For other uses, see Rabbit.

Rabbits are common, passive animals seen in landscapes from forests to open tundra. Rabbits flee at the sight of any humanoid or predator, but can be sneaked up on or be killed with a ranged attack. They're often seen being hunted by wolves and foxes. Hunters do not follow rabbits, but if they happen to come across each other, the hunter will attempt to kill it.


With Hearthfire installed, an adopted child may show up with a rabbit named Cotton, asking to keep it. If permitted, it will not run away from the Dragonborn, and may be seen near the bed of the child who asked to keep it, near an adopted child, or wandering around in the house.


  • Multiple rabbits can be found inside Shadowgreen Cavern.
  • Rabbits are very common, and as such can be found almost everywhere in Skyrim.



  • Using the Wabbajack upon a humanoid has a slight chance of transforming them into a rabbit.
  • Using the Wabbajack on the madwoman, a character found during a random encounter, will always turn her into a rabbit.
  • Making a rabbit hostile through the use of Fury or Frenzy reveals that rabbits have no form of attack. They will simply follow the Dragonborn around in this state, while still appearing as a "hostile" target on the compass. Any other non-passive character that sees the rabbit will attempt to kill it, as the rabbit is still flagged as hostile. This also works on goats and other animals.
  • Using Unrelenting Force on a rabbit will kill it instantly.
  • Checking "Combat" in the Character Menu displays a "Bunnies Slaughtered" statistic.
  • A werewolf with the perk Savage Feeding can feed on dead rabbits in the open, but not from those hanging from game racks.
  • Despite being called rabbits in-game, they are referred to as hares in the game files. They also share more physical and social attributes with hares than they do rabbits, being larger with no burrows, and often found no more than two at a time.
  • The death shriek of a rabbit is identical to a goat's, only much higher in pitch.


This section contains bugs related to Rabbit (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  360   PS3   Rabbits occasionally jump into ponds and rivers if chased. If the Dragonborn follows them, they can be seen hopping around underwater; but do not drown. Similarly, rabbits jump off cliffs if chased to them, but will not die.
  •  360   PS3   The Dragonborn cannot pick up the corpse of a rabbit; picking up a rabbit's corpse is like picking up a deer's, it will only shift slightly.
  •  360   Rarely, if a rabbit runs onto very rough or steep terrain it may glitch and teleport. (Usually to the left.)
  • If a dead rabbit is resurrected using the resurrect console command, it does not respawn as a live rabbit. Instead, the corpse of the rabbit will begin to slide, in a haphazard pattern, across the terrain.
  • When Conjuration spells are used on rabbits, they reanimate again but remain in place with their legs kicking wildly. They can still be searched, as if they were still dead.
  •  360   PS3   Occasionally, rabbits will become impervious to attacks- as though they are not physically there. If the player attacks with a weapon or spell, the game will read the attack as though they were hitting bare-ground instead of a creature.


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