Redguards hail from the great desert province of Hammerfell. They are descended from a long line of warriors and mystic seers. Legend has it that Redguards are innately more proficient with the use of weaponry than any other race. They excel in all arts concerning blade and shield.
The most naturally talented warriors in Tamriel, the dark-skinned Redguards of Hammerfell seem born to battle. However, their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free ranging heroes and adventurers, than as rank and file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also blessed with hardy constitutions and fleetness of foot.
History[edit | edit source]
- See also: Redguard#History
Fourth Era[edit | edit source]
Hammerfell, the Redguard's homeland, had recently survived a massive invasion by the Aldmeri Dominion. Though they were aided by the Imperial Legion, the following peace treaty gave a large chunk of the region to the elves. The Redguards refused to accept those terms, and succeeded in reclaiming their homeland from the Dominion, which lead to the separation of Hammerfell from the Mede Empire as an independent nation. There is now distrust between the Redguards and the Imperials.
It is interesting to note that the Redguards pushed back the Elven armies twice before, and would have dominated Tamriel if not for the opposition in Cyrodiil during the Empire's formation. With the signing of the Second Treaty of Stros M'kai in 4E 180, the Aldmeri Dominion completely withdrew from Hammerfell. This makes Hammerfell the only country to have actually defeated the Aldmeri Dominion, and this largely without the aid of the Empire. The history of Hammerfell was filled with war until finally, because of forced cooperation between Forebears and Crowns, the civil war in Hammerfell has ended, which is likely to lead to a prosperous future.
Religion and culture[edit | edit source]
The main religion of Hammerfell is a mix between ancestor worship and faith in the traditional Yokudan pantheon. According to Trayvond the Redguard, in Hammerfell, they "don't much like spell casters, because Wizards steal souls and tamper with minds. If you use magic, you're weak or wicked." They are not fond of Conjuration, relating it to Necromancy, or Illusion, because it unwillingly alters the mind of an opponent. However, he does mention that he and other Redguards are rather fond of Destruction spells, as that school of magic suits their culture well.
Skill bonuses[edit | edit source]
- +10 One-Handed (25)
- +5 Alteration (20)
- +5 Archery (20)
- +5 Block (20)
- +5 Destruction (20)
- +5 Smithing (20)
Starting spells[edit | edit source]
Special abilities[edit | edit source]
- Adrenaline Rush: Stamina regenerates 10x faster for 60 seconds.
- Resist Poison: Your Redguard blood gives you 50% resistance to poison.
Popular usage and unique gameplay[edit | edit source]
As in previous Elder Scrolls games, the Redguards excel in combat. In Skyrim, unlike previous games, they are more magically inclined than Nords or Orcs. With Orcs as a possible exception, they make for the best defensive fighters due to having the best starting skill in One-Handed in addition to their skill in Block. Their poison resistance helps to withstand deadly biological agents of any kind, while the Adrenaline Rush ability allows for a continuous offensive onslaught. The fact that they also favor Alteration and Destruction alongside their traditional warrior abilities makes Redguards a great choice for a spellsword or battlemage.
Naming convention[edit | edit source]
Most Redguard names in The Elder Scrolls V: Skyrim are based on Arabic names, such as Nazir ("observer"). This is a departure from previous installments in which Redguard names were commonly of western European origins.
Notable Redguards[edit | edit source]
- Nazeem – Citizen of Whiterun.
- Maramal – Priest of Mara.
- Ahtar – Headsman at Castle Dour, potential follower.
- Tonilia – Fence for the Thieves Guild.
- Nazir – Contract giver in the Dark Brotherhood.
- Endon – Fence for the Thieves Guild.
- Saadia – Barmaid at The Bannered Mare, former member of House Suda.
- Kematu – Alik'r mercenary/assassin after Saadia.
- IsranDG – Leader of the Dawnguard, former Vigilant of Stendarr.
- RayyaHF – The housecarl of the thane of Falkreath Hold in Hearthfire.
- Ebony WarriorDR – An ebony-clad Redguard in the quest "The Ebony Warrior" found in the Dragonborn add-on.
Gallery[edit | edit source]
Trivia[edit | edit source]
- The only female Redguard in the base game who can be married is Anwen. With Hearthfire installed, however, Rayya can be married.
Bugs[edit | edit source]
This section contains bugs related to Redguards (Skyrim). Before adding a bug to this list, consider the following:
- With the Creation Kit the skin tone of their face cannot be changed; it just goes to the lightest possible in game.
See also[edit | edit source]
- Skills (Skyrim) – Skills in Skyrim
- Spells (Skyrim) – Spells in Skyrim
- Races (Skyrim) – Races in Skyrim
- Perks – Perks in Skyrim
Appearances[edit | edit source]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
- The Elder Scrolls: Legends
|Races in The Elder Scrolls V: Skyrim|
|Humans||Bretons • Imperials • Nords • Redguards|
|Mer||Altmer • Bosmer • Dunmer • Orsimer|
|Beast||Argonians • Khajiit|