the Imperial Legion and the Stormcloaks. Both sides have the same tasks, with plenty of individuals throughout the region relaying the deeds of both sides. Minor factions, especially in Whiterun between the Battle-Born and Grey-Mane families, exist throughout the empire. Siding with either side impacts gameplay.

Imperial Legion


Daedric quests

Daedric Quests
Main article: Daedric Quests (Skyrim)
Prince Quest
Azura The Black Star
Boethiah Boethiah's Calling
Clavicus Vile A Daedra's Best Friend
Hermaeus Mora Discerning the Transmundane
Hircine Ill Met by Moonlight
Malacath The Cursed Tribe
Mehrunes Dagon Pieces of the Past
Mephala The Whispering Door
Meridia The Break of Dawn
Molag Bal The House of Horrors
Namira The Taste of Death
Peryite The Only Cure
Sanguine A Night to Remember
Sheogorath The Mind of Madness
Vaermina Waking Nightmare
Nocturnal Thieves Guild*

To earn Oblivion Walker 15 Daedric artifacts must be collected. These can be collected during the above quests, although some outcomes of the quest do not yield artifacts. This is based solely on choices made during quests.

* Does not count towards Oblivion Walker achievement.

Dungeon quests

The following 24 quests relate to specific dungeons and maps. Quests listed with "*" appear as Miscellaneous Quests in the Quest Journal, and are named according to the Official Skyrim Game Guide.[1]

Quest name Location
Medresi Dran and the Wandering Dead Angarvunde
A Love Beyond Death Ansilvund
Composure, Speed, and Precision Angi's Camp
Lost to the Ages Arkngthamz
A Return To Your Roots Blackreach
The Affairs of Hagravens Blind Cliff Cave
Repentance Darklight Tower
Siege on the Dragon Cult Forelhost
Frostflow Abyss Frostflow Lighthouse
The Pale Lady Frostmere Crypt
A Scroll For Anska High Gate Ruins
Ancestral Worship Hillgrund's Tomb
Forgetting about Fjola Mistwatch
Hunter and Hunted Moss Mother Cavern
The Lost Expedition Nchuand-Zel
Telrav's Request Nilheim
The Legend of Red Eagle Rebel's Cairn
Lifting the Shroud Shroud Hearth Barrow
Ysolda's Shipment Sleeping Tree Camp
The Savior of Selveni Nethri Southfringe Sanctum
Infiltration Treva's Watch
Evil in Waiting Valthume
Silenced Tongues Volunruud
Ashore in a Sea of Ghosts Yngol Barrow

Miscellaneous quests


Sorted by place of acquisition: hold, city, or place. Some are actual side quests and have their own quest lines which count towards the "Sideways" achievement. Others are miscellaneous objectives and count toward the "Hero of the People" trophy and achievement.





Darkwater Crossing

Falkreath Hold





Dragon Bridge




The Pale


The Reach

Soljund's Sinkhole

Left Hand Mine



Salvius Farm

Old Hroldan Inn

The Rift

Froki's Shack

Heartwood Mill


Merryfair Farm


Sarethi Farm

Shor's Stone

Whiterun Hold




Winterhold Hold


Bounty quests

These can be given by innkeepers when asked about work or rumors. Any of the Jarls or stewards can give these when asked for work. The Bounty Note identifies the type and location of the bounty.







Conflicting quests

  • Conflicting quests involve those that prevent other quests from being cleared, and those which bar you from acquiring a full reward from another quest.
First quest Second quest Reason
The Straw that Broke Dark Brotherhood contract: Kill Narfi As soon as you start Kill Narfi, you will be unable to start or complete The Straw that Broke.
Hearthfire: Build your Falkreath home Dark Brotherhood contract: Kill Helvard Killing Helvard may make it impossible to raise Siddgeir's disposition enough to sell you a plot of land in Falkreath. This can be overcome if at any time the Stormcloaks take over and replace Siddgeir as Jarl, otherwise you miss out on a house and some achievements/trophies. You must side with the Stormcloaks to trigger this, for more details see the Civil War article.
The Spiced Wine Bound Until Death Initiating quest 2 will render it impossible to complete quest 1
Blood on the Ice Mourning Never Comes During quest 2, you are given an extra reward for killing Nilsine Shatter Shield. Doing this will cause her mother to kill herself. This can cause a fair amount of problems with quest progression, so it is best to complete quest 1 first.
Mourning Never Comes Lost to the Ages During quest 2 you are required to trek through Raldbthar, where Alain Dufont lives. If you kill him before starting quest 1, you cannot obtain the bonus reward in that quest. Fortunately, he is never hostile, unless provoked, so you can simply bypass him.
Lights Out! Kill the Bandit Leader for Ahtar During quest 1 you are required to trek through Broken Oar Grotto, where Captain Hargar lives. If you kill him before starting quest 2, you will never be able to start that quest and be unable to recruit a potential follower.
The Taste of Death Civil War If Markarth is handed to the Stormcloaks, quest 1 is nullified.
Delayed Burial With Friends Like These... Completing quest 2 will nullify quest 1.

See also


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