Restoration Icon MW.png
For other uses, see Restoration.

Restoration is a magic skill that appears in The Elder Scrolls III: Morrowind. The Restoration discipline is the mastery of the spell effects of the College of Restoration, with willpower being its main governing attribute. The restoration spells heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. The primary spells of this college heal wounds, cure disease, and restore lost vitality, but can also augment strength, endurance, intelligence, agility, and other bodily attributes.[1]

Racial bonus[edit | edit source]

Certain races gain a one-time skill bonus during character creation.:

Classes[edit | edit source]

Major Skill[edit | edit source]

Minor Skill[edit | edit source]

Skill Books[edit | edit source]

In addition to bonuses, the following books grant an increase in your Restoration skill:

Skill Trainers[edit | edit source]

Effects[edit | edit source]

Cure[edit | edit source]

Fortify[edit | edit source]

  • Fortify Attack MW.png Fortify Attack – Temporarily raises the target's chance of making a successful attack with a weapon or hand-to-hand attack.
  • Fortify Attribute MW.png Fortify Attribute – Temporarily increases the value of the target's attribute. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. The magnitude is the value of the increase of the attribute.
  • Fortify Health MW.png Fortify Health – Temporarily increases the value of the target's health. The magnitude is the value of the increase of the health.
  • Fortify Fatigue MW.png Fortify Fatigue – Temporarily increases the value of the target's fatigue. The magnitude is the value of the increase of the fatigue.
  • Fortify Magicka MW.png Fortify Magicka – Temporarily increases the value of the target's magicka. The magnitude is the value of the increase of the magicka.
  • Fortify Maximum Magicka-Icon.png Fortify Maximum Magicka – Temporarily increases target's maximum Magicka by a multiplier. The magnitude is multiplied by the target's Intelligence. A magnitude of 2.0 produces a Magicka bonus equal to the target's Intelligence x 2.
  • Fortify Skill MW.png Fortify Skill – Temporarily increases the value of the target's skill. The magnitude is the value of the increase of the skill.

Remove[edit | edit source]

Resist[edit | edit source]

  • Resist Blight Disease MW.png Resist Blight Disease – Temporarily increases the target's resistance to the blight disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Common Disease MW.png Resist Common Disease – Temporarily increases the target's resistance to the common disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Corprus Disease MW.png Resist Corprus Disease – Temporarily increases the target's resistance to the corprus disease. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Fire MW.png Resist Fire – Temporarily increases the target's resistance to damage from the elemental fire. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Frost MW.png Resist Frost – Temporarily increases the target's resistance to damage from the elemental frost. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Magicka MW.png Resist Magicka – Temporarily increases the target's resistance to damage from the Magicka-based attacks. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Normal Weapons MW.png Resist Normal Weapons – Temporarily increases the target's resistance to damage from the normal weapons. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Paralysis MW.png Resist Paralysis – Temporarily increases the target's resistance to paralysis. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Poison MW.png Resist Poison – Temporarily increases the target's resistance to damage from the poison. The magnitude is percentage reduction in damage caused by the effect.
  • Resist Shock MW.png Resist Shock – Temporarily increases the target's resistance to damage from the elemental shock. The magnitude is percentage reduction in damage caused by the effect.

Restore[edit | edit source]

  • Restore Attribute MW.png Restore Attribute – If one of a subject's attributes has been reduced by magical attack, the effect can restore the attribute to its original value. Only Strength, Intelligence, Willpower, Agility, Speed, Endurance, Personality, and Luck are affected. The magnitude is the units of attribute restored for each second of duration.
  • RestoreFatigueMW.png Restore Fatigue – If a subject's fatigue has been reduced by magical attack, the effect can restore fatigue to its original value. The magnitude is the units of fatigue restored for each second of duration.
  • Restore Health MW.png Restore Health – If a subject's health has been reduced by magical attack, the effect can restore health to its original value. The magnitude is the units of health restored for each second of duration.
  • Restore Magicka MW.png Restore Magicka – If a subject's magicka has been reduced by magical attack, the effect can restore magicka to its original value. The magnitude is the units of magicka restored for each second of duration.
  • Restore Skill MW.png Restore Skill – If one of a subject's skills has been reduced by magical attack, the effect can restore that skill to its original value. The magnitude is the units of skill restored for each second of duration.

See also[edit | edit source]

Appearances[edit | edit source]

References[edit | edit source]

*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA unless otherwise noted.