- "Millennia ago, the tinkerer god Sotha Sil built himself a hidden sanctuary, from which to shape his vision of the future. He called it the Clockwork City, and it was there that he died, when a fellow god betrayed and murdered him. What secrets died with him? What was he building in those gleaming halls? In the centuries since, no mortal has entered the city. Until now."
- ―Promotional blurb
Return to Clockwork City is an expansion for The Elder Scrolls: Legends. It is a new story expansion and card pack and contains a set of fifty-five new obtainable cards. The expansion was released on November 30, 2017.
The story takes place in the Clockwork City during the Fourth Era, a now abandoned and degrading lost city suffering from the ravages of time following Sotha Sil's death, no longer the metropolis it once was.
|Show: Act I|
|Show: Act II|
|Show: Act III|
A total of 55 new cards were added:
|Neutral||5||Support||Ongoing||Rare||Treasure Hunt – Three cards: Sacrifice Abandoned Imperfect to summon an 8/8 Awakened Imperfect with Guard and Breakthrough to the lane of your choice.|
|Strength||3||3||3||Creature||Nord||Unique legendary||Treasure Hunt – Action, Creature, Item, Support: +6/+6|
When a friendly treasure hunter finds something, summon Skywag or give Skywag +1/+1.
|Intelligence||0||2||2||Creature||Orc||Common||Gains +1/+0 when you draw a card during your turn.|
|Neutral||3||3||5||Creature||Factotum||Common||Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.|
|Neutral||1||2||3||Creature||Factotum||Common||Assemble: +2/+0 or Lethal.|
|Neutral||1||1||2||Creature||Factotum||Common||Assemble: +0/+2 or Guard.|
|Neutral||4||4||6||Creature||Factotum||Unique legendary||Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.|
|Agility||5||3||4||Creature||Dark Elf||Rare||Summon: Steal Cover from another creature.|
|Neutral||0||Support||Ongoing||Unique legendary||At the start of each player's turn, they refill their hand to four cards.|
|Neutral||3||3||6||Creature||Dwemer||Epic||Last Gasp: Draw three different random 1-cost creatures from your deck.|
|Endurance||2||2||3||Creature||Fabricant||Rare||When Brassilisk takes damage and survives, summon a copy of it in the other lane.|
|Neutral||18||Action||Epic||You win the game.|
|Willpower||3||3||7||Creature||High Elf||Rare||Summon: Give another frienfly creature +4/+4. It becomes .|
|Neutral||4||4||5||Creature||Dragon||Epic||Summon: If Clockwork Dragon is in the left lane, +2/+0 and Drain. Otherwise, +0/+2 and Guard.|
|Agility||1||2||2||Creature||Khajiit||Epic||Pilfer: Add a gear to Cog Collector.|
Last Gasp: Summon a random creature with cost equal to the number of gears on Cog Collector.
|Agility||3||Action||Rare||Draw two cards.|
Daring Heist can't be played unless a creature in each lane damaged your opponent this turn.
|Neutral||3||5||3||Creature||Dwemer||Common||Dormant Centurion can't attack unless you've played an action this turn.|
|Neutral||4||Action||Shout||Rare||Shout – Level 1|
You gain 3 health and Battle an enemy creature as if you had 3 power.
Shout – Level 2
You gain 5 health and Battle an enemy creature as if you had 5 power.
Shout – Level 3
You gain 7 health and Battle an enemy creature as if you had 7 power.
|Neutral||11||11||11||Creature||Dwemer||Epic||Summon: Summon a Power Sphere in each lane.|
|Intelligence||3||Action||Rare||Draw an item or support from your discard pile.|
|Neutral||1||Action||Rare||Build a custom creature and put it into your hand.|
|Strength||1||1||1||Creature||Fabricant||Common||Last Gasp: Deal 1 damage to all creatures in this lane.|
|Endurance||3||3||3||Creature||Dark Elf||Unique legendary||Summon: Choose a creature or item in your hand. Shuffle three copies of it with +3/+3 into your deck.|
Summon: Summon all Gearwork Spiders in your discard pile.
Summon: Move an enemy creature into this lane. It loses Cover.
|Epic||Summon: Transform the highest cost creature in your opponent's hand into a Shriveled Mummy.|
|Endurance||5||5||5||Creature||Fabricant||Common||Summon: If you have a card in play, +3/+3|
|Strength||3||4||7||Creature||Fabricant||Epic||Summon: Battle an enemy creature, then Battle another enemy creature.|
|Willpower||3||3||4||Creature||Fabricant||Common||Summon: If you have a card in play, summon a copy of Kagouti Fabricant in the other lane.|
Activate: Deal 1 damage to all creatures in a lane.
|Intelligence||6||6||9||Creature||Dark Elf||Unique legendary||Summon: Draw a card of your choice from your deck.|
|Neutral||4||4||8||Creature||Dark Elf||Unique legendary||Summon: Stitch together the top creature from both decks to create an Abomination and put it into your hand.|
|Willpower||5||Action||Rare||Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge.|
|Epic||Summon: Banish your opponent's discard pile.|
Creatures in each player's hand and deck start the game as 1-cost 1/1's.
|Endurance||2||4||3||Creature||Imperial||Common||Treasure Hunt – Guard: Give the Guard +1/+2.|
|Agility||4||2||3||Creature||Goblin||Common||Treasure Hunt – 0-cost card: Put a copy of the "treasure" into your hand.|
Summon: If you have a card in play, Shackle an enemy creature.
When your opponent draws a Prophecy from a rune being destroyed, put a 1/2 Septim Guardsman with Guard into your hand.
Friendly creatures can't attack unless you've played an action this turn.
The first action a player plays each turn is free.
Last Gasp: It's a trap!
|Strength||1||2||1||Creature||Wood Elf||Rare||Treasure Hunt – Support, Item, Action: +5/+5.|
After Ratway Prospector attacks, give her Cover.
|Willpower||3||Support||Activate||Epic||Activate: Give a friendly creature -1/-1 and summon a 1/1 Reconstructed Spider.|
|Neutral||2||3||2||Creature||Factotum||Common||Reflective Automaton has all creature types.|
|Strength||3||2||2||Creature||Redguard||Common||Treasure Hunt – Item: Give the item +1/+1.|
|Intelligence||3||Action||Common||Deal 3 damage to a creature and all enemy creatures with the same name.|
Summon: You gain 4 health.
|Neutral||0||Support||Ongoing||Common||At the start of your turn, give friendly creatures +1/+0.|
|Willpower||2||5||3||Creature||High Elf||Common||Treasure Hunt – Support: Draw a card.|
|Agility||2||2||2||Creature||Khajiit||Common||Treasure Hunt – Drain: +1/+1 and Drain.|
Treasure Hunt – Lethal: +1/+1 and Lethal.
|Agility||5||5||6||Creature||Argonian||Unique legendary||Pilfer: Summon the top creature of your deck.|
Treasure Hunt – Two actions: +1/+0
Summon: If you have a card in play, put a random action into your hand.
|Rare||Summon: +1/+1 for each other Skeever you've summoned this game.|
|Neutral||0||Support||Activate||Unique legendary||Activate: Choose an enemy creature to Battle a random enemy creature in the other lane.|
|Neutral||2||3||3||Creature||Nord||Epic||Immune to Silence. Your unique cards cost 1 less.|
Activate: Move a friendly or enemy creature.
|Willpower||6||Support||Ongoing||Unique legendary||When you have 0 or less health, sacrifice The Mechanical Heart, set your health to 10, and restore a rune.|
|Common||Beast Form: +1/+1|
Summon: Shackle the wielder.
|Neutral||0||Support||Ongoing||Unique legendary||All Shouts are level 3.|
Summon: Draw a card. If the wielder has Treasure Hunt, draw something they are hunting for instead.
|Strength||5||Action||Rare||Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane.|
Last Gasp: It's a trap!
|Strength||2||2||2||Creature||Fabricant||Common||Summon: If you have a card in play, Silence another creature.|
|Neutral||4||Action||Epic||Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand.|
|Neutral||0||5||3||Creature||Automaton||Rare||When an enemy creature in this lane dies on your turn, gain +1 max magicka.|
|Endurance||2||Action||Common||Set a creature's health to 1.|
Activate: Give a creature a Ward.
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