The Relics of the Crusader is a complete set of leveled heavy armor or light armor, as well as a mace and sword, that are received during the Knights of the Nine questline. They can be placed on the armor stand in the Priory of the Nine undercroft for display or storage.

Each piece has an enchantment, which grants an ability or spell while it is equipped.

There are Light and Heavy versions of the armor. Which set is rewarded depends on which skill is higher (Heavy or Light Armor), similar to the Imperial Dragon Armor. Both versions have the same enchantment effects and appearance.

Infamy[edit | edit source]

As the armor and weapons are imbued with the powers of the Nine Divines, if the Hero's infamy rises above two, they will be unable to equip the armor until a pilgrimage is made to the wayshrines to make amends.

Armor stand[edit | edit source]

If the Relics of the Crusader are placed on the Armor Stand upon removing the Relics, they will be re-leveled to the Hero's current level, repaired, recharged, and will change to light armor or heavy armor from the previous version, respective to your highest armor rating.

Armor of the Crusader[edit | edit source]

The Armor of the Crusader is the armor set obtained from the Knights of the Nine quest line.

Holy Aura[edit | edit source]

Holy Aura is an ability granted when wearing the full set of armor. It gives a 5% Shield, and reduces any damage received from Umaril's attacks. (Full set means all six armor pieces; the weapon is optional. A two handed weapon can be used, but the shield must be selected).

Heavy Armor[edit | edit source]

Helm of the Crusader[edit | edit source]

When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds. The Helm is also the artifact of Dibella.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 2800 Gold 0 WeightIcon.png 4 ArmorIcon.png 300 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 2 pts
xx000ecb*
7–10 2900 Gold 8 WeightIcon.png 5 ArmorIcon.png 600 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 3 pts
xx000ec3*
11–15 3000 Gold 9 WeightIcon.png 5.5 ArmorIcon.png 900 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 4 pts
xx000ebd*
16–20 3050 Gold 10.5 WeightIcon.png 6 ArmorIcon.png 1375 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 5 pts
xx000eb7*
21+ 3200 Gold 12 WeightIcon.png 7.5 ArmorIcon.png 2000 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 6 pts
xx000eb1*

Cuirass of the Crusader[edit | edit source]

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 7050 Gold 30 WeightIcon.png 10 ArmorIcon.png 600 Health-icon.png Fortify Health 15 pts
Fortify Skills: Restoration 2 pts
Resist Normal Weapons 15%
xx000ece*
7–10 7600 Gold 40 WeightIcon.png 12.5 ArmorIcon.png 1200 Health-icon.png Fortify Health 18 pts
Fortify Skill: Restoration 3 pts
Resist Normal Weapons 15%
xx000ec6*
11–15 8150 Gold 45 WeightIcon.png 13.75 ArmorIcon.png 1800 Health-icon.png Fortify Health 21 pts
Fortify Skill: Restoration 4 pts
Resist Normal Weapons 15%
xx000ec0*
16–20 8700 Gold 52.8 WeightIcon.png 15 ArmorIcon.png 2700 Health-icon.png Fortify Health 24 pts
Fortify Skill: Restoration 5 pts
Resist Normal Weapons 15%
xx000eba*
21+ 9250 Gold 60 WeightIcon.png 18.75 ArmorIcon.png 4000 Health-icon.png Fortify Health 27 pts
Fortify Skill: Restoration 6 pts
Resist Normal Weapons 15%
xx000eb4*

Gauntlets of the Crusader[edit | edit source]

When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which heals on touch 50 points. The gauntlets are an artifact of Stendarr.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 1350 Gold 6 WeightIcon.png 4 ArmorIcon.png 300 Health-icon.png Fortify Skill: Restoration 5 pts
Resist Disease 50%
xx000ecd*
7–10 1450 Gold 8 WeightIcon.png 5 ArmorIcon.png 600 Health-icon.png Fortify Skill: Restoration 6 pts
Resist Disease 50%
xx000ec5*
11–15 1550 Gold 9 WeightIcon.png 5.5 ArmorIcon.png 900 Health-icon.png Fortify Skill: Restoration 7 pts
Resist Disease 50%
xx000ecf*
16–20 1650 Gold 10.5 WeightIcon.png 6 ArmorIcon.png 1375 Health-icon.png Fortify Skill: Restoration 8 pts
Resist Disease 50%
xx000ec9*
21+ 1750 Gold 12 WeightIcon.png 7.5 ArmorIcon.png 2000 Health-icon.png Fortify Skill: Restoration 9 pts
Resist Disease 50%
xx000ec3*

Boots of the Crusader[edit | edit source]

When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows the Hero to travel through the wilderness without encountering aggressive creatures (except mudcrabs and rats). However, it may not take effect if they are riding a horse. The boots are also an artifact of Kynareth.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 300 Gold 9 WeightIcon.png 4 ArmorIcon.png 300 Health-icon.png Fortify Skills: Restoration 2 pts xx000ecf*
7–10 400 Gold 12 WeightIcon.png 5 ArmorIcon.png 800 Health-icon.png Fortify Skill: Restoration 3 pts xx000ec7*
11–15 450 Gold 13.5 WeightIcon.png 5.5 ArmorIcon.png 900 Health-icon.png Fortify Skill: Restoration 4 pts xx000ec1*
16–20 550 Gold 15.75 WeightIcon.png 6 ArmorIcon.png 1375 Health-icon.png Fortify Skill: Restoration 5 pts xx000ecb*
21+ 700 Gold 18 WeightIcon.png 7.5 ArmorIcon.png 1650 Health-icon.png Fortify Skill: Restoration 6 pts xx000ec5*

Greaves of the Crusader[edit | edit source]

When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 800 Gold 18 WeightIcon.png 6 ArmorIcon.png 450 Health-icon.png Fortify Skill: Restoration 2 pts
Fortify Skill: Destruction 5 pts
xx000ecc*
7–10 1000 Gold 24 WeightIcon.png 7.5 ArmorIcon.png 600 Health-icon.png Fortify Skill: Restoration 3 pts
Fortify Skill: Destruction 6 pts
xx000ec4*
11–15 1200 Gold 27 WeightIcon.png 8.25 ArmorIcon.png 1350 Health-icon.png Fortify Skill: Restoration 4 pts
Fortify Skill: Destruction 7 pts
xx000ebe*
16–20 1400 Gold 31.5 WeightIcon.png 9 ArmorIcon.png 2125 Health-icon.png Fortify Skill: Restoration 5 pts
Fortify Skill: Destruction 8 pts
xx000eb8*
21+ 1600 Gold 36 WeightIcon.png 11 ArmorIcon.png 3025 Health-icon.png Fortify Skill: Restoration 6 pts
Fortify Skill: Destruction 9 pts
xx000eb2*

Shield of the Crusader[edit | edit source]

The shield is the artifact of Julianos.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 4100 Gold 12 WeightIcon.png 12 ArmorIcon.png 450 Health-icon.png Reflect Spell 10% xx000eca*
7–10 4900 Gold 16 WeightIcon.png 15 ArmorIcon.png 900 Health-icon.png Reflect Spell 12% xx000ec2*
11–15 5700 Gold 18 WeightIcon.png 16.5 ArmorIcon.png 1350 Health-icon.png Reflect Spell 14% xx000ebc*
16–20 6500 Gold 31.5 WeightIcon.png 21 ArmorIcon.png 2200 Health-icon.png Reflect Spell 16% xx000eb6*
21+ 7300 Gold 24 WeightIcon.png 22.5 ArmorIcon.png 3025 Health-icon.png Reflect Spell 18% xx000eb0*
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.

Light Armor[edit | edit source]

Helm of the Crusader[edit | edit source]

When equipped, the Helm of the Crusader grants the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 2800 Gold 7 WeightIcon.png 2.5 ArmorIcon.png 160 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 2 pts
xx000ecb*
7–10 2900 Gold 1.8 WeightIcon.png 3 ArmorIcon.png 205 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 3 pts
xx000ec3*
11–15 3000 Gold 2.2 WeightIcon.png 3.5 ArmorIcon.png 375 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 4 pts
xx000ebd*
16–20 3100 Gold 2.6 WeightIcon.png 4 ArmorIcon.png 660 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 5 pts
xx000eb7*
21+ 3200 Gold 3 WeightIcon.png 5 ArmorIcon.png 1375 Health-icon.png Fortify Attribute: Personality 25 pts
Fortify Skill: Restoration 6 pts
xx000eb1*

Cuirass of the Crusader[edit | edit source]

Obtaining the Light Armor cuirass between levels 1–6 will give it a weight of 35, while obtaining it at later levels will cause it to have less weight.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 7050 Gold 35 WeightIcon.png 6.25 ArmorIcon.png 320 Health-icon.png Fortify Health 15 pts
Fortify Skill: Restoration 2 pts
Resist Normal Weapons 15%
xx000eae*
7–10 7600 Gold 9 WeightIcon.png 8 ArmorIcon.png 305 Health-icon.png Fortify Health 18 pts
Fortify Skill: Restoration 3 pts
Resist Normal Weapons 15%
xx000ea8*
11–15 8150 Gold 11 WeightIcon.png 8.75 ArmorIcon.png 720 Health-icon.png Fortify Health 21 pts
Fortify Skill: Restoration 4 pts
Resist Normal Weapons 15%
xx000ea2*
16–20 8700 Gold 13 WeightIcon.png 10 ArmorIcon.png 2700 Health-icon.png Fortify Health 24 pts
Fortify Skill: Restoration 5 pts
Resist Normal Weapons 15%
xx000e9c*
21+ 9250 Gold 15 WeightIcon.png 12.5 ArmorIcon.png 4000 Health-icon.png Fortify Health 27 pts
Fortify Skill: Restoration 6 pts
Resist Normal Weapons 15%
xx000e96*

Gauntlets of the Crusader[edit | edit source]

When equipped, the Gauntlets of the Crusader grants the "Merciful Touch" lesser power, which heals on touch 50 points.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 1350 Gold 1.5 WeightIcon.png 2.5 ArmorIcon.png 160 Health-icon.png Fortify Skill: Restoration 5 pts
Resist Disease 50%
xx000ead*
7–10 1450 Gold 1.8 WeightIcon.png 3 ArmorIcon.png 205 Health-icon.png Fortify Skill: Restoration 6 pts
Resist Disease 50%
xx000ea7*
11–15 1550 Gold 2.2 WeightIcon.png 3.5 ArmorIcon.png 360 Health-icon.png Fortify Skill: Restoration 7 pts
Resist Disease 50%
xx000ea1*
16–20 1650 Gold 2.6 WeightIcon.png 4 ArmorIcon.png 660 Health-icon.png Fortify Skill: Restoration 8 pts
Resist Disease 50%
xx000e9b*
21+ 1750 Gold 3 WeightIcon.png 5 ArmorIcon.png 1000 Health-icon.png Fortify Skill: Restoration 9 pts
Resist Disease 50%
xx000e95*

Boots of the Crusader[edit | edit source]

When equipped, the Boots of the Crusader grants the "Woodland Grace" ability, which allows access to the Mace of the Crusader in the quest. It also allows travel through the wilderness without creatures (except mudcrabs and rats) attacking. However, it may not take effect if riding a horse.

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 300 Gold 1.5 WeightIcon.png 2.5 ArmorIcon.png 160 Health-icon.png Fortify Skill: Restoration 2 pts xx000eaf*
7–10 400 Gold 2 WeightIcon.png 3 ArmorIcon.png 205 Health-icon.png Fortify Skill: Restoration 3 pts xx000ea9*
11–15 500 Gold 3.3 WeightIcon.png 3.5 ArmorIcon.png 360 Health-icon.png Fortify Skill: Restoration 4 pts xx000ea3*
16–20 600 Gold 3.9 WeightIcon.png 4 ArmorIcon.png 660 Health-icon.png Fortify Skill: Restoration 5 pts xx000e9d*
21+ 700 Gold 4.5 WeightIcon.png 5 ArmorIcon.png 975 Health-icon.png Fortify Skill: Restoration 6 pts xx000e97*

Greaves of the Crusader[edit | edit source]

When equipped, the Greaves of the Crusader grants the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.

Note:The Greaves of the Crusader levels 16–20 possess the enchantment for the Cuirass of the Crusader for the same level. This does not occur for the heavy version of the Greaves.
Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 800 Gold 4.5 WeightIcon.png 3.75 ArmorIcon.png 240 Health-icon.png Fortify Skill: Restoration 2 pts
Fortify Skill: Destruction 5 pts
xx000eac*
7–10 1000 Gold 5.4 WeightIcon.png 4 ArmorIcon.png 300 Health-icon.png Fortify Skill: Restoration 3 pts
Fortify Skill: Destruction 6 pts
xx000ea6*
11–15 1200 Gold 6.6 WeightIcon.png 5.25 ArmorIcon.png 360 Health-icon.png Fortify Skill: Restoration 4 pts
Fortify Skill: Destruction 7 pts
xx000ea0*
16–20 8700 Gold 7.8 WeightIcon.png 6 ArmorIcon.png 990 Health-icon.png Fortify Health 24 pts
Fortify Restoration 5 pts
Resist Normal Weapons 15%
xx000e9a*
21+ 1600 Gold 9 WeightIcon.png 7.5 ArmorIcon.png 1000 Health-icon.png Fortify Skill: Restoration 6 pts
Fortify Skill: Destruction 9 pts
xx000e94*

Shield of the Crusader[edit | edit source]

Level Base Value Weight Base Armor Health Enchantments Armor ID
1–6 4100 Gold 3 WeightIcon.png 7.5 ArmorIcon.png 240 Health-icon.png Reflect Spell 10% xx000eaa*
7–10 4900 Gold 3.6 WeightIcon.png 9 ArmorIcon.png 300 Health-icon.png Reflect Spell 12% xx000ea4*
11–15 5700 Gold 4.4 WeightIcon.png 10.5 ArmorIcon.png 510 Health-icon.png Reflect Spell 14% xx000e9e*
16–20 6500 Gold 5.2 WeightIcon.png 12 ArmorIcon.png 990 Health-icon.png Reflect Spell 16% xx000e98*
21+ 7300 Gold 6 WeightIcon.png 15 ArmorIcon.png 1500 Health-icon.png Reflect Spell 18% xx000e92*
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate Light Armor or Heavy Armor skill.

Weapons of the Crusader[edit | edit source]

The Weapons of the Crusader are the sword and mace obtained from the quest line. The weapons can be recharged by placing them on the armor stand in the Priory of the Nine.

Sword of the Crusader[edit | edit source]

When equipped, the Sword of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the Blade skill by 10 points. This is regarded as a skill level-up, and therefore it will not show that your Blade Skill has been increased. It is therefore advisable to remove this piece of weaponry before training at a blade weapon trainer. The same goes for Mace of the Crusader.

Note: There are two IDs for five of the leveled swords, the second one of the ID of the sword is the cursed weapon you initially pick up.
Level Base Value Weight Base Damage Health Enchantments Charge # of Uses Weapon ID
1–4 167 Gold 23 WeightIcon.png 13 DamageIcon.png 250 Health-icon.png Fire Damage 2 pts for 2 secs
Damage Magicka 7 pts
300 MagickaIcon.png 50 xx000f30*
xx000f47*
5–6 327 Gold 27 WeightIcon.png 15 DamageIcon.png 300 Health-icon.png Fire Damage 4 pts for 2 secs
Damage Magicka 15 pts
500 MagickaIcon.png 83 xx000f31*
7–9 502 Gold 31 WeightIcon.png 17 DamageIcon.png 375 Health-icon.png Fire Damage 6 pts for 2 secs
Damage Magicka 20 pts
750 MagickaIcon.png 125 xx000f43*
xx000f46*
10–12 824 Gold 35 WeightIcon.png 19 DamageIcon.png 450 Health-icon.png Fire Damage 8 pts for 2 secs
Damage Magicka 25 pts
1000 MagickaIcon.png 90 xx000f3f*
xx000f45*
13–16 1347 Gold 39 WeightIcon.png 21 DamageIcon.png 550 Health-icon.png Fire Damage 10 pts for 2 secs
Damage Magicka 30 pts
1250 MagickaIcon.png 69 xx000f3e*
17–20 2309 Gold 38 WeightIcon.png 23 DamageIcon.png 650 Health-icon.png Fire Damage 12 pts for 2 secs
Damage Magicka 25 pts
1500 MagickaIcon.png 62 xx000f3d*
xx000f44*
21+ 3912 Gold 47 WeightIcon.png 25 DamageIcon.png 750 Health-icon.png Fire Damage 14 pts for 2 secs
Damage Magicka 40 pts
2000 MagickaIcon.png 62 xx000f4a*
xx000f49*
Weapon Reach: 1.00
Weapon Speed: 1.00

Mace of the Crusader[edit | edit source]

When equipped, the Mace of the Crusader grants the "Crusader's Arm" enchantment, which fortifies the Blunt skill by 10 points. This is regarded as a skill level-up, and therefore it will not show that the Hero's Blunt Skill has been increased. It is therefore advisable to remove this piece of weaponry before training at a blunt weapon trainer. The same goes for Sword of the Crusader.

Level Base Value Weight Base Damage Health Enchantments Charge # of Uses Weapon ID
1–4 161 Gold 18 WeightIcon.png 12 DamageIcon.png 250 Health-icon.png Fire Damage 2 pts for 2 secs
Turn Undead up to level 1 for 5 secs
300 MagickaIcon.png 100 xx000f32*
5–6 273 Gold 22 WeightIcon.png 15 DamageIcon.png 300 Health-icon.png Fire Damage 4 pts for 2 secs
Turn Undead up to level 3 for 5 secs
500 MagickaIcon.png 62 xx000f33*
7–9 485 Gold 26 WeightIcon.png 17 DamageIcon.png 375 Health-icon.png Fire Damage 6 pts for 2 secs
Turn Undead up to level 5 for 5 secs
750 MagickaIcon.png 53 xx000f42*
10–12 788 Gold 30 WeightIcon.png 19 DamageIcon.png 450 Health-icon.png Fire Damage 8 pts for 2 secs
Turn Undead up to level 7 for 5 secs
1000 MagickaIcon.png 47 xx000f41*
13–16 1261 Gold 34 WeightIcon.png 21 DamageIcon.png 550 Health-icon.png Fire Damage 10 pts for 2 secs
Turn Undead up to level 9 for 5 secs
1250 MagickaIcon.png 44 xx000f40*
17–20 2114 Gold 38 WeightIcon.png 23 DamageIcon.png 650 Health-icon.png Fire Damage 12 pts for 2 secs
Turn Undead up to level 14 for 5 secs
1500 MagickaIcon.png 41 xx000f48*
21+ 4017 Gold 42 WeightIcon.png 25 DamageIcon.png 750 Health-icon.png Fire Damage 14 pts for 2 secs
Turn Undead up to level 17 for 5 secs
2000 MagickaIcon.png 46 xx000f4b*
Weapon Reach: 1.00
Weapon Speed: 0.90
  • Base Value refers to the value without factoring the effects of Mercantile skill or NPC disposition.
  • Base Damage refers to the base damage rating without factoring the effects of the appropriate Blade or Blunt skill, or the condition of the weapon.

Trivia[edit | edit source]

Gallery[edit | edit source]

Bugs[edit | edit source]

This section contains bugs related to Relics of the Crusader. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If the Hero's infamy resulted in them being unable to equip the Relics of the Crusader while the Hero was riding a horse and having one of the weapons of the Crusader equipped, they will be able to use them.

Appearances[edit | edit source]

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